Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Version: 1.3.64
Date: 2026-10-04
Changes:
- Returned Eco Filter Module, Catalyst Module, environmental cartridge fuel category, and cartridge machine conversion authority to GZ Infrastructure.
- Removed Terra's duplicate Eco Module/charger prototypes and GZ-only burner normalization pass.
- Terra now requires GZ Infrastructure 0.3.4+, while retaining the existing crash-site Eco Filter Module bootstrap items.
Version: 1.3.63
Date: 2026-10-04
Changes:
- Rebuilt the Eco Module Charger as a compact 2x2 machine based on Assembling Machine 2.
- Charger remains a dedicated 2 MW electric machine with a private recipe category and can only recharge Eco Modules.
- Charger construction now uses an Assembling Machine 2 as its machine base.
Version: 1.3.62
Date: 2026-10-04
Changes:
- Rebalanced Eco Modules to 100 MJ and upgraded the dedicated charger to 2 MW, reducing recharge time to 50 seconds.
- GZ module-capable crafting machines now accept Eco Modules instead of generic chemical fuel.
- Crash-site wreck bootstrap now includes 8 charged Eco Modules.
Version: 1.3.58
Date: 2026-10-04
Changes:
- Crude Little Foundry now exposes only five solid-processing recipes: calcite-batched iron, calcite-batched copper, calcite-batched glass, silica-to-silicon, and 2 iron plates to 1 steel plate.
- Removed the Crude Little Foundry molten-metal, molten-glass, casting, and cast-pipe recipe set; full Foundry/Void Glass molten processing remains separate.
Version: 1.3.57
Date: 04. 10. 2026
Changes:
- Added a Terra-owned silica item prototype and icon so the primitive sand -> silica -> silicon chain is self-contained.
- Registered silica during the normal data stage before primitive-material recipes are finalized.
Version: 1.3.56
Date: 04. 10. 2026
Changes:
- Removed Terra Pipeworks exemptions for molten iron, molten copper, molten glass, and sulfuric acid.
- These fluids now use GZ Hazardous Materials default containment rules and require their appropriate dedicated pipe families.
- Retained the ammoniacal-solution compatibility exemption.
Version: 1.3.55
Date: 2026-10-04
Changes:
- Added 1:1 sand-to-silica crushing in the small Stone Crusher.
- Crude Little Foundry now batches 1 calcite + 50 ore/sand into 50 iron plates, copper plates, or glass.
- Added 2 silica -> 1 silicon in the Crude Little Foundry.
Version: 1.3.52
Date: 2026-10-02
Bugfixes:
- Marked ammonia as the main product of steam-stripping ammoniacal liquor so Factorio can infer the icon for the multi-output recipe.
- Audited Terra recipe literals for other multi-output recipes missing both an explicit icon and main product; no additional cases were found.
Version: 1.3.51
Date: 2026-10-02
Bugfixes:
- Consolidated duplicate locale section headers in the English locale file so Factorio can load the mod.
- Audited every Terra locale CFG for duplicate section names and duplicate keys.
Version: 1.3.49
Date: 2026-10-02
Changes:
- Restored Frozen Reaches shattered meteor deposits to Terra Nauvis.
- Land meteor-ore and submerged deep-meteor-ore share the canonical meteor-ore frequency/size/richness controls.
- Existing-save Nauvis mapgen synchronization now admits both meteor resources while preserving player slider values.
- Restored Crude Asteroid Crushing to its original mine-a-shattered-meteor research trigger.
Version: 1.3.47
Date: 2026-10-02
Changes:
- Rebuilt Moshine-on-Nauvis biome placement without spot noise or geometric region primitives.
- Replaced the union of two 2325-tile macro fields with intersecting, domain-warped regional fields targeting irregular ~1000-tile desert masses.
- Added mid-scale breakup and tighter ownership thresholds to prevent weak Moshine fringes from joining into multi-continent bands.
Version: 1.3.46
Date: 2026-10-02
Changes:
- Restricted tungsten generation on mixed Nauvis to Terra's Vulcanus-owned terrain, including deep tungsten variants.
- Restricted holmium generation to 7500+ tiles from the world origin, including deep holmium variants.
- Biomass now spoils 1:1 into Putrefied Biomass; 1 putrefied biomass + 20 water produces 20 Ammoniacal Liquor.
- Added steam stripping: 20 Ammoniacal Liquor + 20 steam -> 1 ammonia + 20 water.
Version: 1.3.45
Date: 2026-10-02
Changes:
- Made lithium brine and fluorine vents Aquilo-exclusive instead of synchronizing them onto Nauvis.
