Heavy Waves


Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.

Content
11 months ago
1.1
1.30K
Combat Enemies Circuit network

i Trigger Attack by Research

7 months ago

Would it be possible to add a mod setting to also trigger a wave whenever a new "major" research was completd?
Like when the player finished (or started?) a science-pack research (green, blue, yellow, etc.) the enemies attacking the laboraties for example.
This would enforce the player to prepare his factory before he should continue with the research.

Idea is taken from the game Riftbreaker.

7 months ago

That might be possible, but would require spawning new units suddenly when research is completed. It would work differently than the rest of the mod, but I like the idea and I'll think about it.

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