Terra Nauvis! Multiplayer Overhaul (Diplomacy, Economy and more)

by gz-mods

Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.

Overhaul
8 days ago
2.0
391
Logistics Character Enemies Environment Manufacturing

Changelog

Version: 1.4.5
Date: 2026-10-22
  Map generation:
    - Spawn native Rabbasca turbofish in Nauvis waters using exactly 10% of Nauvis ordinary fish's map-generation probability.
    - Remove the previous sludge-only restriction for Nauvis turbofish, without changing fish density on Rabbasca or already-generated chunks.

Version: 1.4.4
Date: 2026-10-20
  Graphics:
    - Reduce the GZ Lumber Mill animation and shadow to 85% of their previous on-screen size.
    - Retain its 3x3 footprint, collision and selection boxes, fluid-free recipe system, and crafting behavior.

Version: 1.4.3
Date: 2026-10-20
  Technology:
    - Unlock the vanilla Iron Sticks recipe through Automation I, not before.
    - Migrate existing saves so forces with Automation I researched gain the recipe immediately.
    - Leave Lumber, Wooden Platforms, and all recipe ingredients/results unchanged.

Version: 1.4.2
Date: 2026-10-20
  GUI:
    - Restore Terra's four-step new-player TLDR: salvage the ship's hydrogen generator, sell scrap, locate neighboring teams and resources, then establish manufacturing/trade routes.
    - Restore the visible first-tab TLDR builder and its Next to Welcome button; it had stopped being invoked.
    - Display the crash-site wreck and Flux icons when their registered sprites are available; gracefully omit missing sprite references.
    - Keep the Diplomacy 0.5.80 retired-item compatibility fix and 1.4.0 landscape changes.

Version: 1.4.1
Date: 2026-10-20
  Compatibility:
    - Update the Terra introduction and TLDR to reflect Diplomacy 0.5.80's retirement of craftable territory flags and light resource outposts.
    - Validate feature-card sprite paths before building the window; skip icons removed by other mods rather than crashing the game's on_tick GUI event.
    - Preserve the landscape changes from 1.4.0.

Version: 1.4.0
Date: 2026-10-20
  Map generation:
    - Increase Nauvis water-size default from 150% to 375% (2.5x the previous nominal setting), retaining its existing water scale control.
    - Increase GZ continent wavelengths 50% and reduce fine-scale coastline breakup for broader contiguous continents.
    - Narrow main river channels toward 6-8 tiles on average (4-unit centerline half-band); reduce valley influence from 96 to 48 units.
    - Fade all river carving, valley and water-type masks at pre-carve shorelines, preventing river shallows from crossing pre-existing lakes and open ocean.
    - Only newly generated chunks change; exact water coverage and channel widths depend on the noise field and map seed.

Version: 1.3.100
Date: 2026-10-19
  Changes:
    - Centralize screen-window construction, glass theme, lifecycle and standard draggable headers through Gizmod gui_windows.
    - Keep existing panels, event handlers, names and gameplay data intact.

Version: 1.3.99
Date: 2026-10-19
  Changes:
    - Declare exact GZ-owned crafting items and recipes in crafting_catalog.lua; organize them into curated semantic crafting rows.
    - Do not claim third-party prototypes or generate crafting-tab ownership from prototype snapshot differences.

Version: 1.3.98
Date: 2026-10-19
  Compatibility:
    - Make Cargo Ships an optional dependency; preserve load ordering when installed.
    - Apply the Cargo Ships-specific water_tile compatibility repair only when Cargo Ships is enabled.

Version: 1.3.97
Date: 2026-10-14
  Changes:
    - Change foundry steel to 10 iron plates + 1 carbon -> 10 steel plates.
    - Make the canonical steel recipe available in both Crude Little Foundry and Space Age Foundry without sharing other crude-only recipes.
    - Scale batch time to 160 seconds to preserve per-plate crafting time.

Version: 1.3.96
Date: 2026-10-14
  Changes:
    - Rebind Infrastructure's natural-gas geology weighting to Terra's final Nauvis river and cliff elevation expressions.
    - Keep natural-gas deposits in ordinary Nauvis terrain by excluding Gleba, Rabbasca, Moshine and Vulcanus biome ownership; retain riverbank and mountain-side preference.

Version: 1.3.95
Date: 2026-10-14
  Changes:
    - Lock native sulfur and industrial sulfuric acid behind AOP Petrochemical Science, preserving early Clean-Coal wastewater acid recovery.
    - Keep Processing Units available after recovered acid, before petrochemical facility construction, so the sulfur technology gate does not deadlock.
    - Close the old Makeshift Chemical Lab sulfur bypass to require Catalyst-powered chemistry for post-petrochemical sulfur production.
    - Make every green-science research technology also require blue science and halve its research unit count (including level-based research formulas).

