Gregtorio Continued

by Rykon_

Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio

Overhaul
39 minutes ago
2.0
415
Environment Mining Fluids Logistic network Manufacturing Power Storage

Changelog

Version: 0.5.6
Date: 2026-10-23
  Features:
    - GT New Horizons' ore veins on the map (issue #497, plan #494): new Nauvis maps have the 21 Overworld veins of GT New Horizons as mixed ore patches, with GT's weights, sizes and densities and GT's layers as bands across each vein (secondary, in between, primary, and sporadic ore scattered in). About one in four cells of 128 x 128 tiles is empty; every ore tile holds 1000 ore and can be mined by hand. The Coal, Iron, Copper and Cassiterite veins are always next to the spawn. The map generator has a "GT New Horizons ore veins" control (frequency, size, richness). A vein gets its name on the map ("Magnetite Vein") when its centre is charted. The vein recipes of the mines stay for now; existing saves get the veins with a later update.
    - The mines are mining drills on the map veins (issue #499, plan #494): the Manual Mine (7 x 7 tiles, 6.4 ores a second, burning manual labor; built with an iron pickaxe, with Smelt Iron Ingots), the LV, MV and HV Miner (GT's 17 x 17, 33 x 33 and 49 x 49 tiles; 9 mining pipes in their recipe instead of one per vein) and the Ore Drilling Plants Mk I to IV (81 x 81 to 193 x 193 tiles; about 3 Drilling Fluid per ore, piped into the middle of a side, they stop without it; from the Mk III a tile gives more ore), at the speed and power of before, on the same footprint, fast replace group and upgrade chain. The vein recipes of the other dimensions (the Nether, the Twilight Forest and The End until they become surfaces, the Moon and later for good) run in the new Dimension Mine, LV to HV Dimension Miner and Dimension Drilling Plants, which take the recipes the mines had. The Overworld veins' recipes are hidden. Hunting, cobblestone and end stone are Dig Site recipes now. Placed mines of existing saves become their Dimension Mine and keep their vein.
    - Existing saves get the map veins (issue #500): every generated chunk of Nauvis gets the ores of the GT New Horizons veins (also under buildings), a mine on one of the Overworld's veins becomes its mining drill at its place (the inserters, belts and poles stay; the Manual Mine keeps its manual labor as fuel, a plant its Drilling Fluid, the rest goes to the ground; a drill without ore in its area is named in the chat with its position), and the veins in the charted area get their names on the map. Names of noise expressions of removed mods are dropped from the map settings. Mining drills give their ore out on one side: mining outposts on the old vein recipes need their output reworked.
    - The Nether is a surface of its own (issue #501, plan #494): build a Nether Portal (10 obsidian, dug at the Dig Site, and a Flint and Steel) and step onto it to go there and back. The Nether is at 1:8 to Nauvis: the other side has its portal near an eighth (or eight times) of the position, built at the first trip. It has volcanic rock, lava lakes (an offshore pump gives lava for the lava boilers), no water and no sun, and GT New Horizons' 11 Nether veins as mixed ore patches. Sulfur, sphalerite, tetrahedrite, stibnite, nether quartz, quartzite, certus quartz, barite, beryllium, emerald, thorium, the molybdenum ores and saltpeter come from there now: their Overworld vein recipes are hidden. Reach the Nether is a steam age technology (after Iron Furnace, automation science only) before Rubber, and brings the portal, the obsidian and the Flint and Steel. Nether air comes only from compressors in the Nether, the glowstone vein is only mined there, the water drilling rig does not work there. Crushed Saltpeter comes with Ore Crushing.
    - The Twilight Forest is a surface of its own (issue #502, plan #494): the new technology Reach the Twilight Forest (LV, after the LV assembler, LV circuits and the diamond; before Galena and Invar) unlocks GT New Horizons' Twilight Crystal (LV assembler: a diamond and 4 LV circuits) and the Twilight Portal (4 buckets of water and the crystal, 4 x 4 tiles). Step onto it to go there and back at 1:1; the other side's portal is the nearest one within 128 tiles, else it is built at the first trip. The Twilight Forest is a dense forest with lakes at permanent dusk (half of Nauvis' sunlight), without biters, with GT New Horizons' 15 Twilight Forest veins as mixed ore patches (the three Thaumcraft veins left out). Galena, lead, silver, cryolite, nickel, garnierite, cobaltite, bentonite, magnesite, olivine, almandine, pyrope, sapphire and green sapphire come from there now: the Galena, Nickel, Olivine and Sapphire Vein recipes of the mines are hidden (mines of old saves keep running them). The Amber Vein and the Twilight Forest's small ores stay recipes.
    - The End is a surface of its own (issue #503, plan #494): Reach the End (HV, as before) unlocks the End Portal (12 Eyes of Ender, 5 x 5 tiles). Step onto it to go to the main island of The End, next to its End Portal at the origin; its way back leads to the portal you came through. The End is a main island of end stone with outer islands from about 800 tiles out, the void around them (nothing can be built or walked there), at permanent night without sun, without water, trees or biters, with GT New Horizons' 7 End veins on the islands. The ender air intake (HV compressor) and the Dig Site's end stone work only in The End; the radon route stays at HV and Enderman hunting stays a Dig Site recipe.
    - EnderStorage's Ender Chest and Ender Tank (issue #504, plan #494): chests and tanks of the same three-colour code share their contents on Nauvis, in the Nether, the Twilight Forest and The End. Set the code (three of the 16 wool colours) in the panel beside the chest's or tank's window; pasting settings copies it. The Ender Chest has 27 slots, the Ender Tank holds 1600 and the tanks of a code are levelled three times a second. GT New Horizons' recipe shape in the MV assembler (4 ender eye plates or blaze rods, 2 ender pearl plates, an MV sensor and emitter, an iron chest or a storage tank) with the new technology Ender Storage (MV, after Eyes of Ender, Advanced MV Machines, Laser Engraver and Fluid Handling).
    - The vein recipes of Nauvis, the Nether and the Twilight Forest are gone (issue #505, plan #494): their ores come from the map veins. 30 Manual Mine recipes (among them the Iron, Coal, Galena, Nickel, Nether Quartz and Sapphire Veins and the stone pickaxe's iron vein) with their Miner and Ore Drilling Plant twins. In an old save a Dimension Mine that ran one becomes the mining drill of its place when the vein is on its surface, else it keeps no recipe and the chat names it. The Dimension Mines keep the veins of the Moon and later dimensions, the Twilight Forest's small ores and amber vein, the Copper Tin Vein (its realgar) and the Glowstone Vein.
    - The raw ores of GT New Horizons' Nether and Overworld veins the mod lacked (issue #496, plan #494): Raw Quartzite (GT New Horizons' ore chain, the sifter's gem grades, the autoclave grows quartzite from its impure and pure dust, the furnace smelts it into the gem; 8 more in the nether quartz vein), Raw Molybdenum (the ore chain, smelts into molybdenum; 8 more in the molybdenum vein) and Raw Oilsands (the LV centrifuge turns it into 200 heavy oil and sand at 40 %; the new Oil Sand Vein of the Manual Mine with Ore Washing, with its Miner and Ore Drilling Plant twins).
    - Draconic Evolution's cores as GT New Horizons makes them (issue #489, part 1): the Draconic Evolution Fusion Crafter in three tiers (Bloody Ichorium, Draconium and Wyvern Fusion Casings) with its controller and casings, the Draconic, Wyvern and Awakened Cores and their schematics, the Wyvern and Draconic Energy Cores and the core mod's sunnarium alloys. The first Draconic Core Schematic comes from the Draconic Core Ruin of the Space Elevator Mining Module Mk-III. New technologies Draconic Evolution Fusion Crafter, Wyvern Cores, Awakened Cores and Draconic Energy Cores.
    - The Draconic Reactor Stabilizer as GT New Horizons makes it (issue #489, part 2): Chaos Shards from the Chaos Guardian in the Extreme Entity Crusher and their chaos fragments (forge hammer), the Fusion Crafter's tier 4 with Awakened Draconium Fusion Casings, the Chaotic Core and its schematic, the Wyvern and Draconic Flux Capacitors, EnderIO's Vibrant Capacitor Bank, the Nether Star Lens and the Reactor Stabilizer with its rotors, focus ring and frame. The Singularity crafting storage takes its 8 Reactor Stabilizers now. New technologies Chaotic Cores and Draconic Reactor Stabilizer.
    - The Singularity crafting storage and the void cells as GT New Horizons has them (issue #487): GT++'s Black Titanium (alloy blast smelter) and its plate, the Raw Tesseract (plasma forge) and the Energised Tesseract (neutron activator, naquadah fuel MK V), Transcendent Metal Nanites (Nano Forge tier 2) and the Nano Forge (Tier 3) (new technology Transcendent Metal Nanites); AE2's Energy Cell and Dense Energy Cell and a recipe for the Creative Energy Cell. The Singularity crafting storage takes 4 Creative Energy Cells and 4 Transcendent Metal Nanites (MAX science now). AE2's Singularity from 512 000 cobblestone (8 Compressed Cobblestone, IV compressor) goes into the void cells.
    - GT New Horizons' ME parts behind the stand-ins (issue #485): the Item Processors Tier III and IV with their chain (redstone and emerald chipsets, the Engraved Quantum Chip from an exquisite yellow garnet, the Item Circuits Tier III and IV); the 1024k component takes the tier III, the 4096k and 16384k components and the Pattern Terminal Ex the tier IV processor. The Space Elevator Assembler Module Mk-I (new technology), in which the Singularity ME Storage Cell now takes GT New Horizons' recipe: an Eternal Singularity (UMV compressor, molten spacetime), Quantum Chests V with their UEV Chest Buffers, infinity and cosmic neutronium blocks, Infinity Catalysts and indalloy 140; ME Storage Singularity needs UMV science.
    - GT New Horizons' Advanced Storage Housing (issue #459): a glass, a certus quartz plate, 3 chromium plates and 2 certus quartz screws in the LV assembler; the 256k to 16384k ME storage cells take it instead of the storage housing (with ME Storage 256k).
    - GT's parts for 36 more metals (issue #467): the metals that came with the GT New Horizons work since the last regeneration of the parts data (among them adamantium alloy, cerium, cobalt, crystalline alloy, manganese, mellion, niobium, rose gold, stellar alloy, strontium, sunnarium, thulium, uranium 238 and the bartworks and goodgenerator alloys) get GT's plates, foils, rods, bolts, screws, rings, springs, gears, frames, blocks, nuggets and their small and tiny dust piles, 591 items with GT's recipes and casts. Draconium's lathe rod now gives its 2 small dust piles, and zirconium's parts take GT's mass (91) instead of 1.
    - GT New Horizons' Yocto Power IC (issue #355, step 5 part 2): the Optically Enriched Crystalline Boule (the americium boule engraved with the Magneto Resonatic, the new Fayalite and the mysterious crystal lenses and UU matter), the Photonically Prepared Wafer (cut with grade 7 or 8 water), the Photonically Enhanced Wafer (glowstone nanites, the Solar Light Splitter, tin plasma and oganesson; the splitter from red, green and blue components, Irradiant Glass Panes, Irradiant Uranium, Sunnarium and glowstone plates), the Infinite Wafer (eternity and shirabon dust and infinity plasma from the godforge; shirabon now has an ingot and a dust), the YPIC wafer (MAX fluid solidifier, quark gluon plasma) and the Yocto Power IC (the gravitational lens). The UXV energy and dynamo hatches get GT New Horizons' YPIC recipe as a second recipe. A laser engraver recipe that holds several lenses keeps them as ingredients and results. New technology Yocto Power ICs.
    - GT's Nano Forge (issue #355, step 5 part 1): Horus's oriharukon in the Void Miner III with GT's ore chain, GT New Horizons' Melodic Alloy (end steel, ender eye and oriharukon dust) and Stellar Alloy (with nether star and naquadah; LuV blast furnace, IV vacuum freezer, cast rods, frames), the Radiant Naquadah Alloy Casing (prismatic naquadah frames and screws), Carbon Nanites from the assembly line, the Nano Forge controller and the Nano Forge (tier 1) and its tier 2 (neutronium nanite). The Nano Forge makes Neutronium Nanites (Chromatic Lens, neutronium blocks, ASoC, UU matter) and Glowstone Nanites (Radox Polymer Lens, GT++'s double compressed glowstone, ASoC, UU matter). New technologies Nano Forge and Nano Forge Tier 2.
    - Dragonblood, hypogen and Six-Phased Copper (issue #436): the EV Extreme Entity Crusher fights the Ender Dragon (4 End Crystals: 28 glass and 4 eyes of ender) for 206 dragonblood nuggets, GT++'s dragon metal, which no recycler takes; molten dragonblood and rhugnor fuse into hypogen in the MK4 fusion reactor. GoodGenerator's MK IV from hypogen (T2 refinery) and the one-step MK IV (T4 refinery) come with them. GT's Six-Phased Copper from the plasma forge (molten celestial tungsten, astral titanium, hypogen, chromatic glass, rhugnor and mellion; the dusts melt in the UIV fluid extractor) casts long rods, 6 of which the Spatially Transcendent Gravitational Lens Block takes now. New technologies Hypogen and Six-Phased Copper; Temporal Field Restriction Coils needs Hypogen, Gravitational Lens needs Six-Phased Copper.