- Set Aquilo lithium/fluorine resource defaults to 2x richness and roughly 25% patch area, including starting fields.
- Removed ammoniacal oceans and brash-ice from Aquilo map generation and fills former ocean basins with solid ice.
- Removed Terra's Nauvis alpine ammoniacal pools; alpine snow remains.
Version: 1.3.44
Date: 2026-10-02
Changes:
- Removed nuclear weapon/payload prototype ownership; GZ Hazardous Materials now owns those prototypes and recipes.
Version: 1.3.36
Date: 01. 10. 2026
Changes:
- Exempted circular/tarmac GZ Infrastructure intersections, including the elevated variant, from Hardmode foundation tile requirements.
Version: 1.3.31
Date: 30. 09. 2026
Compatibility:
- Exempted the new GZ Infrastructure elevated bridge-span module and its runtime deck/support children from Hardmode foundation requirements so it can be built over water and raw terrain.
Version: 1.3.30
Date: 30. 09. 2026
Bugfixes:
- Exempted the complete GZ Infrastructure service-road family from Terra Hardmode foundation tile requirements, including elevated road decks placed on bridge supports.
Version: 1.3.29
Date: 2026-09-29
Compatibility:
- Exempted GZ Infrastructure Bridge Supports (gz-road-support) from Terra's stone-brick/concrete foundation placement requirement.
- Reasserts the exemption during data-final-fixes so the support keeps its own water/bridge placement rules instead of inheriting Terra's generic building foundation rule.
Version: 1.3.28
Date: 2026-09-28
Administration:
- Added admin-only asteroid spawning controls to the TERRA Hub panel.
- Admins can set Factorio's live asteroid spawning rate from 0% to 1000% or reset it to the 100% engine default.
- The control writes the engine map setting directly, so it adds no periodic Lua polling; Factorio applies the setting globally to orbital and route asteroid spawning.
Version: 1.3.27
Date: 2026-09-28
Performance:
- Removed the once-per-second 1024x1024 player-area evolution-cap fallback scan; chunk-generation and entity-spawn/build events remain authoritative.
- Removed the once-per-second 768x768 apex-worm player-area fallback scan; chunk-generation and script build/revive events remain authoritative.
- Existing-save migration sweeps remain incremental at two chunks per tick.
- Existing-save migration queues are no longer rebuilt on every unrelated configuration change once the runtime guard state already exists.
Version: 1.3.26
Date: 2026-09-28
Bugfixes:
- Excluded Yumako Processing and Jellynut Processing from the generic seed-to-Cultivation progression sweep.
- Restored Yumako Processing to the Yumako technology and Jellynut Processing to the Jellynut technology.
Version: 1.3.25
Date: 2026-09-27
Bugfixes:
- Fixed On Wayward Seas Lakebed Mulch being unplaceable on Terra terrain.
- Lakebed Mulch now accepts every Gleba water/lake/wetland tile plus generic and modded shallow-water tiles, including Terra walkable shallows that intentionally lack the water_tile collision layer.
Version: 1.3.24
Date: 2026-09-27
Progression:
- Centralized all visible seed-producing recipe unlocks under Fruit Cultivation.
- Seed recipes added by compatible mods are detected dynamically during final fixes and removed from earlier technology unlocks.
Version: 1.3.23
Date: 2026-09-27
Performance:
- Staggered the Nauvis apex-worm and evolution-cap safety rescans to one connected player per second instead of scanning every connected player's large safety area in one five-second burst.
- Flattened local Aquilo freezing checks from a 30-tick/160-entity burst into 5-tick/27-entity slices with equivalent overall throughput.
Version: 1.3.22
Date: 2026-09-27
Bugfixes:
- Fixed Mech Armor flight colliding with buildings and other entities after the ocean-collision restriction.
- Flying collision now checks only the water_tile layer on tiles, preserving normal Mech Armor obstacle flight while keeping oceans impassable.
Version: 1.3.21
Date: 2026-09-27
Mech Armor:
- Mech Armor flight can no longer traverse open-water/ocean tiles in Terra.
- Flight still clears ordinary land obstacles; Terra tiles intentionally made walkable by removing the water_tile collision layer remain traversable.
Version: 1.3.20
Date: 2026-09-26
Progression:
- Re-homed every recipe unlocked by vanilla planet-discovery-aquilo onto Lithium processing before Terra removes the planet-discovery technology.
- Restores Ammoniacal solution separation, Solid fuel from ammonia, Ammonia rocket fuel, and Ice platform in the Nauvis-only technology tree.
