Heavy Waves


Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.

Content
11 months ago
1.1
1.30K
Combat Enemies Circuit network

Spawn turrets not recognized by robots

posted by Hameleha 7 months ago
General
2
last message by Hameleha 7 months ago

Trigger Attack by Research

posted by Darkcry 7 months ago
Ideas & suggestions
1
last message by cromptank 7 months ago

Help

posted by terhos75 10 months ago
General
2
last message by terhos75 10 months ago

Compatability?

posted by Baleur 1 year, 25 days ago
General
2
last message by cromptank 1 year, 14 days ago

I like this. and some needs.

posted by Tserup 1 year, 25 days ago
Ideas & suggestions
3
last message by cromptank 1 year, 14 days ago

Multiplayer

posted by cromptank 1 year, 25 days ago
General
3
last message by Tserup 1 year, 25 days ago