    - GT New Horizons' batteries and battery buffers LV to HV (issue #444): the Small, Medium and Large Battery Hull (the Battery Hull is the Medium one, now with GT's 3 battery alloy plates) and the Small, Medium and Large Cadmium, Lithium and Sodium Batteries (canner: the hull and 2, 8 or 32 dust); the LV, MV and HV Battery Buffers for 1, 4, 9 and 16 batteries, accumulators with the capacity of the lithium batteries in their recipe (LV 33.3 MJ per battery, MV 133 MJ, HV 533 MJ), 1 amp out and 2 amps in per battery. LV and MV with Battery, HV with the new technology Large Batteries.
    - GT New Horizons' steam age (issue #446): the High Pressure Steam Alloy Smelter, Compressor, Forge Hammer, Macerator, Extractor and Furnace (from the bronze machine, cast iron and steel; twice as fast at twice the steam) and the Large Coal Boiler (2.5 times the steam) with the new technology High Pressure Steam; the Steam Furnace (smelting with steam, Steam Alloy Smelter); the Reinforced Lava Boiler (6 steam a second from water and 0.9 lava, Oil Gathering); the Simple and Advanced Solar Boiler (1.2 and 3.6 steam a second from water while the sun shines, MV Machines and Reinforced Glass). The forge hammer also makes cast iron plates (3 ingots into 2), so the high pressure machines come in the steam age.
    - GT New Horizons' Cast Iron (issue #448; GTNH's Wrought Iron, which GregTech renamed to Cast Iron in 2026): an iron nugget smelts into a cast iron nugget in the furnace, 3 iron ingots or iron dusts and a coal dust give 3 cast iron ingots in the arc furnace; GT's parts of it from nuggets to rotors. The ULV Machine Casing and Hull take cast iron plates instead of iron plates, as in GTNH. The coke oven turns wood into charcoal and creosote (GT's coke oven recipe).
    - GT New Horizons' LV Combustion Generator, LV Extruder and LV Precision Laser Engraver (issue #449). The generator burns the combustion fuel cells at 95 % (Fermentation, with the Bio Diesel Cell). The LV engraver takes the gem step from chipped to flawed and the ULPIC wafer, GT's LV engraver recipes (Circuit Assembler); six chipped gem steps come with MV Machines now instead of Laser Engraver. GT's extruder needs MV for every metal, so the LV extruder makes GT's one LV extruder recipe the mod has, aluminium rods (2 per ingot), with Aluminium. The MV and higher machines run the LV recipes too; each LV machine upgrades to its MV one.
    - GT++'s other rocket fuels (issue #362): Rp-1 Rocket Fuel (512 EU per L), the Dense Hydrazine Fuel Mixture (1024) and the CN3H7O3 Rocket Fuel (2048) with GT New Horizons' recipes in the ExxonMobil Chemical Plant, each with a fuel cell for the EV, IV and LuV Rocket Engines and the Large Rocket Engine (204.8, 409.6 and 819.2 MJ). Rp-1 comes from kerosene (the distillery, from diesel) and liquid oxygen (the HV vacuum freezer), technology Rp-1 Rocket Fuel. The hydrazine fuels take GT++'s chain: coal tar from the pyrolyse oven (coal, charcoal, coke), its distillation into coal tar oil, naphtha, ethylbenzene, anthracene and kerosene, naphthalene and GT++'s phthalic acid, phthalic anhydride in the MV Dehydrator, ethylbenzene, 2-ethylanthraquinone and the anthraquinone process to hydrogen peroxide, hydrazine and monomethylhydrazine; technology Hydrazine Rocket Fuels, which now also unlocks the MV Dehydrator.
    - Sapphire and green sapphire (issue #364): the Twilight Forest's Sapphire Vein (32 raw sapphire, 8 raw green sapphire) and the sapphire and green sapphire small ores (8 of each more in the Twilight Forest's small ores), Manual Mine recipes (the vein with the Laser Engraver, issue #370; the small ores with NAND Chips), with their Miner and Ore Drilling Plant twins. Both get GT New Horizons' ore chain (byproducts alumina and each other), the precious gem grades of the sifter, hammer and implosion gems, and GT New Horizons' Sapphire Juice and Green Sapphire Juice (HV mixer: 9 crushed, purified, impure or pure ores, sodium hydroxide, 900 hydrochloric acid; the centrifuge gives aluminium hydroxide, the hydrochloric acid back and chances of iron, vanadium, magnesium or manganese and beryllium). Their laser engraver steps take their own lenses (issue #370).
    - GT New Horizons' Overworld veins (issue #363): 30 new raw ores with GT New Horizons' ore chain, decomposition and smelting: lignite, brown and yellow limonite, banded iron, malachite, magnetite, chalcopyrite, pyrite, spodumene, soapstone, talc, glauconite, vermiculite, alunite, basaltic and granitic mineral sand, cassiterite sand, garnet sand, asbestos, diatomite, kaolinite, zeolite, glauconite sand, kyanite, mica, pollucite, dolomite, wollastonite, trona and andradite. New Manual Mine recipes: the Lignite Vein (with the Steam Forge Hammer), the Soapstone, Garnet Tin, Kaolinite Zeolite, Mica and Dolomite Veins (with Ore Crushing), each with its Miner and Ore Drilling Plant twin. The iron, magnetite, chalcopyrite, salt, copper-tin and basaltic mineral sands veins give GT New Horizons' ores they lacked on top (8 of each); what they gave before stays.
    - GT New Horizons' Twilight Forest and Nether veins (issue #363): the Olivine Vein (bentonite, magnesite, olivine, glauconite; with NAND Chips) and the Saltpeter Electrotine Vein (saltpeter, diatomite, alunite; with Reach the Nether); garnierite joins the nickel vein, wulfenite and powellite the molybdenum vein; the Twilight Forest's small ores give olivine, tanzanite, amethyst, opal, jasper, blue topaz, spinel, red and yellow garnet, jade, saltpeter, emerald and ruby too. 16 more raw ores with GT New Horizons' chain, the new gems with their grades, and the Olivine, Tanzanite and Amethyst Lenses.
    - Desh (issue #365): Mars's Desh Vein (desh, scheelite, tungstate; with Reach Mars) and GT New Horizons' desh with its ore chain, the hot desh ingot from the HV blast furnace, the vacuum freezer and GT's desh parts.
    - GT New Horizons' Brewery and Fermenter, LV to MAX (issue #360): the brewery makes lubricant from a talc, soapstone or redstone dust with creosote, seed oil or crude oil, and biomass from bio chaff; the fermenter turns biomass into fermented biomass, which the distillery (one product each) or the distillation tower (all seven) separates into acetic acid, water, ethanol, methanol, ammonia, carbon dioxide and methane. The greenhouse's wheat gives wheat seeds, the fluid extractor seed oil from them, the chemical reactor bio diesel and glycerol from seed oil and methanol or ethanol; bio diesel burns at 320 EU per L (Bio Diesel Cell, 128 MJ) and makes cetane-boosted diesel, glycerol burns in the semi-fluid generators (Glycerol Cell, 65.6 MJ) and makes epichlorohydrin. Technology Fermentation (LV), a prerequisite of Cetane-Boosted Diesel now.
    - GT New Horizons' polymer ladder (issue #358): the epoxy route through isopropylbenzene (cumene, from benzene, propene and phosphoric acid), phenol and acetone from it and bisphenol A (technology Bisphenol A); polystyrene from styrene with its sheet (technology Polystyrene); styrene-butadiene rubber from styrene and butadiene with its sheet, and as cable insulation where its technology comes in time (technology Styrene-Butadiene Rubber); polycaprolactam from saltpeter and naphtha with its sheet (technology Polycaprolactam).
    - GT New Horizons' oil variety (issue #361): the drilling rigs also pump the Overworld's light oil, raw oil, heavy oil and natural gas; raw oil is distilled like the other oils, natural gas desulfurized into refinery gas (Natural Gas Cell for the gas turbines), propane centrifuged into LPG (LPG Cell), and methanol and butene make the anti-knock agent through GT's MTBE reaction mixture.
    - Trichlorosilane (issue #366): GT New Horizons' second route to poly-si dust for the silicon boules, from silicon and hydrochloric acid and back with hydrogen.
    - GoodGenerator's liquid fuels (issue #357): fuel cells of ether (537 EU per L, combustion generators, 214.8 MJ), ethanol gasoline (1100, 440 MJ; 9 raw gasoline and 1 ethanol), cyclopentadiene (70, gas turbines; distilled from coal tar oil or wood tar) and naquadah gas (1024, gas turbines). The ferrocene line: iron II chloride, diethylamine, ice from water in the vacuum freezer, the impure ferrocene mixture, ferrocene solution and waste with ether in the mixer and their distillation into ferrocene; Jet Fuel No.3 (1824 EU per L, EV, from kerosene; technology Jet Fuel) and Jet Fuel A (2248, IV, with GoodGenerator's combustion promoter, LPG and tetranitromethane; technology Jet Fuel A), each with its cell for the combustion generators.
    - GoodGenerator's Universal Chemical Fuel Engine (issue #357): a LuV generator that burns combustion and gas turbine fuel cells at 150 %, GT's ceiling, for up to one amp of LuV. GT sets its efficiency with the combustion promoter, which the engine leaves out as the large combustion engine leaves its extras out; rocket fuel cells stay with the Large Rocket Engine. Its recipe is GoodGenerator's controller (a second large combustion engine for GT's Extreme Combustion Engine, which the mod does not have) with the casings of its structure; technology Universal Chemical Fuel Engine.
    - GT New Horizons' ASoC (issue #355): the ASoC Wafer from the naquadah, europium or americium doped wafer (1, 2 or 4; laser engraver with the Emerald Lens) and the ASoC chip (6 per wafer, cutter), with GT New Horizons' ASoC variants of the nanoprocessor and the quantum processor (6 boards and 6 ASoCs with Indalloy 140 into one circuit).
    - GT's dual and quad fuel rods and the MOX rods (issue #359): Dual and Quad Fuel Rods of uranium, thorium and MOX (2 or 4 rods with steel rods in the assembler), which hold 4 and 12 times a single rod's energy as in IC2's reactor; MOX Nuclear Fuel from 6 uranium 238, 3 plutonium 239 and coolant (HV assembler) in a Fuel Rod (Mox), half a uranium rod's energy (the mod's reactors have no hull heat, which raises MOX in IC2); the depleted rods give their uranium, plutonium, thorium and lutetium back in the thermal centrifuge. All with Nuclear Fuel Rods, which now also unlocks the coolant.
    - GoodGenerator's thorium based liquid fuel (issue #357): the uranium carbide-thorium mixture, the wrapped thorium ingot, the high density thorium nugget and high density thorium, the fuel from it with lithium, draconium and mercury, excited with helium plasma; the excited fuel burns in the large naquadah reactors (1.1 GJ per unit). It comes with technology Thorium Based Liquid Fuel after UEV Materials, as the mod's draconium does.
    - GT New Horizons' fusion transmutations (issue #375): lithium + tungsten -> iridium, beryllium + tungsten -> platinum, plutonium + thorium -> naquadah, tungsten + helium -> osmium, manganese + hydrogen -> iron, mercury + magnesium and gold + aluminium -> uranium, uranium + helium -> plutonium, vanadium + hydrogen -> chrome, tantalum + tritium -> tungsten and silver + lithium -> indium in the fusion reactors MK1 to MK3, one nugget of each for one of the product, with the new melts of plutonium, manganese, uranium, vanadium and indium (melted from the dust; uranium, plutonium and indium solidify into the dust). Fusion Plasmas MK2 needs Nuclear Fuel Rods.
    - GT New Horizons' other fusion plasmas (issue #375): nickel (potassium + fluorine), silver (gold + arsenic), bismuth (tantalum + zinc plasma) and radon (iridium + fluorine) in the fusion reactor MK3, plutonium 241 (lutetium + vanadium) and thorium (osmium + silicon) in the MK5, with GT's fuel values for the large plasma turbines (213.8 to 497.7 MJ per unit) and times balanced like the others (about 25x the reactor's energy); molten arsenic from arsenic dust.
    - The Kevlar line's side chemicals (issue #378): the new technology Kevlar (UV) brings GT New Horizons' calcium carbide (blast furnace) and acetylene, acetaldehyde, ethylene oxide and ethylene glycol, methylamine, nickel tetracarbonyl, nitrobenzene and aniline.
    - Kevlar (issue #378): GT New Horizons' UV line to the Kevlar plate with the technology Kevlar: p-xylene, naphthenic acid from the oils, cobalt naphthenate, terephthalic acid, dimethyl terephthalate, thionyl chloride and terephthaloyl chloride, the butanediol route to N-methyl-2-pyrrolidone with Raney nickel, 4-nitroaniline and p-phenylenediamine, MDI, the organorhodium catalyst and butanol, polyurethane catalyst A and resin, liquid crystal Kevlar, Kevlar fiber, woven Kevlar and the Kevlar plate (chemical bath); molten Kevlar casts Kevlar rings.
    - Radox polymer (issue #378): the technology Radox Polymer (UEV) with GT New Horizons' chain: antimony trioxide, xenoxene from crude oil in the bacterial vat, raw radox from wood in the pyrolyse oven, its distillation into heavy, light and super light radox, their cracking with silver plasma, radox gas and molten radox polymer from oxygen and titanium plasma, cast into plates and rings. Stand-ins: mutagen for GTNH's Xenoxsis culture, wood for the Barnarda C logs, the vat's output bonus at its maximum.
