GZ-Economy (Market and Multiplayer Trade)


Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. Currency selection coming soon.

Content
2 days ago
2.0
112
Transportation Logistics Character Environment Logistic network Storage

Changelog

Version: 1.0.4
Date: 2026-06-02
  Changes:
    - Fixed a bug where inserting items into the supply depot would put items in storage rather than turn them into flux
Version: 1.0.3
Date: 2026-06-01
  Changes:
    - Added Flux ATM coin exchange: coins inserted into the ATM convert to force Vault Flux at the live coin market rate.
    - Added coin market storage with a 1.20 default rate and +/-0.35 pressure band based on total coins sold per elapsed game second.
    - Supply Depots now reject coins and physical Flux by spilling them back out instead of converting them as goods.
Version: 0.3.1
Date: 2026-05-23
  Changes:
    - Reduced Supply Depot autobuy runtime overhead. Autobuy now purchases in bulk instead of looping one bundle at a time.
    - Added one-minute FluxMart shop price caching so depot automation does not recalculate item prices repeatedly.
    - Made economy.root()/economy.settings() cheap after first reconciliation, avoiding repeated catalog/default normalization during runtime tick handlers.
    - Coalesced balance button refreshes from control-side force/account credits into periodic dirty refreshes instead of immediate per-transaction GUI churn.
Version: 0.2.19
Date: 2026-05-21
  Changes:
    - Fixed startup crash caused by static catalog metadata being declared after first use.
    - Fixed stale undefined runtime value helper references in the data-stage price-cache path.
    - Removed save-migration/account-compatibility cleanup code from the fresh-game test build.
    - Removed old GUI compatibility aliases and legacy top-button cleanup.