Version: 1.3.94
Date: 2026-10-14
  Recipes:
    - Add dirty charcoal-to-carbon smelting (8 charcoal -> 1 carbon, 10 seconds, 12x recipe pollution).
    - Available from the start in the Stone Furnace, Steel Furnace and Electric Furnace without requiring an assembler or petrochemistry.
    - Restrict the recipe to those three furnace types via a dedicated category, without changing normal smelting or the efficient captured-pollution carbon route.

Version: 1.3.93
Date: 2026-10-14
  Technology and recipes:
    - Replace plastic and raw silicon in advanced circuits with two Moshine silicon cells, which are obtainable from basic circuits and silicon.
    - Unlock Advanced Circuits through Moshine Silicon Cells, independently of post-green plastics and oil.
    - Put AOP bitumen processing and petrochemical science downstream of advanced oil, and petrochemical science downstream of green science.

Version: 1.3.92
Date: 2026-10-13
  Map generation:
    - Make Moshine's default macro region scale (520 tiles), region coverage
      (2.25), basin shaping, breakup continuity and start exclusion comparable
      to Rabbasca instead of keeping a much smaller desert footprint.
    - Match Rabbasca's ordinary-land eligibility and replace Moshine's hard
      moisture/temperature rejection with a modest dry/hot preference.
    - Hard-exclude existing Gleba island ownership to protect Yumako and
      Jellynut farmland from the enlarged Moshine deserts.
    - Keep the compact 22-tile mixed-ore pattern and 0.15%-16% ore probability,
      which remain limited to the visible Moshine biome.
    - Only newly generated terrain changes. Existing saves can retain old
      terrain control settings; raising Moshine region Coverage may be needed.
Version: 1.3.91
Date: 2026-10-13
  Map generation:
    - Remove Moshine multi-ore's mismatched high-desert-owner threshold (0.34) and
      independent patch-mask cutoff that could silently exclude visible desert regions.
    - Admit multi-ore anywhere the Moshine desert itself appears (owner > 0.08),
      using its existing 22-tile peak noise only for local concentration.
    - Keep the 16% maximum ore tile chance and all existing resource controls and
      richness scaling; add a 0.15% fallback inside visible desert so small
      pockets cannot be completely denied by the patch-noise threshold.
    - Off-desert placement remains forbidden. Newly generated chunks only.
Version: 1.3.90
Date: 2026-10-12
  Map generation:
    - Confine native Gleba copper stromatolites to sparse Gleba-only growth outside Yumako farmland.
    - Halve the Moshine mixed-ore patch wavelength (44 -> 22 tiles) and reduce tile density to fit smaller desert biomes.
    - Preserve mixed-ore richness and its existing frequency/size/richness controls.
Version: 1.3.89
Date: 2026-10-10
  Fixes:
    - Hard-exclude Rabbasca terrain from any Terra Gleba island ownership instead of using a soft overlap multiplier.
    - Exclude Yumako and Jellynut fruit trees from Rabbasca's generic flora-suppression pass so Rabbasca can no longer suppress valid Gleba fruit-tree spawning.

Version: 1.3.88
Date: 2026-10-07
  Fixes:
    - Expose Harene Vents as a proper Nauvis resource autoplace control and bind the vent prototype to it.
    - Rename the Rabbasca resource control from Harene Pools to Harene Vent in the map generator UI.

Version: 1.3.87
Date: 2026-10-07
  Fixes:
    - Bind Nauvis Carotenoid Ore directly to fertile Rabbasca terrain instead of generic global candidate placement.
    - Rename Rabbasca's Carotenoids map-generator control to Carotenoid Ore for clarity.

Version: 1.3.86
Date: 2026-10-07
  Fixes:
    - Correct Nauvis Rabbasca resource-autoplace binding: resource prototype names and Rabbasca controls now use separate helper fields.
    - Greatly increase Carotenoid Ore and Harene candidate density so tile-restricted Rabbasca regions reliably contain their resources.
    - Keep Rabbasca native-planet resource autoplace untouched; Terra now overrides only Nauvis property expressions.

Version: 1.3.81
Date: 2026-10-07
  Changes:
    - Rewired Rabbasca terrain controls to match the Terrain Generator UI: Scale and Coverage only.
    - Removed hidden third-axis terrain tuning and separated biome controls cleanly from Rabbasca resource controls.

Version: 1.3.80
Date: 2026-10-07
  Bugfixes:
    - Fixed Rabbasca terrain control noise references for hyphenated autoplace-control names.