    - GT's naquadah fuel rods (issue #386): the Large Tungstensteel Fluid Cell (HV assembler) canned with 3 enriched naquadah dust into a Fuel Rod (Naquadah), Dual and Quad Fuel Rods (Naquadah) from it with tungstensteel rods; a rod holds ten times a uranium rod (60 000 MJ; dual and quad 4 and 12 times), and the depleted rods give naquadah, naquadria, enriched naquadah, tungstensteel and platinum metallic powder back in the EV centrifuge. Technology Naquadah Fuel Rods (LuV).
    - GT's fifth naquadah rod, The Core (issue #402): 32 naquadah fuel rods, 192 long tungstensteel rods and 128 tiberium dust in the LuV assembler, 10 880 times a uranium rod (65 280 000 MJ); the depleted Core gives 8 depleted quad naquadah rods, zirconium dust (2 x 64 at 50 %) and 144 tungstensteel dust back in the IV centrifuge. Technology The Core (ZPM) after Naquadah Fuel Rods and Reach Ross128ba, whose tiberium it takes.
    - GT's isotopes and GT++'s LFTR fuels (issue #386): the IV centrifuge splits 8 depleted thorium, uranium or MOX rods (or 4 dual, 2 quad) into the empty rods, the fuel's dust, thorium 232, uranium 232, 233 and 235, plutonium 238, 239 and 241, polonium, thallium, lutetium and krypton; GT++'s lithium 7, lithium hydroxide and fluoride, beryllium hydroxide and fluoride with ammonium bifluoride and tetrafluoroberyllate, the zirconium pellet and zirconium tetrafluoride, GoodGenerator's thorium nitrate, hydroxide and tetrafluoride, uranium tetrafluoride, industrial strength hydrofluoric acid, Hastelloy-N and the Reactor Fuel Processing Plant (IV), which mixes LFTR Fuel 1 to 3; technology Liquid Fluoride Thorium Reactor. Americium plasma from plutonium 241 and hydrogen in the fusion reactor MK3 (501.76 MJ per unit in the large plasma turbines).
    - GT++'s Liquid Fluoride Thorium Reactor (issue #386): burns LFTR Fuel 1 to 3 with lithium tetrafluoroberyllate (LFTB) into the depleted uranium, thorium and thorium-beryllium salts, uranium hexafluoride and molten uranium 233, and gives 40.96, 81.92 or 163.84 MW while it runs without taking power. The Reactor Processing Unit I and the Cold Trap I turn the salts back into lithium and beryllium fluoride, uranium hexafluoride, uranium 233, protactinium and phosphorus with fluorine and sodium fluoride (technology Nuclear Salt Processing); the Sparge Tower (LuV) blows helium and fluorine through the salts for twice the yield and the noble gases and fluorides, with GT++'s HS188-A and rhenium (technology Sparge Tower). The LFTR comes with ZPM Materials (its naquadah cable), so Liquid Fluoride Thorium Reactor needs it now.
    - The LFTR loop (issue #386): the Reactor Processing Unit's impure molten salt base distils into the stable molten salt base, which with uranium hexafluoride and hydrogen gives GT++'s LFTR Fuel Base (blast furnace or chemical plant); the Reactor Fuel Processing Plant mixes it with zirconium or thorium tetrafluoride into LFTR Fuel 2 and 3.
    - GT++'s Nuclear Salt Processing Plant (issue #406): the Reactor Processing Unit's and the Cold Trap's recipes in one IV machine, 10 times as fast as them at 4 times their power, with GT++'s Thermally Insulated Casing; technology Nuclear Salt Processing.
    - GoodGenerator's naquadah fuel MK V and MK VI (issue #356): MK V from MK IV, infinity dust, GoodGenerator's atomic separation catalyst (from blaze powder, draconium or quantium, ardite or manyullyn, naquadah, orundum and plutonium) and heavy radox in the Naquadah Fuel Refinery with T2 coils; MK VI from MK V, astral titanium dust (titanium engraved with the quantum anomaly), tritanium dust and molten shirabon (the plasma forge, from the Hi-Computation Station Mk-V, metastable oganesson, GoodGenerator's precious metals alloy, spacetime and the residue) in the refinery with GT's Ultimate Field Restriction Coils (T3, UXV), or from celestial tungsten dust and raw star matter in the refinery with Temporal Field Restriction Coils (T4). They burn at 63 932 GJ and 498 671 GJ per unit in the large naquadah reactors. MK III also comes from chromatic glass dust (200 per run). Technologies Naquadah Based Fuel MK5, Naquadah Based Fuel MK6 and Temporal Field Restriction Coils.
    - GT New Horizons' creon and mellion (issue #355, step 2): fermium plasma from americium and boron plasma in the fusion reactor MK4; creon plasma from fermium, thorium, celestial tungsten and calcium plasma and the residue in the plasma forge; mellion dust from tritanium, orundum, rubidium, fiery steel, firestone and atomic separation catalyst dust in the UMV mixer; the harmonic compound (UMV blast furnace) and the UIV vacuum freezer give mellion ingots and molten creon. Fiery steel dust comes from iron dust bathed in fiery blood, from the Fiery Tears vial (a ghast tear and the Ur-Ghast's trophy, which stays): new hunts for ghasts in the Nether and the Ur-Ghast in the Twilight Forest. Their first use: naquadah fuel MK V from creon and mellion (750 per run, refinery with T3 coils), and the atomic separation catalyst also from firestone dust. Technology Creon and Mellion.
    - GT New Horizons' beamline (issue #355, step 4): mu-metal and its parts, the Shielded Accelerator Casing and Glass, the Electrode Casing, the Capillary Exchange with the Mica Insulator Sheet, the Beam Pipe and the Beam Input and Output Hatches; the Source Chamber turns tungsten rods or lanthanum hexaboride rods into electrons and hydrogen into protons (particles are fluids); the Beam Crafter collides them, first into GT's unknown particle. UU matter comes from the new LuV Mass Fabricator. Technology Beamline.
    - GT New Horizons' Large Hadron Collider and gravitational lens (issue #355, steps 3 and 4): the LHC with its EM, Weak and LHCb modules (one machine, upgraded module by module) makes taus and omegas from protons, upsilons and gravitons from electrons; its parts with GT's recipes (the UV to UIV Solenoid Superconductor Coils, the module casings from the Beam Crafter, niobium and the Collider Casing, the Compact Fusion Coils, GT++'s Advanced Nitinol). Gravitons fill the Stable Boson Containment Unit, which goes with Quantum Glass, four lenses, creon and mellion into the Spatially Transcendent Gravitational Lens Block; the UMV compressor (now with a fluid input, also the UXV and MAX ones) presses it with Space into the Gravitational Lens, which engraves 2 APIC chips per wafer. Technologies Large Hadron Collider and Gravitational Lens.
    - GT New Horizons' Zepto Power IC (issue #355): the ZPIC wafer from an APIC wafer, spacetime dust, creon, mellion and gravitons in the Beam Crafter, 2 chips per wafer in the UMV laser engraver with the gravitational lens; the UMV energy and dynamo hatches can also be made with GT New Horizons' recipe (2 ZPIC instead of 8 APIC). Technology Zepto Power ICs.
    - GT New Horizons' lead plasma (issue #397): molten tellurium and molten zinc in the fusion reactor MK5 (576 + 576 -> 576 in 15 s), 423.9 MJ per unit in the large plasma turbines, balanced like the other plasmas (about 25x the reactor's energy); molten tellurium from tellurium dust in the IV fluid extractor. Fusion Plasmas MK5 now needs Reach the Toxic Everglades, whose ores give the tellurium.
    - GT recipes for the new items of me-network 0.5.5 (issues #453 to #458), as GT New Horizons' AE2 has them: the Crafting Card (a basic card, two 1k storage components, a crafting table) and the View Cell (a storage housing and a certus quartz) with ME Upgrade Cards; the ME Advanced Level Emitter (an EV circuit and a level emitter, MV assembler) with ME Automation; the ME Pattern Terminal Ex (the Pattern Terminal, 2 LuV conveyor modules, 2 LuV motors, a LuV robot arm and an engineering processor) with ME Quantum Crafting; the 1024k, 4096k and 16384k storage components from IV, LuV and UV circuits in the circuit assembler (ZPM, UV and UHV technologies), their item and fluid cells and crafting storage; the Singularity cell (12 16384k components, infinity and cosmic neutronium, UHV assembler) and the Singularity crafting storage (UIV assembler, with UMV circuits, UIV field generators and spacetime); the crafting accelerators of 4 to 4096 cores from a crafting unit and 2 IV to UEV circuits (EV to UHV assembler), technologies ME Crafting Accelerators (LuV) and ME Crafting Accelerators 2 (UHV).
  Balancing:
    - The Steam Macerator works like GT New Horizons' bronze machines (issue #447): it gives the main product of a recipe only, no byproducts; the LV and higher macerators keep them. A steam macerator of an old save loses its recipe on load: set it again (the recipes of the steam macerator are its own copies now). GT's steam machines run recipes of up to 32 EU/t, which every LV recipe of the mod is; the other steam machines keep their recipes.
    - The LV Miner no longer needs the Military Science Pack technology (issue #443): the LV Sensor comes with the Circuit Assembler, the first LV technology with all its parts, and the LV Miner after the Wiremill and the Circuit Assembler (red and green packs).
    - The Miners and the Ore Drilling Plants use up 1 Mining Pipe per vein instead of 9 (issue #393, the maintainer's decision): the pipe stands for the drill string of a vein, as the vein recipes do not model GT New Horizons' 9 ore layers; 9 pipes made the pipe line the main load of an electric mine.
    - GT New Horizons' material recycling (issue #423) sums an item's materials only from the recipes that make it as their main product, no longer from recipes that give it back (a machine upgrade returns the old energy hatch). 1009 recycling recipes give more, closer to GregTech's item data (the EV Alloy Blast Smelter 200 nichrome instead of 8, the EV Cracker 160 cupronickel for its coils), 66 are new (the LuV to UXV machine hulls, the pyrolyse ovens HV to UXV, the buckets and the mold), and a new machine no longer changes the recycling of others. The powered spawner's fluid extractor recycling is gone: its main material is now nether quartz, which has no melt.
  Changes:
    - Every GT New Horizons vein has its own map generator control (issue #529): the Resources tab lists the vein grid first (frequency: more and smaller cells; size: the share of cells with a vein, three in four at 100 %; richness: the ore of every vein), then the 32 veins of Nauvis, the Nether, the Twilight Forest and The End by surface and GT's weight, each with its primary ore's icon and its name on the map. A vein's frequency sets how often it is picked, its size magnifies it (at 200 % twice the radius and four times the ore tiles; above 145 % the cells of its planet grow with it), its richness its ore per tile; a vein turned off is never placed and the other veins take its cells. The four start veins next to the spawn take their size and richness; one that is turned off leaves its cell to another vein. Existing saves keep their map: a map made with another size of the old "GT New Horizons ore veins" control gets that size on every vein.
    - The Space Age planets are gone (issue #529): Vulcanus, Gleba, Fulgora and Aquilo, the solar system edge and the shattered planet, with their space connections, planet discovery technologies, achievements, tips, music and main menu simulations, and the map generator no longer lists their resources, terrain and enemy bases. Gregtorio has no space platforms: the Space Platform, Space Platform Thruster and Rocket Silo technologies and the space platform starter pack are gone as well, and the rocket silo no longer launches to a platform. The Nether keeps Vulcanus' volcanic terrain; Nauvis, the Nether, the Twilight Forest and The End generate as before. Loading an old save that has a surface of a removed planet deletes that surface with everything on it.
    - The ghast and Ur-Ghast hunts are Dig Site recipes, like the other hunts (issue #526).
    - The map generator no longer lists the vanilla resources that Gregtorio does not generate (issue #508): iron ore, copper ore, stone, coal, crude oil, uranium ore, calcite and scrap are gone from the Resources tab and the map presets; GT New Horizons ore veins make Nauvis' ore.
    - GT New Horizons' ULV circuit tier (issue #450): the Vacuum Tube and the NAND Chip are one item now, the ULV Circuit, which every recipe that took either takes (the electronic circuits, the ME 1k and 4k storage components, the integral encasement); their recipes keep their names and icons. Vacuum tubes and NAND chips of an old save become ULV circuits.
    - The Nanoprocessor is an HV circuit as in GT New Horizons (issue #450): its recipe runs in the HV circuit assembler (10 s), its epoxy boards, gold and electrum foils, glowstone melt and carbon fibres come with Epoxy Processing and PTFE; the Nano CPU wafer stays EV, so the recipe still comes with Nanoprocessors.
    - The circuit recipes have GT New Horizons' names (issue #445): Integrated Logic Circuit (was Basic Integrated Circuit), Microprocessor (was Microchip), Integrated Processor (was Microprocessor), Processor Assembly, Workstation, Mainframe, and the Nano Processor, Nano Assembly, Nano Supercomputer and Nano Mainframe; the SMD, SoC and ASoC variants follow. The wetware, bioware (was Bio), optical and exotic assemblies and supercomputers drop the word Processor, and their mainframe recipes are the Wetware, Bioware, Optical and Exotic Mainframe.