- Aquilo recipe unlocks are captured dynamically so compatible mods that append recipe effects to planet-discovery-aquilo are not orphaned.
Version: 1.3.19
Date: 2026-09-26
Balance:
- Changed the Crude Kiln charcoal recipe from 1 wood -> 1 charcoal to 5 wood -> 5 charcoal so each firing batch has better fuel-processing efficiency.
Recipes:
- Removed Lumber Transport Belt crafting from the Crude Little Foundry; ordinary assembling machines, hand crafting, and the Space Age Foundry retain access.
Version: 1.3.18
Date: 2026-09-26
Woodworking:
- Changed Lumber production from 5 wood -> 5 Lumber to 2 wood -> 3 Lumber.
- The Lumber yellow-belt alternate now uses a dedicated crafting category available to ordinary hand crafting, compatible assembling machines, the Space Age Foundry, and the Crude Little Foundry.
Primitive bootstrap:
- Renamed the player-facing Brick Kiln to Crude Kiln while preserving its legacy internal recipe-category ID for compatibility.
- Added Charcoal: 1 wood -> 1 Charcoal in the Crude Kiln.
- Charcoal fuel value tracks 150% of the current wood fuel value (3 MJ with vanilla wood).
Version: 1.3.17
Date: 2026-09-25
Integration:
- Terra now registers as the GIZMOD Item Tabs MASTER, using the Terra thumbnail for the shared MASTER tab.
- Terra-created items, fluids, and recipes are grouped into the Terra row without per-item registration lists.
Version: 1.3.16
Date: 2026-09-25
Bugfixes:
- Fixed the Nauvis Frost/Toxic apex-worm runtime safety net crashing when optional Cold Biters or Toxic Biters worm prototypes are absent.
- Runtime worm filters are now built only from prototypes that actually exist; installs without either apex-worm family skip the related scans entirely.
Version: 1.3.15
Date: 2026-09-25
Changes:
- Removed the obsolete embedded GZ-Tweaks data/runtime copy; standalone gz-tweaks is now the sole Tweaks implementation.
- Removed PROJECT: Toroia branding and command alias from Terra/Hardmode while preserving legacy serialized prototype/storage IDs for save compatibility.
- Renamed Terra fishing/toolbelt Lua modules away from Toroia naming and repaired their runtime localization keys.
- Added the missing abandoned fishing hut recovery message.
Version: 1.3.14
Date: 2026-09-25
Changes:
- Terra Hardmode no longer owns fluid/item hazard registration. Flammable/explosive behavior now inherits the resolved Hazardous Materials registry exposed through GIZMOD.
- Removed Terra's standalone explosive-item registry/API; explosion/fire consequences remain in Terra.
Version: 1.3.13
Date: 2026-09-25
Changes:
- Advanced oxide asteroid crushing now unlocks with Space science pack, making calcite available on space platforms for foundry-based metal production.
Version: 1.3.12
Date: 2026-09-25
Compatibility:
- Replaced separate optional GZ Chemistry and GZ Pipeworks dependencies with GZ Hazardous Materials.
- Pipe fluid-classification integration now targets GZ Hazardous Materials directly.
Version: 1.3.11
Date: 2026-09-24
Fixes:
- Re-homed the vanilla Ammoniacal solution separation recipe onto Lithium processing in Terra's Nauvis-only progression, since planet-discovery-aquilo is intentionally removed.
Version: 1.3.10
Date: 2026-09-24
Bugfixes:
- GZ-Pipeworks compatibility: ammoniacal solution is now explicitly normal-pipe compatible instead of being misclassified as corrosive by the generic "ammonia" name heuristic.
Version: 1.3.9
Date: 2026-09-24
Fixes:
- Stopped GZ-Terra from rewriting Cargo Ships waterway rail tile-buildability rules during data-final-fixes.
- Terra now only ensures the Nauvis normal-water tile retains the water_tile collision layer expected by stock Cargo Ships.
- Preserves Cargo Ships, Canal Excavator, and Dredgeworks compatibility changes instead of overwriting them late in the data stage.
Version: 1.3.8
Date: 2026-09-24
Changes:
- Restored the Dredgeworks wire buoy foundation exemption so it can be placed on water again.
- Added the same explicit exemption for the Dredgeworks light buoy.
- Kept normal medium/large electric poles, substations, and ordinary lamps under the foundation rule.
Version: 1.3.7
Date: 2026-09-24
Terra Guide:
- Rebuilt the Terra helper into eight tabs: TLDR, Welcome, Diplomacy, Economy, Threat, Chitin/Toxic, Ecology & Chemistry, and Impact Monitor.