Version: 1.3.79
Date: 2026-10-07
  Changes:
    - Added dedicated Terrain-tab controls for Rabbasca region occurrence, overall scale, coverage, breakup, continuity, and internal tile mixing.
    - Increased the default Rabbasca regional envelope while keeping painted micro-patches capped in the tens of tiles.

Version: 1.3.78
Date: 2026-10-07
  Changes:
    - Expand the overall Rabbasca region scale using a broad bounded cluster envelope.
    - Keep actual Rabbasca ownership in 20-40 tile micro-spots with much stronger breakup/detail erosion.
    - Increase fine-scale internal Rabbasca tile mixing so larger regions remain mottled rather than becoming single-tile carpets.

Version: 1.3.76
Date: 2026-10-07
  Changes:
    - Shrink Rabbasca biome spots and increase edge breakup.
    - Gate breakup noise inside bounded spots so it can only erode the biome, never extend it.
    - Add fine-scale three-way fertile/rough/rough-2 tile mixing to prevent huge single-tile carpets.

Version: 1.3.75
Date: 2026-10-07
  Fixes:
    - Replaced the unbounded Rabbasca macro-noise biome selector with finite local spot regions.
    - Rabbasca biome edges remain domain-warped and noise-eroded, but can no longer form continent-scale bands.

Version: 1.3.74
Date: 2026-10-07
  Changes:
    - Expanded Terra's Nauvis Rabbasca regions into full biomes with native Rabbasca decoratives, rocks, harenic sludge pools, and turbofish.
    - Increased Carotenoid Ore and Harene Vent availability within Rabbasca terrain.

Version: 1.3.73
Date: 2026-10-06
  Bugfixes:
    - Replaced the unbounded Moshine macro-field intersection with bounded, domain-warped regional spot permission plus natural breakup, preventing continent-scale desert bands.
    - Reduced Moshine multi-ore defaults, coverage, probability, and richness so deposits remain sparse resources inside the biome instead of carpeting it.
    - Existing Nauvis surfaces now refresh Terra-owned Moshine mapgen property bindings on configuration change, preventing old saves from retaining stale giant-band selectors in newly generated chunks.
Version: 1.3.72
Date: 2026-10-06
  Changes:
    - Added irregular Rabbasca biome regions to Nauvis using Terra's proven domain-warped biome-owner pattern.
    - Rabbasca fertile/rough terrain now carries carotenoid ore and Harene vents using Rabbasca's existing resource controls.
    - Terra Rabbasca vaults/scrap are geographically gated into Rabbasca biome interiors.

Version: 1.3.71
Date: 2026-10-06
  Changes:
    - Moved the basic silicon recipe to ordinary smelting: 5 silica -> 1 silicon in the primitive/brick kiln, Steel Furnace, and Electric Furnace.
    - Changed the Crude Little Foundry silicon recipe to 1 carbon + 5 silica -> 2 silicon, providing an early carbon sink.
    - Removed Terra's obsolete Assembler 1 chemistry-category exception that existed only to bootstrap silicon.

Version: 1.3.70
Date: 2026-10-06
  Changes:
    - Stone Crusher now produces 2 silica from 1 sand.
    - Silicon production now consumes 5 silica per silicon.

Version: 1.3.69
Date: 2026-10-06
  Lumber consolidation:
    - Agricultural Tower construction now uses Lumber instead of raw wood.
    - Replaced Age of Production wood-plank ingredients/results with GZ Lumber in final fixes.
    - Removed the AOP wood-planks item/recipe and its unlock; plank craft triggers now target Lumber.

Version: 1.3.68
Date: 2026-10-06
  Changes:
    - Replaced the competing wood/lumber yellow-belt recipes with one canonical transport-belt recipe using Lumber.
    - Electronic circuits now cost 3 copper cable and 2 silicon, with no iron plate.
Version: 1.3.67
Date: 05. 10. 2026
  Changes:
    - Crude Little Foundry iron plate, copper plate, and batch glass recipes now take 50 seconds per 50-unit batch instead of the previous extended batch time.

Version: 1.3.66
Date: 2026-10-05
  Changes:
    - Stopped Terra from taking ownership/branding of Gizmod's shared MASTER crafting group; the canonical tab remains GZ.

Version: 1.3.65
Date: 2026-10-05
  Changes:
    - Routed Glass UI style selection through Gizmod's public Glass API.