    - The Canning Machine fills the Bucket of Water from 100 water (issue #452), GT New Horizons' canner recipe, with the canner's technology; filling it by hand stays.
    - The Cauldron has its own icon and look (issue #431): an iron pot on three short legs, with water in it while it washes, instead of the tinted water bucket.
    - GoodGenerator's Naquadah Fuel Refinery (issue #356): with T1 coils (UHV) for naquadah fuel MK III, with T2 coils (UMV) also for the new MK IV, which burns in the large naquadah reactors. MK III now takes GT's recipe in the refinery instead of the UEV mixer's stand-in. With GT's parts: extremely unstable naquadah, high density uranium, nether star dust, mysterious crystal, awakened draconium and thulium ingots, GT's pipes, the field restriction glass and coils, the radiation proof casings.
    - GT's netherite chain, part 3 (issue #356): prismarine from red algae, its solution, extraction and precipitate, the prismatic crystal, gas and acid, prismatic naquadah, its composite slurry and GT's Radiation Proof Prismatic Naquadah Composite Sheet. The chemical baths take 2 fluids and give 2, the laser engravers give fluids, as GT's machines.
    - GT's netherite chain, part 2 (issue #356): GT++'s Algae Farm (IV; red algae biomass, compost) and Industrial Dehydrator Utupu-Tanuri (ZPM; vacuum furnace and dehydrator), with bartworks' tungstensteel reinforced borosilicate glass, rose gold parts, wood plates and GT++'s Integral Encasement I.
    - GT's netherite chain, part 1 (issue #356): liquid nitrogen, cubic zirconia and YSZ ceramic dust, strontium (from GT++'s fluorcaphite, which gives its strontium oxide again), bismuth telluride (tellurium from three Everglades ores again), magnetic steel dust, the Magneto Resonatic gem and lens, Ender IO's pulsating crystal and crystalline alloy; technology Prismatic Naquadah.
    - GoodGenerator's depleted thorium based liquid fuel (issue #356): the neutron activator depletes the excited fuel, the EV centrifuge splits it into thorium 232, praseodymium (new), boron and indium.
    - The space elevator's Lutetium Asteroid gives GT's thulium and tellurium ore (issue #356): new ores with GT New Horizons' ore chain.
    - The Mehen Belt in the Void Miner III (issue #356): GT New Horizons' asteroid belt with its full ore pool, among it the new draconium and awakened draconium ores with GTNH's ore chain; draconium dust gives draconium in the LuV blast furnace with gas and the IV vacuum freezer.
    - GT++'s Cold Trap II and Reactor Processing Unit II (issue #406): the ZPM tiers of the two LFTR blocks, four times as fast, each the upgrade of its IV block, with GT++'s Pikyonium 64B (alloy blast smelter, ZPM) and double HS188-A plates; technology Nuclear Salt Processing II. The Reactor Processing Unit I takes GT's 3 double Hastelloy-N plates (it took 2).
    - GT's Dimensionally Shifted Superfluid (issue #355): the plasma forge makes it from stabilised baryonic matter (a new byproduct of grade 8 water), metastable oganesson, grade 8 water, celestial tungsten plasma and radox with the prosaic (new), resplendent or stellar catalyst; with californium, oganesson, molten calcium, GoodGenerator's enriched naquadah alloy and metastable oganesson from the fusion reactors; technology Dimensionally Shifted Superfluid. The plasma forge's recipes that GT has give GT's Dimensionally Transcendent Residue as a second output (pipe it away or void it).
    - The Forge of the Gods comes at GT New Horizons' place (issue #355): between the UIV and UMV energy hatches with UMV science (before: after the stargate with MAX science), a UMV machine with two UIV energy hatches, with GT's recipes of its casings, flow modulators and controller (creon, mellion and metastable oganesson left out: they would need the godforge's own celestial tungsten plasma). New: GT's quantum anomaly from the plasma forge (an Unknown Particle from grade 8 water, the Chromatic Lens from chromatic glass, the Hi-Computation Station Mk-V), technology Forge of the Gods: Plasma Module with celestial tungsten dust and plasma. The resplendent catalyst comes with the godforge; the molten and exotic modules and the stellar catalyst stay after the stargate.
    - GoodGenerator's Precise Auto-Assembler and the Hi-Computation Stations Mk-I to Mk-V (issue #355, the start of the godforge route): the assembler in three casing tiers (Mk-I to Mk-III: LuV, ZPM, UHV), its Precise Electronic Unit Casings, the HiCs with GT's vent and rotor alternatives, their alloys (Signalium, Lumiium, Hikarium, MAR-M200 and MAR-Ce-M200 steel, Tanmolyium Beta-C, Adamantium Alloy, Artherium-Sn, Dalisenite) with GT's blast furnace gas variants, and their leaves (manyullyn, orundum, lithium chloride, sunnarium dust, the core mod's engraved chips, the Crystal SoC, ardite from the quantium vein); technologies Precise Assembler, Precise Electronic Unit Mk-II and Mk-III.
    - Erbium, ytterbium and dysprosium dust (issue #355): GT++'s gadolinites, lepersonnite, samarskite (Yb) and xenotime give them as GT New Horizons does, as ore byproducts and in their decomposition (before, left out).
    - The dimensionally transcendent plasma forge comes at GT New Horizons' place (issue #355): UIV science before the UIV energy hatch (after the UEV energy hatch), one UIV amp with two UEV energy hatches and Awakened Draconium coils, its parts with GT's UIV recipes (UEV energy hatches, dracofinium wire, UIV circuits, FPIC wafers, superdense osmiridium, molten enriched naquadah). Its crude spacetime and universium recipes come with Fusion Plasmas MK5, which now needs the forge. A forge already built keeps working at the new speed (1024 instead of 2048).
    - GoodGenerator's uranium carbide-thorium mixture takes 11 thorium and 1 thorium 232 dust, as in GT New Horizons (before 12 thorium); Thorium Based Liquid Fuel needs Liquid Fluoride Thorium Reactor (issue #386).
    - The UXV pump takes 64 radox polymer rings and the UXV conveyor 80 radox polymer plates next to the Kevlar ones, as in GT New Horizons; UXV Components needs Radox Polymer (issue #378).
    - The UXV pump takes 64 Kevlar rings and the UXV conveyor 80 Kevlar plates instead of silicone rubber, the UXV hull molten Kevlar instead of polybenzimidazole, as in GT New Horizons; UXV Components needs Kevlar (issue #378).
    - The rest of GT New Horizons' Overworld and Twilight Forest ores (issue #373): the Sapphire Vein gives GT's almandine (32) and pyrope (24) ores with their ore chain, and sapphire 16 and green sapphire 8 as in GT; basalt, black granite and rubidium dust are GT's byproducts of the mineral sands and pollucite (basalt and black granite decompose in the LV centrifuge into olivine, calcite, flint and dark ash, or silicon dioxide); chalcopyrite dust smelts in the bricked blast furnace with 2 sand, glass dust, silicon dioxide, nether or certus quartz dust into 3 copper ingots and small piles of ferrosilite, which the MV electrolyzer splits into iron, silicon and oxygen.
    - Every vein of Ross128b and its moon Ross128ba (issue #373): Reach Ross128 now mines GT New Horizons' ten veins of Ross128b (thorianite, carbon, bismuth, alkali tourmaline, roquesite, tungstate, copper sulfide, forsterite, hedenbergite, red zircon), and the new technology Reach Ross128ba (ZPM, after Reach Ross128 and Reach Venus) the tiberium, BArTiMaEuSNeK, amethyst and fluorspar veins, each at GT's 32, 24, 16 and 8 with its Miner and Ore Drilling Plant twins. 28 new raw ores: bartworks' thorianite, bismuthinite, bismutite, olenite, fluor-buergerite, chromo-alumino-povondraite, vanadio-oxy-dravite, arsenopyrite, ferberite, loellingite, roquesite, huebnerite, djurleite, wittichenite, forsterite, fayalite, orange and red descloizite, hedenbergite, green and red fuchsite, red zircon, tiberium, BArTiMaEuSNeK, prasiolite and fluorspar, and GT's bismuth and enriched naquadah, each with the ore chain, bartworks' byproducts and decomposition; the 13 gems among them get bartworks' sifter and the engraver steps with the lens of their colour. The copper sulfide vein gives GT's djurleite 32, bornite 24, wittichenite 16 and tetrahedrite 8 (before: bornite 32, tetrahedrite 8).
    - GT++'s Toxic Everglades (issue #373): the new technology Reach the Toxic Everglades (LuV, after LuV Machines, Naquadah Processing and the MV and HV Dehydrators) mines its 20 veins GTPP0 to GTPP19 at GT's 32, 24, 16 and 8, with their Miner and Ore Drilling Plant twins. 40 new raw ores with the ore chain, GT++'s two byproducts and its decomposition in the LV electrolyzer or chemical dehydrator: the agardites (Cd, La, Nd, Y), alburnite, barite (Ra), cerite, crocoite, cryolite (F), demicheleite (Br), florencite, fluorcaphite, fluorite (F, with its sulfuric acid recipe in the HV dehydrator), the gadolinites (Ce, Y), geikielite, hibonite, honeaite, irarsite, kashinite, lafossaite, the lanthanites (Ce, La), lautarite, lepersonnite, miessiite, nichromite, perroudite, polycrase, the samarskites (Y, Yb), titanite, xenotime, yttrialite, yttrocerite, zimbabweite, zircon, zirconolite, zirkelite and runite. Agardite (Cd), yttrialite and lanthanite (Ce) are the mod's agardite, yttrialite and lanthanite dust; elements the mod does not have (germanium, tellurium, thallium, bromine, iodine, radium, ytterbium, erbium, dysprosium, selenium, strontium oxide, GT++'s samarium ore concentrate) are left out of the byproducts and decompositions.
    - Neper (issue #373): the Void Miner III mines GTNH's T9 dimension Neper too, with its whole ore pool; dilithium, mysterious crystal and vinteum are new raw ores with GT's ore chain (dilithium and vinteum gems with their grades, dilithium crystallises in the autoclave and smelts into its gem).
    - The timepiece (the plasma forge's MAX recipe) takes GT New Horizons' 32 dilithium instead of 32 diamonds (issue #373).
    - The yellow garnet lens from a plate counts for the yellow garnet and tricalcium phosphate gem steps, which come with the Laser Engraver and HV Machines instead of the Implosion Compressor (issue #373).
    - The Energy Module takes GT New Horizons' 128 ASoC Wafers instead of 64 UHPIC Wafers (issue #355).
    - Light and heavy oil's distillation and lubricant recipes come with Oil Processing and Diesel, as crude oil's, now that the drilling rigs pump them (issue #361; before, with the Space Elevator's pump module).
    - The Digester takes 4 desh rotors as in GT New Horizons, and the MAX recipes of the plasma forge and the quantum force transformer take exquisite jasper, sapphire and opal instead of red garnet, sodalite and lapis (issue #365: the stand-ins of #262 and #249, now that the materials exist).
    - GT++'s dehydrator coil wires take the Olivine Lens, GT New Horizons' lime lens, instead of the emerald lens (issue #363): an engraver running them needs the new lens in its lens slot.
    - The ExxonMobil Chemical Plant has a third fluid input and two more fluid outputs (the hydrogen peroxide recipes of issue #362 take three fluids and give two).
    - Raw ores that GT New Horizons does not smelt (raw sulfur, aluminium, bauxite, chromite, salt and 56 more: their metal needs the blast furnace, or they have neither an ingot nor a gem) say "Cannot be smelted. Crush it first." in their description (issue #388).
    - The gem ores of the Twilight Forest and Overworld veins (amber, topaz, sapphire, green sapphire, olivine, opal, jasper, jade, amethyst, tanzanite, blue topaz, spinel, red and yellow garnet, lignite) smelt into one gem in the furnace and 64 in the multi smelter, as their raw ores do in GT New Horizons (issue #388).
    - GT New Horizons' Sapphire Lens (blue) and Green Sapphire Lens (cyan) replace the Lapis Lens and the Apatite Lens (issue #370): the RAM, MPIC and QPIC wafers, the engraved lapotron chip and the blue and cyan gem steps take them. The lathe makes them from an exquisite gem or, at MV, from a sapphire or green sapphire plate (the compressor presses it from the dust). Saves keep their lenses as the new ones, also in the engravers' lens slots. The Twilight Forest's Sapphire Vein now comes with the Laser Engraver, the first technology that needs the green sapphire lens, instead of NAND Chips (#334 had put every Twilight Forest mine there; the small ores stay with NAND Chips).
  Bugfixes:
    - Old saves: a Manual Mine that hunted, dug cobblestone or end stone, or mined the glowstone vein lost its recipe without a word when it became a Dimension Mine (those are Dig Site recipes now, glowstone needs the Nether). It now keeps no recipe with a chat message naming it, and one in the Nether gets the glowstone vein back (issue #527).
    - The Nether Ore Asteroid of the Space Elevator's mining modules gives firestone ore, as in GT New Horizons, instead of the smelted firestone, which nothing used (issue #435). Firestone ore now has GT New Horizons' ore chain (crushing, washing, centrifuge, the forge hammer, the cauldron) and its furnace recipes, and firestone (the gem) macerates into firestone dust, all with the first mining module's technology.