- Added visual structure cards for the Territory Flag and Light Resource Outpost on Diplomacy, and Flux, Supply Depot, Customs Warehouse, and Zed on Economy.
- Kept Impact Monitor as the final guide tab with a direct live-monitor launcher when GZ Impact is available.
- Added a green Global Statistics button that opens Gizmod's shared leaderboard window; Close remains a normal button.
Version: 1.3.6
Date: 2026-09-24
Changes:
- Halved calcite-to-molten consumption ratio in the Crude Little Foundry melting recipes by increasing iron, copper, and glass molten output from 25 to 50 per 1 calcite.
- Kept the alternate GZ Void Glass molten-glass route at the same 1 calcite -> 50 molten-glass ratio.
Fixes:
- Removed a leftover data-final-fixes calcite ingredient that was still being re-added to the canonical steel-plate foundry recipe.
Version: 1.3.5
Date: 2026-09-24
Changes:
- Removed the calcite ingredient from the Crude Little Foundry steel plate casting recipe.
Version: 1.3.4
Date: 2026-09-24
Changes:
- Decoupled Recycling and Holmium Processing. Recycling is now a standalone technology branch while retaining its 500-scrap scripted trigger.
- Holmium Processing no longer requires Recycling and now triggers the first time a holmium-ore resource is mined.
- Existing saves with prior holmium-ore production receive a one-time Holmium Processing backfill on configuration change.
Version: 1.3.3
Date: 2026-09-24
Melting:
- Crude Little Foundry molten iron, molten copper, and molten glass recipes now each consume 1 calcite per craft.
- Increased those three melting yields from 20 to 25 molten fluid per craft (+25%).
- Applied the same 1-calcite / 25-molten rule to the later GZ Void Glass molten-glass recipe so it cannot bypass the new balance.
Version: 1.2.39
Date: 2026-09-23
Explosive materials:
- Added generic solid explosive-item handling to the existing flammable-fluid hazard system.
- All ammo prototypes are automatically treated as explosive materials, including modded ammunition.
- The vanilla explosives item is automatically treated as an explosive material.
- Filled barrels automatically inherit the hazard of flammable/explosive fluids; their load is derived from barrel fluid amount and fluid fuel value when available.
- Explosive cargo is detected in entity inventories, belt transport lines, inserter-held stacks, and item-on-ground entities.
- Added the gz_terra_explosives remote interface so third-party mods can register additional solid explosive materials with an energy-per-item value.
Version: 1.2.37
Date: 2026-09-21
Fixes:
- Removed the Automation Science Pack requirement from Basic Woodworking, which could deadlock red-science progression.
Changes:
- Basic Woodworking and the Lumber Mill now unlock from the existing force-wide milestone of manually mining 100 wood.
- Existing saves that already crossed the 100-wood Agriculture milestone are migrated forward automatically.
Version: 1.2.35
Date: 2026-09-21
Fixes:
- Fixed scripted technology trigger descriptions using numeric locale parameters, which Factorio rejects during prototype loading.
- Applied the same fix to both Recycling (500 scrap) and Agriculture (100 wood).
Version: 1.2.34
Date: 2026-09-21
Changes:
- Changed Recycling to a scripted force-wide trigger that unlocks after 500 scrap has been produced/collected.
- Scrap production statistics are used so both manual and automated mining count, and existing saves retain prior scrap progress.
Version: 1.2.33
Date: 2026-09-21
Changes:
- Removed the Heating Tower copper-stromatolite research trigger.
- Heating Tower now requires Logistic Science Pack and costs 50 automation + 50 logistic science packs.
Version: 1.2.32
Date: 2026-09-21
Changes:
- Added Basic Woodworking after Agriculture.
- Lumber Mill is now unlocked by Basic Woodworking instead of being available from the start.
- Advanced AOP woodworking now also requires Basic Woodworking.
Version: 1.2.31
Date: 2026-09-21
Changes:
- Removed the one-science Basic Agriculture technology.
- Changed vanilla Agriculture from the iron-stromatolite trigger to a scripted trigger that completes after the force manually mines 100 wood.
- Iron stromatolites no longer trigger a technology in Terra progression.
Version: 1.2.30
Date: 2026-09-20
Fixes:
- Relaxed Space Age surface conditions on plant prototypes in Nauvis-only progression, matching the existing recipe/entity relaxation.
- Reworked cultivated water-cane/cuttlepop shallow-water compatibility to use water/player collision layers and tile_buildability_rules instead of tile-name whitelists/autoplace.