Version: 1.3.64
Date: 2026-10-04
  Changes:
    - Returned Eco Filter Module, Catalyst Module, environmental cartridge fuel category, and cartridge machine conversion authority to GZ Infrastructure.
    - Removed Terra's duplicate Eco Module/charger prototypes and GZ-only burner normalization pass.
    - Terra now requires GZ Infrastructure 0.3.4+, while retaining the existing crash-site Eco Filter Module bootstrap items.
Version: 1.3.63
Date: 2026-10-04
  Changes:
    - Rebuilt the Eco Module Charger as a compact 2x2 machine based on Assembling Machine 2.
    - Charger remains a dedicated 2 MW electric machine with a private recipe category and can only recharge Eco Modules.
    - Charger construction now uses an Assembling Machine 2 as its machine base.
Version: 1.3.62
Date: 2026-10-04
  Changes:
    - Rebalanced Eco Modules to 100 MJ and upgraded the dedicated charger to 2 MW, reducing recharge time to 50 seconds.
    - GZ module-capable crafting machines now accept Eco Modules instead of generic chemical fuel.
    - Crash-site wreck bootstrap now includes 8 charged Eco Modules.
Version: 1.3.58
Date: 2026-10-04
  Changes:
    - Crude Little Foundry now exposes only five solid-processing recipes: calcite-batched iron, calcite-batched copper, calcite-batched glass, silica-to-silicon, and 2 iron plates to 1 steel plate.
    - Removed the Crude Little Foundry molten-metal, molten-glass, casting, and cast-pipe recipe set; full Foundry/Void Glass molten processing remains separate.
Version: 1.3.57
Date: 04. 10. 2026
  Changes:
    - Added a Terra-owned silica item prototype and icon so the primitive sand -> silica -> silicon chain is self-contained.
    - Registered silica during the normal data stage before primitive-material recipes are finalized.
Version: 1.3.56
Date: 04. 10. 2026
  Changes:
    - Removed Terra Pipeworks exemptions for molten iron, molten copper, molten glass, and sulfuric acid.
    - These fluids now use GZ Hazardous Materials default containment rules and require their appropriate dedicated pipe families.
    - Retained the ammoniacal-solution compatibility exemption.
Version: 1.3.55
Date: 2026-10-04
  Changes:
    - Added 1:1 sand-to-silica crushing in the small Stone Crusher.
    - Crude Little Foundry now batches 1 calcite + 50 ore/sand into 50 iron plates, copper plates, or glass.
    - Added 2 silica -> 1 silicon in the Crude Little Foundry.
Version: 1.3.52
Date: 2026-10-02
  Bugfixes:
    - Marked ammonia as the main product of steam-stripping ammoniacal liquor so Factorio can infer the icon for the multi-output recipe.
    - Audited Terra recipe literals for other multi-output recipes missing both an explicit icon and main product; no additional cases were found.
Version: 1.3.51
Date: 2026-10-02
  Bugfixes:
    - Consolidated duplicate locale section headers in the English locale file so Factorio can load the mod.
    - Audited every Terra locale CFG for duplicate section names and duplicate keys.
Version: 1.3.49
Date: 2026-10-02
  Changes:
    - Restored Frozen Reaches shattered meteor deposits to Terra Nauvis.
    - Land meteor-ore and submerged deep-meteor-ore share the canonical meteor-ore frequency/size/richness controls.
    - Existing-save Nauvis mapgen synchronization now admits both meteor resources while preserving player slider values.
    - Restored Crude Asteroid Crushing to its original mine-a-shattered-meteor research trigger.
Version: 1.3.47
Date: 2026-10-02
  Changes:
    - Rebuilt Moshine-on-Nauvis biome placement without spot noise or geometric region primitives.
    - Replaced the union of two 2325-tile macro fields with intersecting, domain-warped regional fields targeting irregular ~1000-tile desert masses.
    - Added mid-scale breakup and tighter ownership thresholds to prevent weak Moshine fringes from joining into multi-continent bands.
Version: 1.3.46
Date: 2026-10-02
  Changes:
    - Restricted tungsten generation on mixed Nauvis to Terra's Vulcanus-owned terrain, including deep tungsten variants.
    - Restricted holmium generation to 7500+ tiles from the world origin, including deep holmium variants.
    - Biomass now spoils 1:1 into Putrefied Biomass; 1 putrefied biomass + 20 water produces 20 Ammoniacal Liquor.
    - Added steam stripping: 20 Ammoniacal Liquor + 20 steam -> 1 ammonia + 20 water.
Version: 1.3.45
Date: 2026-10-02
  Changes:
    - Made lithium brine and fluorine vents Aquilo-exclusive instead of synchronizing them onto Nauvis.
    - Set Aquilo lithium/fluorine resource defaults to 2x richness and roughly 25% patch area, including starting fields.
    - Removed ammoniacal oceans and brash-ice from Aquilo map generation and fills former ocean basins with solid ice.
    - Removed Terra's Nauvis alpine ammoniacal pools; alpine snow remains.
Version: 1.3.44
Date: 2026-10-02
  Changes:
    - Removed nuclear weapon/payload prototype ownership; GZ Hazardous Materials now owns those prototypes and recipes.
Version: 1.3.36
Date: 01. 10. 2026
  Changes:
    - Exempted circular/tarmac GZ Infrastructure intersections, including the elevated variant, from Hardmode foundation tile requirements.
Version: 1.3.31
Date: 30. 09. 2026
  Compatibility:
    - Exempted the new GZ Infrastructure elevated bridge-span module and its runtime deck/support children from Hardmode foundation requirements so it can be built over water and raw terrain.