Version: 0.5.5
Date: 2026-10-17
  Features:
    - GT New Horizons' Cauldron (issue #427): a 1x1 machine without power (7 iron ingots, with Rubber) that washes impure and pure dust to dust with water (33.3 per dust, 1 s, no byproduct), for every ore of the ore chain. Its recipes come with the impure and pure dust they take: sulfur's with Rubber, the others from Ore Crushing and Ore Washing on, so the first sulfur no longer waits for the LV Centrifuge. The centrifuge stays the route with byproducts; crushed ore still goes through the Ore Washer.
Version: 0.5.4
Date: 2026-10-15
  Features:
    - The Miners and the Ore Drilling Plants use up their Mining Pipes (issue #346, the maintainer's decision): a vein takes 9 Mining Pipes and gives none back, so no inserter loop is needed.
    - A mine that replaces another keeps its vein (issue #342): a Manual Mine replaced by a Miner or an Ore Drilling Plant, or a Miner or plant replaced by a higher one, by hand, with the upgrade planner or by construction robots, gets the same vein's recipe of the new machine (Mining Iron Vein becomes its Miner or drilling recipe) instead of none. Hunting and the Dig Site's recipes have no electric recipe and leave the new machine empty; the items of the old machine come back as before.
    - The Ore Drilling Plants take Mining Pipes like the Miners (issue #341, as GT New Horizons' plant lowers and pulls up its pipes): a vein takes 9 Mining Pipes besides the 200 Drilling Fluid.
    - GT New Horizons' Miners (issue #337, the maintainer's decision): the LV, MV and HV Miner (GT's Basic, Good and Advanced Miner) mine the veins of the Manual Mine with power before the Ore Drilling Plant, one vein in 24 s, 12 s and 6 s. A vein uses up 9 Mining Pipes (issue #346: GT's Miner lowers them and pulls them up only at the end, which a recipe cannot do); the Mining Pipe is GT's wiremill recipe (a steel rod, 10 s). The Manual Mine's upgrade chain is now Manual Mine, LV, MV and HV Miner, Ore Drilling Plant I to IV, all on the same 5 x 5 footprint (fast replace and upgrade planner keep inserters and belts). Technology LV Miner (after Wiremill and Military Science Pack; it unlocks the Miner recipes of the veins up to then, the later veins' come with their technologies, and Phosphorus Processing needs it); the MV Miner comes with Advanced MV Machines, the HV Miner with HV Machines.
    - The electric mine (issue #335): GT New Horizons' Ore Drilling Plant (MV), Ore Drilling Plant II (HV), III (EV) and IV (IV), the powered alternative to the Manual Mine. Each vein of the Manual Mine has a drilling recipe with the same ores, which takes 200 Drilling Fluid instead of the pickaxe and the manual labor; the Mk changes only the speed (one vein in 12 s, 5 s, 2 s and 0.75 s, GT New Horizons' operation times) and the power, never the ores of a vein. The plant has the Manual Mine's 5 x 5 footprint and is its upgrade: build it over a Manual Mine (fast replace) or use the upgrade planner, and the inserters, belts and poles around it stay; the items in the mine's slots come back, and the plant needs power and Drilling Fluid through a pipe on any side. Hunting, end stone, glowstone, cobblestone and the Dig Site's recipes stay manual (no ores). Drilling Fluid is GT New Horizons' mixer recipe (500 water, 1 stone dust and 2 lubricant into 500, LV mixer). Technologies Ore Drilling Plant (MV, after the Mixer, the Drilling Rig, Reach the Nether, NAND Chips and Manganese Processing; it unlocks the plant, Drilling Fluid and the drilling recipes of the veins up to then) and Ore Drilling Plant II to IV (HV to IV Machines); the drilling recipes of the Moon's and the later veins come with their technologies, and Reach the Moon needs Ore Drilling Plant.
    - The Twilight Forest (issue #332, the maintainer's decision): two new recipes of the Manual Mine, unlocked with NAND Chips (GT New Horizons' T0 dimension, no technology of its own), the amber vein (32 raw amber and 8 raw cinnabar; GT New Horizons' Aqua Ignis, Terra Aer and Perditio Ordo veins without their Thaumcraft shards) and the Twilight Forest's small ores (8 raw topaz and 8 raw amber). New: Raw Topaz and Raw Amber Ore with GT New Horizons' ore chain (crushed, purified, centrifuged, impure and pure forms; amber with GT's ore multiplier 2), Topaz and Amber with their grades (chipped, flawed, flawless, exquisite: sifter, forge hammer, implosion compressor, macerator, laser engraver with the amber lens), the implosion of 4 dusts into 3 gems, amber dust's electrolysis (36 into 10 carbon, 1000 hydrogen and 1600 oxygen, MV), the Amber Plate (compressor) and the Amber Lens (lathe, from the exquisite amber or the plate). The four simple SoC wafer recipes need the Amber Lens in the laser engraver's lens slot, GT New Horizons' orange lens (GT cuts it from topaz or amber); NAND Chips unlocks the mines, the ore chain and both lens recipes. Saves of 0.5.3 and before: a laser engraver making simple SoC wafers gets an Amber Lens in its lens slot once; in a development version with the lens slot, it stops with "Missing lens" until one is put in.
    - The laser engraver's gem steps for apatite, lazurite, sodalite and lapis (issue #328, after #325): 3 chipped gems into a flawed one, 3 flawed into a gem, 3 gems into a flawless one and 3 flawless into an exquisite one, as GT New Horizons does for every gem with a lens of its colour. Apatite and lazurite take the apatite lens (cyan), sodalite and lapis the lapis lens (blue), in the engraver's lens slot. Certus quartz still has no engraver steps: GT's light gray lens has no material in this mod.
    - Heavy oil and light oil from the Space Elevator's pump modules have GT New Horizons' uses (issue #318, the maintainer's decision): the tall distillation tower distils 50 heavy oil into 50 sulfuric heavy fuel, 22.5 sulfuric light fuel, 7.5 sulfuric naphtha and 30 sulfuric gas (26.7 s), 50 light oil into 3.5, 6.5, 10 and 80 (6.7 s), as it distils crude oil; the distillery makes the heavy or the light fuel alone, and lubricant from 40 heavy oil (30) or light oil (10). They come with Space Elevator Pump Module Mk-I, and both oils are shown in the Fluids tab again.
    - The Space Elevator's pump modules and the Planetary Gas Siphon (issue #303, third part of the decision on #292): the Planetary Gas Siphon (IV, with Reach the Jovian Moons) draws the gases of Jupiter, Saturn, Uranus and Neptune by depth (hydrogen, helium, nitrogen, oxygen, deuterium, neon, argon, krypton, tritium, helium-3, ammonia, xenon) without inputs, and the Space Elevator Pump Modules Mk-I to Mk-III (4, 16 and 256 parallels; they need a Space Elevator with Mk-II, Mk-III or Mk-IV motors) pump 34 of GT New Horizons' planetary fluids, from lava and oils to noble gases and distilled water. GT New Horizons' amounts are far beyond what a pipe carries; as the maintainer decided they are scaled down by a fixed factor, so that each machine's largest regular output is about 1 800 L/s (the pump modules' amounts divided by 1000, the siphon's by 10). The Assembler and Research Modules and the Space Project Manager are left out: they make nothing in GT New Horizons.
    - GT++'s Large Rocket Engine, the Rocketdyne F-1A (issue #304, simplified as the maintainer decided): a 3 x 3 generator on rocket fuel cells with a fixed 2 amps of IV, at 3 times the cells' energy, as GT++ turns 3 x the fuel's value into its fixed output. Its air intakes, carbon dioxide, lubricant and liquid hydrogen boost are left out, as the large combustion engine leaves its extras out. Made from a large combustion engine, IV pistons, EV field generators, a LuV circuit, platinum cables and maraging steel, with 16 Turbodyne Casings (new) and 8 Inconel Reinforced Casings; technology Large Rocket Engine (LuV science).
    - Rocket fuel as in GT New Horizons (issue #295): it is GT++'s H8N4C2O4 Rocket Fuel, made in the ExxonMobil Chemical Plant (2000 dimethylhydrazine and 2000 dinitrogen tetroxide into 5000, 60 s) instead of the LV mixer. The Chemical Plant and its black steel frame now come with Rocket Fuel (HV). A H8N4C2O4 Rocket Fuel Cell (800, 1678.4 MJ) burns in GT++'s rocket engines: the EV Rocket Engine (80 %, one EV amp; technology Rocket Engines), the IV Rocket Engine (70 %) and the LuV Rocket Engine (60 %). Tantalloy-60 comes with Rocket Engines (the EV engine's gear) instead of the Industrial Wire Factory.
    - The Space Elevator's mining (issue #302, second part of the decision on #292): the Space Elevator Mining Modules Mk-I to Mk-III (2, 4 and 8 operations at a time) and the Mining Drones Mk-I to Mk-XIII (LV to UXV) with their drill heads. A module mines one asteroid of GT New Horizons' list per recipe: 155 recipes for 28 asteroids (the ores the mod has) and the drone tiers each allows; an operation keeps the drone and takes 4 drill heads, 4 rods and 825 helium plasma, and gives its asteroid's ores in GT New Horizons' amounts (more and faster with a better drone). A module runs only within 2 tiles of a Space Elevator with motors of its tier or better and a free module slot (6 to 24 by the motors); its status says why it does not.
    - GT New Horizons' Space Elevator (issue #301, first part of the decision on #292): the Space Elevator Controller, Base Casing, Support Structure, Internal Structure, Nanotube Spool, Space Elevator Cable and the Space Elevator Motors Mk-I to Mk-V with gtnhintergalactic's recipes (without UU matter). The Space Elevator is an 11 x 11 structure; its motors decide how many modules it can carry (6, 12, 15, 18, 24), and each motor tier is an upgrade of the one before (technologies Space Elevator, UEV, and Space Elevator Motor Mk-II to Mk-V). On its own it does nothing yet: its mining, pumping and assembler modules follow.
    - The ME Storage, Conversion and Throughput Monitor of ME Network 0.5.4 have GT New Horizons' recipes (ME Network issue #353): a computer monitor (for GTNH's illuminated panel), 2 certus quartz screws, an MV sensor (for the level emitter) and 3 nether quartz plates for the storage monitor; the throughput monitor from a storage monitor the same way; the conversion monitor from a storage monitor, 2 certus quartz screws, a formation and an annihilation core and 2 nether quartz plates; MV assembler, with ME Network.
    - The Void ME Storage Cells and the Group Filter Card of ME Network 0.5.4 have GT New Horizons' recipes: the void cells 2 certus quartz screws, a certus quartz plate and 3 tungsten plates in the HV assembler, 5 s (GT New Horizons also takes a singularity, which Gregtorio does not have); the Group Filter Card an advanced card, 2 engineering processors and the parts of an IV Type Filter (an IV machine hull, an IV conveyor module, a wooden chest, an item filter, an LV circuit). They come with ME Upgrade Cards, and the Overflow Destruction Card is made from the void cell, as in GT New Horizons, instead of the storage housing.
    - The ME Level Emitter and the ME Toggle Bus of ME Network 0.5.4 have GT New Horizons' recipes: the level emitter a decider combinator (GT New Horizons: a redstone torch) and a calculation processor, the toggle bus a level emitter and 2 fluix cables, both in the LV assembler, 10 s; the inverted toggle bus is made from a toggle bus. They come with ME Automation.
    - The Super Speed Card and the Superluminal Speed Card of ME Network 0.5.4 come with ME Upgrade Cards, with AE2-Unofficial's ingredients for now (an Acceleration Card and a 16k storage component; a Super Speed Card and 4 256k storage components), made like the other cards: GT New Horizons' recipes need world accelerators, a mysterious crystal and a dilithium gem, which this mod does not have.
    - The ME Interface Terminal of ME Network 0.5.4 has GT New Horizons' recipe (issue #297): an ME Terminal, 2 certus quartz screws, an ME Interface, 2 nether quartz plates and an engineering processor in the MV assembler, 10 s; it comes with ME Autocrafting.
    - The ME IO Port, the ME Quantum Bridge and the ME Wireless Link of ME Network 0.5.4 have GT New Horizons' recipes (issue #352): the IO Port 3 aluminium plates (GT New Horizons: titanium), 3 fluix cables, a logic processor and 2 ME Drives, with ME Network; the Quantum Bridge, AE2's 8 quantum rings and a link chamber in one block, 8 batteries (for AE2's energy cells), 36 titanium plates, 8 engineering processors, 16 logic processors, 8 fluix cables, 4 ender pearls and 4 fluix crystals (for the fluix pearls) and a glass (for the quartz glass) in the HV assembler, 45 s, with ME Quantum Bridge (after ME 256k Storage); the Wireless Link, AE2 Stuff's Wireless Connector, 2 titanium plates, 4 pure fluix crystals, 2 engineering processors and an HV sensor (for the wireless receiver) in the HV assembler, 5 s, with ME Wireless Link (after ME Wireless).
    - Ross128b as a GT New Horizons dimension (issue #293, after the microverse's removal in #287): Reach Ross128 (IV, after Reach Mars) brings a mine of the copper sulfide vein (bornite, tetrahedrite). Bornite's ore chain (crushed, purified, centrifuged, impure and pure ore, the forge hammer, separator and smelting steps) and the platinum concentrate from crushed bornite come with it again; they were locked since #287.