Changes:
- Replaced hard dependencies on Slipstacks, Fluroflux, and Boompuff Agriculture with GZ-Tweaks >= 1.0.25 integrated farming content.
Version: 1.2.27
Date: 2026-09-20
Changes:
- Removed the 3072-tile starting-distance exclusion from Nauvis alpine snow/ammonia terrain.
- Alpine lithium-ice formations now follow the same unrestricted elevation band.
Version: 1.2.22
Date: 2026-09-20
Changes:
- Stopped injecting Terra's TL;DR page into GZ-Diplomacy. TL;DR remains only in the Terra intro/guide.
Version: 1.2.21
Date: 2026-09-20
Changes:
- Added GZ-Chemistry saltpeter to Terra's explicit starting-planet resource registry.
- Synthesizes Nauvis saltpeter autoplace from the stone resource template and applies dedicated saltpeter discovery/start-area noise settings.
Version: 1.2.20
Date: 2026-09-20
Changes:
- Delay the one-time Terra welcome window until Diplomacy confirms the player has committed a spawn or joined an existing team.
- Explicitly exclude the temporary gz_diplomacy_preview force from team-force onboarding checks.
Version: 1.2.17
Date: 2026-09-19
Changes:
- Terra's player guide/TL;DR and GZ-Hub Terra sections now use Gizmod Glass UI frame, tabbed-pane, and scroll-pane styles.
- Vanilla Factorio GUI and absorbed third-party runtime overlays are unchanged.
Version: 1.2.16
Date: 2026-09-19
Changes:
- Moved native player RPG progression ownership to the standalone GZ RPG module.
- Replaced Terra's old RPGsystem bridge/GZ_RPG remote owner with a private Zed/dialogue support interface.
- Removed duplicate legacy RPG bridge settings while preserving Zed, dialogue, rewards, and merchant integration.
Version: 1.2.15
Date: 2026-09-19
Changes:
- GZ-Pipeworks compatibility: molten glass is now exempt from molten-only transport in the GZ-Terra ruleset, matching molten iron and molten copper.
Version: 1.2.9
Date: 2026-09-18
Features:
- When GZ Impact is present, the TERRA GZ-Hub panel now shows an Asteroid Impacts section with an Open Impact Monitor button and Alt+I shortcut hint.
Version: 1.2.8
Date: 2026-09-17
Changes:
- Space science packs are restricted to pressure=0 space-platform surfaces again. Terra's Nauvis-only recipe relaxation no longer makes Space Science craftable on Nauvis.
Version: 1.2.7
Date: 2026-09-17
Changes:
- Nauvis rivers now carve through the coastal beach/shallow shelf at river mouths instead of allowing beach sand to bridge across the channel.
- Added a coast-only river cut mask so inland river crossings and ford behavior remain unchanged.
Version: 1.2.6
Date: 2026-09-17
Multiplayer / Desync:
- Radiation GUI flicker no longer consumes the shared global math.random stream. Its visual frame is now derived deterministically from game tick and player index.
- Keeps a per-player cosmetic GUI effect from perturbing gameplay RNG when a client reconnects or has a different GUI lifecycle.
Version: 1.2.5
Date: 2026-09-16
Performance:
- Hardmode research completion no longer rescans every technology in the force to update the hidden-tech-tree feature.
- Built a prerequisite-to-successor index during normal full refreshes and now reevaluates only technologies directly affected by the completed research.
- Radar/map-lock and electrical-transmission refreshes now run only for the specific technologies that can change those systems.
Version: 1.2.4
Date: 2026-09-06
Progression:
- Steel Processing is now researched from the start for every player/team force.
- Newly created Diplomacy forces also receive Steel Processing immediately.
Version: 1.2.3
Date: 2026-09-05
Lumber / Smelting:
- Added the missing English recipe-name locale string for the GZ Lumber Mill.
- Allowed stone bricks to be fired in steel furnaces and electric furnaces while preserving their normal smelting categories.
Version: 1.2.2
Date: 2026-09-04
Primitive Start:
- Halved Crude Little Foundry electricity use from 866 kW to 433 kW.
- Increased Crude Little Foundry crafting speed from 0.75 to 1.
- Added 2 Crude Little Foundries to the crash-site wreck payload.
- Moved the Improvised Modular Armor, Improvised Laser Pistol, and 2 laser capacitors from per-player join grants into the crash-site wreck payload.
- Removed recurring Diplomacy per-player starter-kit grants.
Version: 1.2.0
Date: 2026-09-03
Moshine / Resources:
- Fixed resource generation regression for all resources