Version: 1.3.30
Date: 30. 09. 2026
  Bugfixes:
    - Exempted the complete GZ Infrastructure service-road family from Terra Hardmode foundation tile requirements, including elevated road decks placed on bridge supports.

Version: 1.3.29
Date: 2026-09-29
  Compatibility:
    - Exempted GZ Infrastructure Bridge Supports (gz-road-support) from Terra's stone-brick/concrete foundation placement requirement.
    - Reasserts the exemption during data-final-fixes so the support keeps its own water/bridge placement rules instead of inheriting Terra's generic building foundation rule.

Version: 1.3.28
Date: 2026-09-28
  Administration:
    - Added admin-only asteroid spawning controls to the TERRA Hub panel.
    - Admins can set Factorio's live asteroid spawning rate from 0% to 1000% or reset it to the 100% engine default.
    - The control writes the engine map setting directly, so it adds no periodic Lua polling; Factorio applies the setting globally to orbital and route asteroid spawning.

Version: 1.3.27
Date: 2026-09-28
  Performance:
    - Removed the once-per-second 1024x1024 player-area evolution-cap fallback scan; chunk-generation and entity-spawn/build events remain authoritative.
    - Removed the once-per-second 768x768 apex-worm player-area fallback scan; chunk-generation and script build/revive events remain authoritative.
    - Existing-save migration sweeps remain incremental at two chunks per tick.
    - Existing-save migration queues are no longer rebuilt on every unrelated configuration change once the runtime guard state already exists.

Version: 1.3.26
Date: 2026-09-28
  Bugfixes:
    - Excluded Yumako Processing and Jellynut Processing from the generic seed-to-Cultivation progression sweep.
    - Restored Yumako Processing to the Yumako technology and Jellynut Processing to the Jellynut technology.

Version: 1.3.25
Date: 2026-09-27
  Bugfixes:
    - Fixed On Wayward Seas Lakebed Mulch being unplaceable on Terra terrain.
    - Lakebed Mulch now accepts every Gleba water/lake/wetland tile plus generic and modded shallow-water tiles, including Terra walkable shallows that intentionally lack the water_tile collision layer.

Version: 1.3.24
Date: 2026-09-27
  Progression:
    - Centralized all visible seed-producing recipe unlocks under Fruit Cultivation.
    - Seed recipes added by compatible mods are detected dynamically during final fixes and removed from earlier technology unlocks.

Version: 1.3.23
Date: 2026-09-27
  Performance:
    - Staggered the Nauvis apex-worm and evolution-cap safety rescans to one connected player per second instead of scanning every connected player's large safety area in one five-second burst.
    - Flattened local Aquilo freezing checks from a 30-tick/160-entity burst into 5-tick/27-entity slices with equivalent overall throughput.

Version: 1.3.22
Date: 2026-09-27
  Bugfixes:
    - Fixed Mech Armor flight colliding with buildings and other entities after the ocean-collision restriction.
    - Flying collision now checks only the water_tile layer on tiles, preserving normal Mech Armor obstacle flight while keeping oceans impassable.