    - bartworks' Void Miners I to III (issue #286, fourth part of the decision on #154): Void Miner I (LuV) mines the ore pool of Pluto (black plutonium, neutronium, adamantium and the rest of GT's pool), Void Miner II (ZPM) also Barnard F (bedrockium), Void Miner III (UV) also Horus (cosmic neutronium) and Anubis (infinity catalyst); 2, 4 or 6 ores per second at GT's weights, neon, krypton or xenon multiply it by 4, 8 or 16. Bedrockium and Quantium, which hold these ores' chains, need them.
    - The asteroid belt, Jupiter's moons and Venus as GT New Horizons dimensions (issue #285, third part of the decision on #154): Reach the Asteroid Belt (IV) brings mines of the platinum vein (sheldonite, palladium, platinum) and the naquadah vein, Reach the Jovian Moons (IV) the callisto ice and the ledox vein, Reach Venus (LuV) the quantium vein. The ore chains of sheldonite, platinum and palladium move from Ore Washing, Multismelter, Platinum Ore Processing and Platinum Line Initialization to the asteroid belt (the platinum line from pentlandite stays at EV); Naquadah Processing, Super Coolant and Quantium need the new technologies.
    - The Moon and Mars as GT New Horizons dimensions (issue #284, second part of the decision on #154): Reach the Moon (HV) brings mines of the titanium-chrome vein (ilmenite, chromite), the bauxite vein (bauxite, ilmenite, aluminium) and the monazite vein (bastnasite, monazite, neodymium); Reach Mars (EV) the tungstate vein (scheelite, tungstate), the pitchblende vein (pitchblende, uraninite) and the uranium vein. The ore chains of these ores move to the two technologies (from Tier Two Microminers, Aluminium, Battery, HV Machines, Implosion Compressor and the Bayer steps of Bauxite Slurry Process; bauxite dust electrolysis too), and Titanium, Neodymium, Tungstate Processing, Uranium Processing, EV Machines, the lanthanide lines and End Steel need them. Saves: a save that has the old technologies but not the new ones gets these recipes back with the new ones.
    - The Nether and the End as GT New Horizons dimensions (issue #283, first part of the decision on #154): Reach the Nether (MV) brings hunting blazes for blaze rods, a molybdenum vein mine (molybdenite), digging soul sand and, with End Steel, a nether air intake in the compressor; Reach the End (HV) brings an end stone mine and an ender air intake, whose liquefaction and distillation now come with Radon (HV), so radon comes from the End. Ender pearls come from hunting Endermen (Eyes of Ender, MV) and from the EV entity crusher. Saves: the molybdenum recipes (ore chain and parts) move from Tier Two Microminers to Reach the Nether, and the ender air distillation from EV Machines to Radon; a save that has the old technology but not the new one gets them back with the new one.
    - The rest of GT New Horizons' endgame recipes that issue #249 decided to build: GT's QFT rare earth recipes (bastline from bastnasite or cerium-rich mixture: holmium, cerium, samarium, gadolinium, lanthanum; monaline from monazite: cerium, gadolinium, samarium, zirconium); quark gluon plasma from the godforge's exotic module (iron, calcium, niobium, titanium and helium plasma) and GT's rhugnor recipe of the MK5 fusion reactor with it; the MAX recipes of the plasma forge (timepiece, time to space and space to time conversion, chipped amalgatite; technology Plasma Forge MAX Recipes) and the QFT's temporal harmony (technology Temporal Harmony), with the mod's endgame materials for the ones it lacks. The timepiece and chipped amalgatite are new.
    - More of GT New Horizons' and GT++'s lanthanide side products (issue #274): hafnium dust (new) from GT++'s HV sifter of purified ilmenite (iron, zirconium and hafnium by chance), which smelts into hafnium ingots (new); GT++'s Chemical Dehydrators I to IV (EV to ZPM, each with its own technology) with their coil wire (laser engraver, from aluminium, nichrome, platinum, vanadium-gallium, niobium-titanium or naquadah wire) and dehydrator coils (assembler); lanthanum hexaboride's forms as GregTech has them (chipped, flawed, gem, flawless, exquisite, dust and its small and tiny piles, lens, rod and long rod, with the forge hammer, implosion compressor, lathe and laser engraver); chloromethane from the samaric residue centrifuge, gangue dust from the bastnasite dissolution tank and fluorine from roasting the bastnasite oxides.
    - The rest of GT New Horizons' lanthanide byproducts (issue #272): Europium (technology Europium Processing, ZPM): the monazite separator gives 5 europium (III) oxide at 5 %, the LuV chemical reactor turns it with a europium dust into europium oxide, the ZPM electrolyzer into europium dust (new); europium dust comes from europium ingots in the macerator and goes back in the MV blast furnace. Zirconium (technology Zirconium Processing): the monazite dissolution tank gives hafnia-zirconia blend, the centrifuge zirconia, the chemical reactor zirconium tetrachloride and its solution, the EV blast furnace with magnesium hot zirconium ingots, the vacuum freezer zirconium ingots (new); red zircon from the monazite and bastnasite sifters is electrolysed into zirconium dust, which the HV blast furnace also melts into hot ingots. Lanthanum hexaboride (technology Lanthanum Hexaboride, IV): phosgene, boric acid (from borax), boron trioxide and boron trichloride, lanthanum oxide, and the flawless lanthanum hexaboride gem from the IV autoclave. The samaric branch of the bastnasite line (technology Samaric Rare Earth Processing): the suspension centrifuge gives samaric rare earth concentrate at 50 %, which becomes samaric residue, with holmium dust, terbium dust (from terbium nitrate) and calcium fluoride on the way; its ammonium nitrate dust comes from GT++'s new ExxonMobil Chemical Plant (MV, hydrated ammonium nitrate slurry) and the new MV and HV Dehydrators.
    - GT New Horizons' bastnasite and cerium lines (issue #269, technologies Bastnasite Rare Earth Processing and Cerium Processing, IV, after Monazite Rare Earth Processing): the Digester dissolves crushed bastnasite in nitric acid, the cracker, mixer (with the new sodium fluorosilicate) and Dissolution Tank condition it, and sifter, blast furnace, chemical bath, mixer, chemical reactor and centrifuge lead to the neodymium rare earth concentrate, which the chemical reactor splits into lanthanum chloride and neodymium oxide; the electrolyzer makes lanthanum dust (new) and neodymium dust from them. On the way: silicon dioxide, rutile, ilmenite, cerium dioxide and acetone. The cerium line turns cerium dioxide or the cerium-rich mixture into cerium chloride, with the new oxalic acid (from methanol or ethanol over the new vanadium pentoxide) into cerium oxalate, in the blast furnace into cerium (III) oxide and in the electrolyzer into cerium dust (new). Hexafluorosilicic acid is new too (silicon dust and hydrofluoric acid).
    - GT New Horizons' monazite rare earth line (issue #262, technology Monazite Rare Earth Processing, IV, before LuV Components): the new Digester (IV) dissolves crushed monazite in nitric acid, the new Dissolution Tank (EV) dilutes it with water and saltpeter, and 18 steps in the sifter, mixer, chemical reactor, chemical bath, blast furnace, vacuum freezer, electromagnetic separator and centrifuge lead to samaric residue, which the sifter splits into 2 samarium dust and a gadolinium dust (new). On the way: thorianite, monazite dust, silicon dioxide, rutile, ilmenite, thorium and phosphate (from the thorium-phosphate cake), uranium-238 and uranium-235 (from the uranium filtrate) and cerium dioxide; the cerium-rich mixture of the bastnasite and lanthanite electrolysis is GT's second input of the nitric leaching mixer. Ammonium nitrate solution is new (nitric acid and ammonia in the chemical reactor).
    - The Large Titanium Boiler of GregTech New Horizons (issue #254, EV, with High Pressure Steam Turbine): it burns fuel and makes up to 640 superheated steam/s from water, enough for three High Pressure Steam Turbines (57.6 MW of fuel). Superheated steam no longer needs the Fluid Nuclear Reactor first. Its titanium firebox casing is new (4 titanium plates, 4 titanium rods, a titanium frame).
    - The Large Combustion Engine of GregTech New Horizons (issue #255, EV, its own technology after EV Energy Hatches and Titanium): it burns the combustion generator fuel cells (diesel, cetane-boosted diesel, gasoline, high octane gasoline) at 100 % and makes up to 20.48 MW. The engine intake casing is new (4 from 4 titanium rotors, 2 pipes and a stable titanium machine casing).
    - The Large Gas Turbine of GregTech New Horizons (issue #256, EV, its own technology after Large Steam Turbine): it burns the gas turbine fuel cells at 125 % with its large magnalium rotor and makes up to 20.48 MW. The stainless steel turbine casing is new (6 stainless steel plates on a steel turbine casing, LV assembler).
    - A use for ashes, as in GregTech New Horizons (issue #225): the LV centrifuge turns 36 ashes into 18 quicklime (64 %), 9 potash dust (60 %), a magnesia (45 %), 2 phosphorus pentoxide, a sodium carbonate and 4 banded iron dust in 5 min. Potash dust and banded iron dust are new, with GregTech's recipes: the LV electrolyzer splits 3 potash into 2 potassium and 100 oxygen and 5 banded iron into 2 iron dust and 300 oxygen; banded iron dust smelts into an iron ingot (furnace and multi smelter), and the MV electric blast furnace makes 3 iron ingots from 2 banded iron dust and a carbon (ashes 22 %, 100 carbon dioxide).
    - GregTech recipes for the new ME items of me-network 0.5.3 (issues #211, #212): the ME Pattern Capacity Card (advanced card, two 16k storage components, an ME Interface, as in GregTech New Horizons), the ME Interface Capacity Card (advanced card, two 4k storage components, an ME Interface), the Sticky Card (basic card, two 1k storage components, sticky resin), all three with ME Upgrade Cards; the ME Wireless Access Point (HV assembler: calculation processor, HV sensor, fluix cable, 2 stainless steel screws), Wireless Booster (fluix dust, certus quartz, ender pearl, 2 titanium plates, aluminium plate), Wireless ME Terminal (ME Terminal, 2 HV sensors, 4 nether quartz plates, engineering processor, 4 batteries), ME Charger (4 titanium plates, 2 fluix crystals, 2 copper cables, the EV Electrolyzer) and ME Wireless Terminal Module (the Wireless ME Terminal, 4 batteries, 2 engineering processors), with the technology ME Wireless Terminal after ME Upgrade Cards (IV packs, 1200 units).
    - Gypsum, sulfur and calcite have GregTech New Horizons' crushed ore and ore chain (issue #203): the macerator crushes raw gypsum, sulfur and calcite into 2 crushed ore with a 5 % byproduct (gypsum, sulfur, andradite), the forge hammer into 1; then purified and centrifuged ore, impure and pure dust as for the other ores, with GregTech's byproducts: sulfur for sulfur, andradite and the new malachite dust for calcite, gypsum for gypsum. Malachite dust smelts into copper; the MV electrolyzer splits 10 into 2 copper dust, carbon, 200 hydrogen and 500 oxygen.
    - More of GregTech New Horizons' ore processing (issue #207): the multi smelter smelts every ore form the furnace smelts (crushed, purified and centrifuged ore, impure and pure dust, 64 at a time). Crushed platinum ore smelts into 20 tiny piles of metallic platinum powder (9 make the powder at the crafting table). Red garnet decomposes into pyrope, almandine and spessartine, yellow garnet into andradite, grossular and uvarovite (new pyrope, almandine and uvarovite dust; the MV electrolyzer splits uvarovite), and the MV centrifuge turns each of the six garnet minerals with nitric acid into sluice juice and alumina or quicklime, iron and other dusts by chance.
    - Molten realgar, thorium, antimony and molybdenum (issue #207): the fluid extractor melts their ingots, the fluid solidifier casts their ingots and nuggets. The solidifier also casts the nuggets of iron, copper, tin, gold, lead, silver, nickel, beryllium, ledox and neodymium now.
    - The naquadah nugget of GregTech New Horizons (issue #207): 2 naquadah oxide mixtures make a nugget in the IV electric blast furnace with 100 nitrogen in 2 min, or faster with helium, argon, radon, neon, krypton or xenon; 9 make a naquadah ingot in the alloy smelter (with Naquadah Processing).
    - GregTech New Horizons' parts of realgar, thorium, antimony and molybdenum (issue #222): plate, double, dense and superdense plate, foil, rod, long rod, bolt, screw, round, ring, fine wire, small spring, spring, item casing and frame of each, blocks of thorium, antimony and molybdenum, realgar gears and a realgar rotor, antimony and molybdenum nuggets and small piles of their dust (the lathe's byproduct), with GregTech's machine recipes and the fluid solidifier's casts. The Material Parts tab has rows for double plates, item casings, small springs and springs (the aluminium and tungsten springs move there).
    - GregTech's nugget recipes (issue #223): the alloy smelter makes 9 nuggets from an ingot with the mold, the macerator grinds a nugget into a tiny pile of its dust (9 make the dust at the crafting table), for iron, copper, tin, gold, lead, silver, nickel, beryllium, thorium, ledox, realgar, neodymium, naquadah, antimony and molybdenum.