Version: 1.3.21
Date: 2026-09-27
  Mech Armor:
    - Mech Armor flight can no longer traverse open-water/ocean tiles in Terra.
    - Flight still clears ordinary land obstacles; Terra tiles intentionally made walkable by removing the water_tile collision layer remain traversable.
Version: 1.3.20
Date: 2026-09-26
  Progression:
    - Re-homed every recipe unlocked by vanilla planet-discovery-aquilo onto Lithium processing before Terra removes the planet-discovery technology.
    - Restores Ammoniacal solution separation, Solid fuel from ammonia, Ammonia rocket fuel, and Ice platform in the Nauvis-only technology tree.
    - Aquilo recipe unlocks are captured dynamically so compatible mods that append recipe effects to planet-discovery-aquilo are not orphaned.
Version: 1.3.19
Date: 2026-09-26
  Balance:
    - Changed the Crude Kiln charcoal recipe from 1 wood -> 1 charcoal to 5 wood -> 5 charcoal so each firing batch has better fuel-processing efficiency.
  Recipes:
    - Removed Lumber Transport Belt crafting from the Crude Little Foundry; ordinary assembling machines, hand crafting, and the Space Age Foundry retain access.
Version: 1.3.18
Date: 2026-09-26
  Woodworking:
    - Changed Lumber production from 5 wood -> 5 Lumber to 2 wood -> 3 Lumber.
    - The Lumber yellow-belt alternate now uses a dedicated crafting category available to ordinary hand crafting, compatible assembling machines, the Space Age Foundry, and the Crude Little Foundry.
  Primitive bootstrap:
    - Renamed the player-facing Brick Kiln to Crude Kiln while preserving its legacy internal recipe-category ID for compatibility.
    - Added Charcoal: 1 wood -> 1 Charcoal in the Crude Kiln.
    - Charcoal fuel value tracks 150% of the current wood fuel value (3 MJ with vanilla wood).
Version: 1.3.17
Date: 2026-09-25
  Integration:
    - Terra now registers as the GIZMOD Item Tabs MASTER, using the Terra thumbnail for the shared MASTER tab.
    - Terra-created items, fluids, and recipes are grouped into the Terra row without per-item registration lists.
Version: 1.3.16
Date: 2026-09-25
  Bugfixes:
    - Fixed the Nauvis Frost/Toxic apex-worm runtime safety net crashing when optional Cold Biters or Toxic Biters worm prototypes are absent.
    - Runtime worm filters are now built only from prototypes that actually exist; installs without either apex-worm family skip the related scans entirely.
Version: 1.3.15
Date: 2026-09-25
  Changes:
    - Removed the obsolete embedded GZ-Tweaks data/runtime copy; standalone gz-tweaks is now the sole Tweaks implementation.
    - Removed PROJECT: Toroia branding and command alias from Terra/Hardmode while preserving legacy serialized prototype/storage IDs for save compatibility.
    - Renamed Terra fishing/toolbelt Lua modules away from Toroia naming and repaired their runtime localization keys.
    - Added the missing abandoned fishing hut recovery message.

Version: 1.3.14
Date: 2026-09-25
  Changes:
    - Terra Hardmode no longer owns fluid/item hazard registration. Flammable/explosive behavior now inherits the resolved Hazardous Materials registry exposed through GIZMOD.
    - Removed Terra's standalone explosive-item registry/API; explosion/fire consequences remain in Terra.
Version: 1.3.13
Date: 2026-09-25
  Changes:
    - Advanced oxide asteroid crushing now unlocks with Space science pack, making calcite available on space platforms for foundry-based metal production.

Version: 1.3.12
Date: 2026-09-25
  Compatibility:
    - Replaced separate optional GZ Chemistry and GZ Pipeworks dependencies with GZ Hazardous Materials.
    - Pipe fluid-classification integration now targets GZ Hazardous Materials directly.
Version: 1.3.11
Date: 2026-09-24
  Fixes:
    - Re-homed the vanilla Ammoniacal solution separation recipe onto Lithium processing in Terra's Nauvis-only progression, since planet-discovery-aquilo is intentionally removed.
Version: 1.3.10
Date: 2026-09-24
  Bugfixes:
    - GZ-Pipeworks compatibility: ammoniacal solution is now explicitly normal-pipe compatible instead of being misclassified as corrosive by the generic "ammonia" name heuristic.

Version: 1.3.9
Date: 2026-09-24
  Fixes:
    - Stopped GZ-Terra from rewriting Cargo Ships waterway rail tile-buildability rules during data-final-fixes.
    - Terra now only ensures the Nauvis normal-water tile retains the water_tile collision layer expected by stock Cargo Ships.
    - Preserves Cargo Ships, Canal Excavator, and Dredgeworks compatibility changes instead of overwriting them late in the data stage.

Version: 1.3.8
Date: 2026-09-24
  Changes:
    - Restored the Dredgeworks wire buoy foundation exemption so it can be placed on water again.
    - Added the same explicit exemption for the Dredgeworks light buoy.
    - Kept normal medium/large electric poles, substations, and ordinary lamps under the foundation rule.

Version: 1.3.7
Date: 2026-09-24
  Terra Guide:
    - Rebuilt the Terra helper into eight tabs: TLDR, Welcome, Diplomacy, Economy, Threat, Chitin/Toxic, Ecology & Chemistry, and Impact Monitor.
    - Added visual structure cards for the Territory Flag and Light Resource Outpost on Diplomacy, and Flux, Supply Depot, Customs Warehouse, and Zed on Economy.
    - Kept Impact Monitor as the final guide tab with a direct live-monitor launcher when GZ Impact is available.
    - Added a green Global Statistics button that opens Gizmod's shared leaderboard window; Close remains a normal button.

Version: 1.3.6
Date: 2026-09-24
  Changes:
    - Halved calcite-to-molten consumption ratio in the Crude Little Foundry melting recipes by increasing iron, copper, and glass molten output from 25 to 50 per 1 calcite.
    - Kept the alternate GZ Void Glass molten-glass route at the same 1 calcite -> 50 molten-glass ratio.
  Fixes:
    - Removed a leftover data-final-fixes calcite ingredient that was still being re-added to the canonical steel-plate foundry recipe.

Version: 1.3.5
Date: 2026-09-24
  Changes:
    - Removed the calcite ingredient from the Crude Little Foundry steel plate casting recipe.

Version: 1.3.4
Date: 2026-09-24
  Changes:
    - Decoupled Recycling and Holmium Processing. Recycling is now a standalone technology branch while retaining its 500-scrap scripted trigger.
    - Holmium Processing no longer requires Recycling and now triggers the first time a holmium-ore resource is mined.
    - Existing saves with prior holmium-ore production receive a one-time Holmium Processing backfill on configuration change.

Version: 1.3.3
Date: 2026-09-24
  Melting:
    - Crude Little Foundry molten iron, molten copper, and molten glass recipes now each consume 1 calcite per craft.
    - Increased those three melting yields from 20 to 25 molten fluid per craft (+25%).
    - Applied the same 1-calcite / 25-molten rule to the later GZ Void Glass molten-glass recipe so it cannot bypass the new balance.
Version: 1.2.39
Date: 2026-09-23
  Explosive materials:
    - Added generic solid explosive-item handling to the existing flammable-fluid hazard system.
    - All ammo prototypes are automatically treated as explosive materials, including modded ammunition.
    - The vanilla explosives item is automatically treated as an explosive material.
    - Filled barrels automatically inherit the hazard of flammable/explosive fluids; their load is derived from barrel fluid amount and fluid fuel value when available.
    - Explosive cargo is detected in entity inventories, belt transport lines, inserter-held stacks, and item-on-ground entities.
    - Added the gz_terra_explosives remote interface so third-party mods can register additional solid explosive materials with an energy-per-item value.
Version: 1.2.37
Date: 2026-09-21
  Fixes:
    - Removed the Automation Science Pack requirement from Basic Woodworking, which could deadlock red-science progression.
  Changes:
    - Basic Woodworking and the Lumber Mill now unlock from the existing force-wide milestone of manually mining 100 wood.
    - Existing saves that already crossed the 100-wood Agriculture milestone are migrated forward automatically.
Version: 1.2.35
Date: 2026-09-21
  Fixes:
    - Fixed scripted technology trigger descriptions using numeric locale parameters, which Factorio rejects during prototype loading.
    - Applied the same fix to both Recycling (500 scrap) and Agriculture (100 wood).
Version: 1.2.34
Date: 2026-09-21
  Changes:
    - Changed Recycling to a scripted force-wide trigger that unlocks after 500 scrap has been produced/collected.
    - Scrap production statistics are used so both manual and automated mining count, and existing saves retain prior scrap progress.
Version: 1.2.33
Date: 2026-09-21
  Changes:
    - Removed the Heating Tower copper-stromatolite research trigger.
    - Heating Tower now requires Logistic Science Pack and costs 50 automation + 50 logistic science packs.
Version: 1.2.32
Date: 2026-09-21
  Changes:
    - Added Basic Woodworking after Agriculture.
    - Lumber Mill is now unlocked by Basic Woodworking instead of being available from the start.
    - Advanced AOP woodworking now also requires Basic Woodworking.
Version: 1.2.31
Date: 2026-09-21
  Changes:
    - Removed the one-science Basic Agriculture technology.
    - Changed vanilla Agriculture from the iron-stromatolite trigger to a scripted trigger that completes after the force manually mines 100 wood.
    - Iron stromatolites no longer trigger a technology in Terra progression.
Version: 1.2.30
Date: 2026-09-20
  Fixes:
    - Relaxed Space Age surface conditions on plant prototypes in Nauvis-only progression, matching the existing recipe/entity relaxation.
    - Reworked cultivated water-cane/cuttlepop shallow-water compatibility to use water/player collision layers and tile_buildability_rules instead of tile-name whitelists/autoplace.
  Changes:
    - Replaced hard dependencies on Slipstacks, Fluroflux, and Boompuff Agriculture with GZ-Tweaks >= 1.0.25 integrated farming content.