    - More GregTech New Horizons recipes (issue #223): the Bricked Blast Furnace makes 3 ingots from 2 cassiterite, galena, pentlandite, sphalerite, malachite or tetrahedrite dust (tetrahedrite also 9 antimony nuggets) with 2 coal, coal dust or charcoal in 2 min (dark ashes at a chance) or with 1 coke in 80 s (ashes at a chance); the MV Electric Blast Furnace makes 3 copper ingots from 2 malachite dust and a carbon dust, and 3 iron ingots from raw iron and calcite or quicklime; the implosion compressor makes 3 diamonds from 4 diamond dust and 4 explosives. Ashes are new.
    - Every metal has the parts GregTech New Horizons generates for it (issue #227): for 117 metals 1824 new items (plates up to superdense and the triple to quintuple plates GregTech has, foils, rods, long rods, bolts, screws, rounds, rings, fine wires, springs, item casings, frames, blocks, gears, rotors and nuggets as GregTech or GT++ has them), with GregTech's machine recipes in the machine of the material's voltage, the fluid solidifier's casts, and GregTech's nugget recipes for every metal with a nugget. Small and tiny piles of the metals' dust come with the rods and nuggets.
    - The parts of ruridit, rhodium-plated palladium, Incoloy-903 and rhugnor (issue #228), which come from other GregTech New Horizons material systems: 58 new items (nuggets, blocks, plates up to superdense, foils, rods, long rods, bolts, screws, rings, fine wires, springs, frames, gears and rotors as bartworks, GoodGenerator or GT++ generates them for the material), with their machine recipes (bartworks' and GT++'s numbers: a fine wire recipe gives 8 fine wires per ingot, the bartworks bolts need no water, the bartworks blocks come from the extruder) and the fluid solidifier's casts. Small and tiny piles of rhodium-plated palladium dust come with its rod and nugget.
  Balancing:
    - The LV Science Pack recipe gives 4 packs instead of 2 (issue #350), like the MV Science Pack: a pack took 2.5 to 4.5 steel (the LV piston), now half of it. The LV Miner technology costs 20 units instead of 40.
  Changes:
    - Needs ME Network 0.5.4 (and its texture mod 0.2.1, which the mod portal installs with it): the ME items that this version gives GT New Horizons' recipes (monitors, void cells, Group Filter Card, level emitter, toggle buses, speed cards, Interface Terminal, IO Port, Quantum Bridge, Wireless Link) are ME Network 0.5.4's.
    - Every laser engraver recipe takes its lens, as in GT New Horizons (issue #325, after #316): the wafers (ILC, RAM, CPU, SoC, LPIC, ULPIC, MPIC, NPIC, QPIC, NAND, NOR), the crystal CPU and the engraved lapotron chip need GT New Horizons' lens of their colour in the engraver's lens slot. Red is the ruby lens, white the diamond lens, green the emerald lens, yellow the yellow garnet lens, cyan the apatite lens and blue the lapis lens (GT New Horizons takes green sapphire and sapphire, which this mod does not have). The NAND wafers take the Enderpearl Lens, the NOR wafers the Endereye Lens. New: the Apatite and Lapis Lens (lathe, from the exquisite gem), Enderpearl and Endereye Dust (macerator), Plate (compressor) and Lens (MV lathe), and GT's lathe recipe of the yellow garnet and the emerald lens from a plate (compressor plates from the dust), so these lenses are there when the LPIC and ULPIC wafers are. The simple SoC wafers take the amber lens (issue #332, below); the PPIC, FPIC and APIC wafers keep no lens, as GT New Horizons makes them in the chemical reactor. Saves of 0.5.3 and before: every laser engraver with such a recipe gets the recipe's lens in its lens slot once. In a game that already had the lens slot (a development version after #316), an engraver without its lens stops with "Missing lens" until it is put in.
    - The basic storage housing of the ME storage cells takes GT New Horizons' recipe (issue #294): a glass, a certus quartz plate, an aluminium plate and 2 stainless steel plates in the LV assembler, 5 s (upstream's 4 steel plates, 4 steel screws and a glass are gone). It comes with ME Network, its first use, instead of Overworld Data. The certus quartz plate is new: one certus quartz in the LV bending machine, 9.8 s. Recycling the ME blocks and cards now gives back their certus quartz as dust.
    - The microverse is gone (issue #287, the last part of the decision on #154): the Microverse Projectors (MV to MAX) and their controller, the missions and their data items, the microminers and their parts (heavy platings, engine frames and cores, mining lasers, the energetic, pulsating and vibrant thrusters), the recipes that unpacked the mission outputs, the Basic, Advanced and Elite Extended Crafting Tables with their components and catalysts, the Nether and Ender Air Ender Tanks and the ender tank, radon salt, solidified argon, luminessence, and microversium, crystaltine and signalum with their parts and melts. What they gave comes from the dimension mines and Void Miners of issues #283 to #286; zombie heads from hunting zombies (Ender IO), moon turf from a dig site on the Moon (Reach the Moon, HV, with the moon dust's macerator and centrifuge; the metal mixture's centrifuge takes the mixture now, not moon dust). The technologies Into the Microverse, Microverse Resources, Microversium, Tier Two to Tier Four Microminers, Nether Data, The End Data and Advanced and Elite Extended Crafting are gone: the technologies after them get their prerequisites, so no technology needs another science than before, and their other recipes go to the technology of their first consumer (conductive iron with MV Components, the ruby lens with Precision Laser Engraver, deuterium with Alloy Blast Smelting Older Materials, the diamond block with Applied Energistics Crystals, electrum plates with Advanced Integrated Circuits, pulsating iron plates and the LV field generator with Eyes Of Ender, vibrant alloy with Ender IO, the glowstone mine with Energetic Alloy). Basic Extended Crafting is now Black Steel. The T1 robots' basic guidance system and conductive iron thruster are MV assembler recipes (Construction and Logistic Robotics). Black plutonium (ore chain, ingot and parts) comes with the Void Miner II, whose frames, plates and screws take it; the Void Miner III is made in the ZPM assembly line (there is no UV one). Bornite has no source until Ross128 (issue #293): its chain is locked. The Microminer tab is gone. Saves: Basic Extended Crafting becomes Black Steel; the removed machines and items vanish from the map and inventories when the save is loaded, and a machine set to a removed recipe has no recipe after the update.
    - Glowstone dust comes from a manual glowstone mine (issue #278, technology Energetic Alloy since issue #287, like the Nether quartz mine: an iron pickaxe and 24 manual labour give 32 glowstone dust in 10 s) instead of the LV mixer recipe from gold dust and tricalcium phosphate, which GregTech New Horizons does not have; the redstone and cinnabar ore byproduct stays. Saves: a mixer set to the old recipe has no recipe after the update.
    - Removed the ultimate extended crafting component, catalyst and table (issue #249): the component needed four of itself, so none of them could be made, and the table had no recipes.
    - Macerating a ZPM machine in the GTNH material recycling (issue #190) now gives europium dust for its europium, as in GregTech; until now Gregtorio had no europium dust (issue #272).
    - Plascrete is gone (issue #260): GregTech uses it only for the Cleanroom and the PCB Factory, which Gregtorio does not have, so nothing used it (Polyethylene unlocked it). Saves: plascrete in chests is removed when the save is loaded, and an assembling machine set to the plascrete recipe has no recipe after the update.
    - Samarium dust comes from the monazite line (issue #262): the placeholder recipe (stone and oxygen in the MV chemical reactor) is gone, and LuV Components needs Monazite Rare Earth Processing. The sifting machines have a fluid input and output, as GregTech's sifter (for the sifter steps of the line). Saves: a chemical reactor with the old samarium recipe has no recipe after the update.
    - The nickel zinc ferrite dust, ingot and ring come with Microprocessors, where the inductor takes the ring (issue #251; GregTech New Horizons makes the ferrite ingot in the MV electric blast furnace and the inductor from its ring at LV and MV); they came with SMD Components. The ferrite's parts, casts and melt follow the ingot to Microprocessors, its gears stay with SMD Components. The inductor and the microprocessor assembly stay with Microprocessors; the SMD inductor stays with SMD Components, which needs Polyvinyl Chloride (PVC) now.
    - Every item and fluid comes with the technology where it is first used, or before it (issue #252, a new devcheck test; it found 376 items that a technology's recipes take while neither it nor its prerequisites make them). Where the item's maker can be made there, it moves up to its first user (the next lines); where the maker's own inputs come later, the user moves; where the maker is on another branch, its technology becomes a prerequisite.
    - Glass in the alloy smelter comes with Steam Forge Hammer (it smashes glass into glass dust), not with Glassmaking.
    - The LV Centrifuge comes with Ore Washing (the garnet decompositions; the ash, gypsum, sulfur and calcite centrifuging and the potash and banded iron dust recipes follow it), not with Ore Centrifuging.
    - Molten tin and molten red alloy (LV fluid extractor) come with Concrete, where their casts are, not with Electric Blast Furnace and Improved Electronic Parts.
    - The MV Emitter, the electrum ingot and rod, mining the beryllium vein and crushed beryllium come with Precision Laser Engraver (its MV Laser Engraver takes the MV emitter, which takes electrum and emerald); they came with Advanced MV Machines and Advanced Integrated Circuits. The beryllium and electrum parts follow.
    - The chromium ingot and rod come with HV Components (the HV sensor), the HV Emitter with HV Machines (the HV Laser Engraver); they came with Advanced HV Machines. The chromium parts follow.
    - The clean stainless steel casing comes with HV Energy Hatches (the HV Drilling Rig), not with Bauxite Slurry Process.
    - The silicon ingot and plate, poly-Si dust and silicon tetrachloride come with Overworld Data (the printed silicon of the AE2 processors); they came with Advanced Integrated Circuits and Monocrystalline Silicon Boules. The silicon parts follow.
    - Platinum wire comes with Platinum (the EV Electrolyzer), not with Nuclear Reactor.
    - Indium gallium phosphide comes with IV Energy Hatches (the HPIC wafer and the advanced SMD diode take it), not with Qubit CPUs, which needs IV Energy Hatches now; Advanced SMDs no longer needs Qubit CPUs (Qubit CPUs' quantum processors take advanced SMDs).
    - Molten naquadah comes with Naquadah Processing (its casts), not with ZPM Superconductors. The robust tungstensteel machine casing comes with LuV Science Pack (the LuV science pack takes it), not with Large Fluid Extractor.
    - Where the maker's own inputs come later (platinum, the energy hatch of a tier, the advanced SMDs, the EV machines), the user moves to the maker's technology: the long aluminium rod and the aluminium spring to Extruder (the MV extruder); the ender air tank, ender air collection, liquid ender air and its distillation to EV Machines (the EV compressor); the EV field generator to Extreme Entity Crushers (the nether star); the EV Circuit Assembler and EV Laser Engraver to Advanced EV Machines (the EV emitter takes a platinum rod); the EV Electrolyzer to Platinum (platinum wire); the quantum processor mainframe to Advanced SMDs; the naquadah-doped NOR memory wafer to Water Purification (grade 5 water); the SMD microprocessor supercomputer to Platinum (the SMD diode); ilmenite processing to EV Machines (the EV chemical bath); the IV Alloy Blast Smelter, Cracker, Implosion Compressor, Large Chemical Reactor, Short and Tall Distillation Tower, Turbocan Pro and Vacuum Freezer to IV Energy Hatches and the LuV ones (no Turbocan Pro) to LuV Energy Hatches (the energy hatch of their tier); the casts and melts of Hastelloy-C276 and Incoloy-MA956 to Alloy Blast Smelter (their only source).
    - New prerequisites where the maker is on another branch of the same or a lower science (no technology needs a higher science than before): Advanced EV Machines needs Platinum; Advanced Integrated Circuits needs Fluid Drilling Rigs and NAND Chips; Alloy Blast Smelter needs Nuclear Reactor; Aluminium needs Cutting Machine; Assembly Line needs Industrial Precision Lathe; Basic Extended Crafting needs Electric Blast Furnace, Galena and Rare Earth Processing; Battery needs Tier Two Microminers; Bio Processors needs Qubit CPUs; Cetane-Boosted Diesel needs Implosion Compressor; Concrete needs Automation 2; Crystal Processors needs Advanced SMDs; Distillation Towers needs Bauxite Slurry Process; Elevated rail needs Railway; EV Energy Hatches needs Platinum; EV Machines needs Nichrome Coils; EV Science Pack needs Radon; Extreme Entity Crushers needs EV Energy Hatches; Fusion Reactor Mk-I needs Advanced SMDs; Fusion Reactor Mk-II needs ZPM Assembly Line; Galena needs Concrete; Gas Turbine needs Semifluid Generator and Sulfuric Acid; Graphene needs EV Energy Hatches; High Octane Gasoline needs EV Energy Hatches; HV Energy Hatches needs Vacuum Freezers; HV Machines needs ME Network; Hyper-Intensity Laser Engraver needs Fluid Shaper; Industrial Centrifuge needs Industrial Extrusion Machine and Large Sifter; Industrial Wire Factory needs Large Sifter and Large Steam Turbine; Iridium needs EV Energy Hatches; IV Components needs Extreme Entity Crushers, Nuclear Reactor and Tungstensteel; IV Energy Hatches needs Large Steel Boiler and Vanadium Gallium; IV Machines needs Nanoprocessors and RTM Alloy Coils; IV Science Pack needs EV Machines; Kanthal Coils needs Multi Smelter; Large Fluid Extractor needs Fluid Shaper and LuV Science Pack; LuV Components needs Niobium Titanium; LuV Machines needs Alloy Blast Smelting Older Materials and Tungsten Carbide; LV Science Pack needs Logistics; Magnetic Flux Exhibitor needs LuV Science Pack; MAX Machines needs Hyper-Intensity Laser Engraver; Microprocessors needs Kanthal Coils; Microversium needs Basic Extended Crafting; MV Science Pack needs Circuit Assembler; Nanoprocessors needs EV Energy Hatches; Naquadah Fuels needs UV Materials; Neodymium needs HV Machines; Niobium And Tantalum Extraction needs Polytetrafluoroethylene (PTFE); Niobium Titanium needs Titanium; Nuclear Fuel Rods needs Uranium Processing; Ore Centrifuging needs Concrete; Ore Crushing needs Electrolyzer; Ore Washing needs Automation 2; Osmium needs IV Energy Hatches; Phosphorus Processing needs Sulfuric Acid; Plasma Turbine needs Industrial Mixing Machine; Polybenzimidazole (PBI) needs Alloy Blast Smelter; Qubit CPUs needs IV Energy Hatches; Radar needs Circuit Assembler; Rare Earth Processing needs Ore Washing; Rhodium Plated Palladium needs IV Machines; Rocket Fuel needs Implosion Compressor; RTM Alloy Coils needs Ruthenium and Tungsten; Ruthenium needs Epoxy Processing; Semifluid Generator needs Lathe; SMD Components needs Polyvinyl Chloride (PVC); Staballoy needs Titanium; Super Glue needs IV Energy Hatches; Tier Four Microminers needs HSS-G; Tungstate Processing needs EV Machines; Tungsten needs EV Energy Hatches; ZPM Assembly Line needs ME 256k Storage.