Version: 1.2.27
Date: 2026-09-20
  Changes:
    - Removed the 3072-tile starting-distance exclusion from Nauvis alpine snow/ammonia terrain.
    - Alpine lithium-ice formations now follow the same unrestricted elevation band.
Version: 1.2.22
Date: 2026-09-20
  Changes:
    - Stopped injecting Terra's TL;DR page into GZ-Diplomacy. TL;DR remains only in the Terra intro/guide.
Version: 1.2.21
Date: 2026-09-20
  Changes:
    - Added GZ-Chemistry saltpeter to Terra's explicit starting-planet resource registry.
    - Synthesizes Nauvis saltpeter autoplace from the stone resource template and applies dedicated saltpeter discovery/start-area noise settings.

Version: 1.2.20
Date: 2026-09-20
  Changes:
    - Delay the one-time Terra welcome window until Diplomacy confirms the player has committed a spawn or joined an existing team.
    - Explicitly exclude the temporary gz_diplomacy_preview force from team-force onboarding checks.
Version: 1.2.17
Date: 2026-09-19
  Changes:
    - Terra's player guide/TL;DR and GZ-Hub Terra sections now use Gizmod Glass UI frame, tabbed-pane, and scroll-pane styles.
    - Vanilla Factorio GUI and absorbed third-party runtime overlays are unchanged.
Version: 1.2.16
Date: 2026-09-19
  Changes:
    - Moved native player RPG progression ownership to the standalone GZ RPG module.
    - Replaced Terra's old RPGsystem bridge/GZ_RPG remote owner with a private Zed/dialogue support interface.
    - Removed duplicate legacy RPG bridge settings while preserving Zed, dialogue, rewards, and merchant integration.
Version: 1.2.15
Date: 2026-09-19
  Changes:
    - GZ-Pipeworks compatibility: molten glass is now exempt from molten-only transport in the GZ-Terra ruleset, matching molten iron and molten copper.

Version: 1.2.9
Date: 2026-09-18
  Features:
    - When GZ Impact is present, the TERRA GZ-Hub panel now shows an Asteroid Impacts section with an Open Impact Monitor button and Alt+I shortcut hint.

Version: 1.2.8
Date: 2026-09-17
  Changes:
    - Space science packs are restricted to pressure=0 space-platform surfaces again. Terra's Nauvis-only recipe relaxation no longer makes Space Science craftable on Nauvis.

Version: 1.2.7
Date: 2026-09-17
  Changes:
    - Nauvis rivers now carve through the coastal beach/shallow shelf at river mouths instead of allowing beach sand to bridge across the channel.
    - Added a coast-only river cut mask so inland river crossings and ford behavior remain unchanged.
Version: 1.2.6
Date: 2026-09-17
  Multiplayer / Desync:
    - Radiation GUI flicker no longer consumes the shared global math.random stream. Its visual frame is now derived deterministically from game tick and player index.
    - Keeps a per-player cosmetic GUI effect from perturbing gameplay RNG when a client reconnects or has a different GUI lifecycle.
Version: 1.2.5
Date: 2026-09-16
  Performance:
    - Hardmode research completion no longer rescans every technology in the force to update the hidden-tech-tree feature.
    - Built a prerequisite-to-successor index during normal full refreshes and now reevaluates only technologies directly affected by the completed research.
    - Radar/map-lock and electrical-transmission refreshes now run only for the specific technologies that can change those systems.
Version: 1.2.4
Date: 2026-09-06
  Progression:
    - Steel Processing is now researched from the start for every player/team force.
    - Newly created Diplomacy forces also receive Steel Processing immediately.
Version: 1.2.3
Date: 2026-09-05
  Lumber / Smelting:
    - Added the missing English recipe-name locale string for the GZ Lumber Mill.
    - Allowed stone bricks to be fired in steel furnaces and electric furnaces while preserving their normal smelting categories.
Version: 1.2.2
Date: 2026-09-04
  Primitive Start:
    - Halved Crude Little Foundry electricity use from 866 kW to 433 kW.
    - Increased Crude Little Foundry crafting speed from 0.75 to 1.
    - Added 2 Crude Little Foundries to the crash-site wreck payload.
    - Moved the Improvised Modular Armor, Improvised Laser Pistol, and 2 laser capacitors from per-player join grants into the crash-site wreck payload.
    - Removed recurring Diplomacy per-player starter-kit grants.
Version: 1.2.0
Date: 2026-09-03
  Moshine / Resources:
    - Fixed resource generation regression for all resources