    - The ME Wireless Terminal Module is no longer unlocked (issue #215): it is armour equipment, and Gregtorio has no armour with an equipment grid and no power equipment for one. The Wireless ME Terminal item does the same job.
    - Recipes that a technology unlocked before its science could make them (issue #239, found by the check of #237): the logistic chests (requester, active and passive provider, storage, buffer chest; HV Assembler recipes) come with HV Machines instead of Logistic System; Advanced SMDs needs Graphene, Vanadium Gallium, LuV Components and IV Machines (its SMDs are IV and LuV parts, as in GregTech New Horizons); Osmium needs IV Machines (its osmium solution is made in the IV Tall Distillation Tower) and HSS-S needs Osmium; the Fluid Nuclear Reactor needs Fusion Reactor MK1 and Naquadah Processing (its iridium neutron reflector); the SMD diode, platinum smelting and the platinum parts and casts come with Platinum (the SMD variant of the microprocessor supercomputer waits for it); the reinforced mining laser and the titanium heavy plating of Tier Three Microminers take stainless steel plates instead of titanium plates (titanium is EV, and the Production Science Pack needs Tier Three Microminers).
    - The EV Alloy Blast Smelter can be built with its own technology (issue #237): the staballoy frame of its heat vent block comes with Alloy Blast Smelter too (it came only with Industrial Extrusion Machine, IV), so the molten superalloys of Alloy Blast Smelter, HSS-E, HSS-G, HSS-S, Tungsten Carbide and Niobium Titanium can be made at EV. Molten tantalum carbide, its ingot cast and the tantalum carbide parts come with Zyngen (they came with MAX Machines), so the Zyngen controller's large tantalum carbide gear can be made.
    - Logistic System needs NAND Chips and The End Data needs Applied Energistics Crystals (issue #216): the ME 4k storage component they unlock takes NAND chips and the 16k one an engineering processor, which those technologies did not have before them, so the component could be unlocked without a way to make it.
    - Raw ore smelts as in GregTech New Horizons (issue #223): into the ingot of its metal or into its gem, one per ore, never into a dust. Raw galena, molybdenite, realgar, stibnite and thorium smelt into lead, molybdenum, realgar, antimony and thorium ingots; raw apatite, lazurite, sodalite, monazite and tricalcium phosphate into one gem (was 3 to 8 dust), lapis, certus quartz, nether quartz, coal and cassiterite into one (was 2 to 6); raw platinum and sheldonite into 2 platinum metallic powder (new). Raw aluminium, barite, bastnasite, bauxite, bornite, chromite, cinnabar, cobaltite, cryolite, fuller's earth, graphite, grossular, ilmenite, lepidolite, pitchblende, pyrochlore, pyrolusite, rock salt, salt, scheelite, spessartine, sulfur, tantalite, tungstate, uraninite and vanadium magnetite no longer smelt (macerate them), and neither does vanadium magnetite dust (it gave iron). Raw redstone, gypsum and calcite keep their furnace recipes: Gregtorio needs their dust before the first macerator. Saves: a Multi Smelter with a removed recipe has no recipe after the update.
    - Upstream recipes GregTech New Horizons does not have are gone (issue #223): the MV autoclave recipes of ruby, emerald and diamond dust (implosion makes their gems), the electrolysis of enriched naquadah and naquadria sulphate into dust (the macerator grinds the ingots into dust instead, 4.9 s). The vacuum freezer cools hot naquadah, enriched naquadah and naquadria ingots without cryogenic helium, at IV, in 16 s and 14.7 s. Andradite and pyrite dust decompose in the MV electrolyzer. Saves: an autoclave or electrolyzer with a removed recipe, an EV vacuum freezer that cooled naquadah ingots and an LV electrolyzer that decomposed andradite or pyrite have no recipe after the update.
    - The macerator no longer turns raw gypsum, sulfur and calcite straight into their dust (issue #203): crushed ore -> impure dust (macerator) -> dust (centrifuge) is the shortest way now. Saves: a macerator that made gypsum, sulfur or calcite dust keeps its recipe and makes the crushed ore.
    - The ME recipes follow GregTech New Horizons' AE2 (issue #214): the ME Terminal (4 nether quartz rods, a certus quartz screw, the computer monitor, an MV circuit, a certus quartz), the ME Drive (an engineering processor instead of the MV emitter, still with the ME Chest), the ME Import and Export Bus (an aluminium plate, 2 certus quartz screws, the core, 2 nether quartz plates, an LV piston), the ME Storage Bus (a chest, 2 certus quartz screws, an ME Interface, 2 nether quartz plates, an LV piston), the blank pattern (2 glass, 3 glowstone dust, a certus quartz, 3 aluminium plates), the ME Molecular Assembler (the EV Assembler, 4 titanium plates, a formation and an annihilation core, 2 glass; 5 s), the 16k and 64k storage components (an engineering processor instead of the calculation processor; the 16k one on a phenolic board) and the 1k storage component (10 s).
    - The ME Chest is GregTech New Horizons' (issue #213): 4 stainless steel plates, 2 fluix cables, 2 MV circuits and a steel chest. It and the ME Drive come with the technology ME Network instead of Logistic System; ME Network needs Stainless Steel. The nether quartz plate comes with ME Network too (the buses need it).
    - Saves: the recipes change with the update; ME Chest and ME Drive are unlocked where ME Network is researched.
    - Factoriopedia lists only GT New Horizons' battery recipe (issue #317): the vanilla battery recipe (copper plate, iron plate and sulfuric acid), which no technology unlocked any more, is gone; batteries are battery hulls filled in the canning machine. 34 more vanilla and Space Age recipes of items Gregtorio makes its own way are gone too: those that no technology unlocks and whose machines Gregtorio does not have. They are the vanilla recipes of the small lamp (the torch) and of the chemical, space, metallurgic, agricultural, electromagnetic, cryogenic and promethium science packs (Gregtorio's HV to UIV packs); lithium, lithium plate, tungsten plate, molten iron, molten copper and carbon; the foundry's casting recipes (iron, copper, steel, gears, iron sticks, pipes, underground pipes, copper cable), molten iron and copper from lava, and concrete from molten iron; coal synthesis, acid neutralisation, steam condensation and ice melting; rocket fuel from ammonia or jelly; and biolubricant, biosulfur and burnt spoilage. The items stay. The vanilla oil recipes are left for issue #318.
    - The mold comes with Steel Processing instead of Glassmaking (issue #320): it is made from steel plates, and every recipe that needs it in the mold slot now comes with it or later. The alloy smelter's nugget and item casing recipes of bronze, copper, iron, tin and red alloy and their ingots from nuggets move from Steam Alloy Smelter, Steam Compressor and Steam Forge Hammer to Steel Processing, and so do the steam macerator's nugget and tiny pile recipes of bronze, copper, iron and tin. Glass from the alloy smelter and the forge hammer's glass dust come with Glassmaking (Steam Forge Hammer before). Until now these recipes came before any steel, so the mold they need could not be made yet. Saves: a save that has the steam technologies but not Steel Processing loses these recipes until Steel Processing is researched.
    - The vanilla oil recipes are gone (issue #318, after #317): basic and advanced oil processing, coal liquefaction and simple coal liquefaction, heavy and light oil cracking, the four solid fuel recipes and the barrel filling and emptying of heavy oil, light oil and petroleum gas. No technology unlocked them, and Gregtorio has neither the oil refinery nor the chemical plant; it distils oil in its distillation towers.
    - The other 164 vanilla and Space Age recipes that no technology unlocked are gone too, so Factoriopedia no longer lists recipes nobody can make (issue #323, the maintainer's decision): Space Age's planet and space platform recipes (Gleba's agriculture, Fulgora, Aquilo, Vulcanus, asteroid crushing, thruster fuel, platform parts, rocket parts), the military ones (ammunition, turrets, grenades and capsules, guns, walls, gates, land mines, the artillery wagon, the tank, heavy armor, five equipment pieces), the vanilla machines, power buildings, robots and modules (Gregtorio builds its GT machines instead), and the vanilla intermediates, uranium processing and barrel recipes. The items and buildings stay.
  Bugfixes:
    - Lenses as in GT New Horizons (issue #348): the Ruby Lens can no longer be cut from a plain Ruby (an old recipe of the original mod); like the other lenses it comes from a Ruby Plate (new: Ruby Dust in the compressor) in the MV lathe, with a small pile of Ruby Dust, or from an Exquisite Ruby. An exquisite gem gives 1 lens and 2 dusts, as in GT New Horizons; only the Exquisite Diamond keeps 3 lenses and 1 dust. A lathe of an older save that made Ruby Lenses from Rubies loses that recipe.
    - The T1 Construction Robot and the T1 Logistic Robot work in a roboport (issue #336): their items had no place_result, so no roboport took them and no robot network could be built with them.
    - The production tab and the crafting menu list the machines in tier order (issue #315): the rows from IV to MAX were sorted by the tier's name (IV, LuV, MAX, UEV, UHV, UIV, UMV, UV, UXV, ZPM), and their multiblocks came after all of them; now each tier's machines are followed by its multiblocks, as from MV to EV. The recipes of the IV to MAX machines sat in the EV row of the crafting menu and are now in their own tier's row, and the EV autoclave, EV compressor and EV tall distillation tower move from the HV rows to the EV rows.
    - The nether air and ender air intakes need an HV compressor (issue #314); the LV and MV compressors made them too. The ender air takes the HV compressor, not an EV one, so radon for the EV science pack's quantum eye stays at HV (Radon). Saves: an LV or MV compressor set to one of them loses the recipe.
    - The laser engraver keeps its lens, as in GT New Horizons (issue #316): every laser engraver has a lens slot (a module slot that only takes lenses), like the mold slot of the alloy smelter, and the 46 recipes that take a lens (the gem steps from chipped to exquisite, lanthanum hexaboride's steps, the dehydrator coil wire) need it there instead of taking it as an ingredient. Until now the lens went to the output after every craft, so the engraver stopped until it was put back, and an inserter took it out with the gems. Without the right lens, the engraver stops and shows "Missing lens" with the lens's name. Lenses can go into blueprints as module requests. Saves: every laser engraver with such a recipe gets the recipe's lens in its lens slot once; lenses in its input or output are gone.
    - The HV Steam Turbine is a machine of its own (issue #258): its item placed an MV Steam Turbine, and its definition replaced the MV turbine's numbers. It makes 2.56 MW from 60.2 steam/s (85 %), one HV amp like the HV gas turbine and combustion generator; the MV Steam Turbine has its own numbers again (1.72 MW from 38.2 steam/s, 90 %; it was 1.62 MW at 85 %). Saves: turbines placed from the HV item before are MV turbines and give an MV turbine item when mined; replace them with a new HV turbine to get its power.
    - Recipes no longer show "Unknown key: recipe-name..." (issue #230): 3,054 recipes whose name differs from their product's (the ore chain's washing, centrifuge and maceration steps, the casts, nugget and pile recipes, the multi smelter recipes and many more) are named after their main product unless they have a name of their own; the fluid voiding recipes are named "<fluid> (voiding)"; the 90 recycling recipes of the inserters, belts, poles, chests and other placeable items show the item's name. The rows of the item tabs (machine rows, fluid rows, recycling rows) have names.
  Graphics:
    - The technologies IV Machines to MAX Machines show the machine blocks of issue #148 (they still showed the earlier assembling machine icons), and the IV Industrial Mixer has GregTech New Horizons' new controller front (issue #267).
  Info:
    - Removed the two upstream files the game never loaded (issue #279): 51-nuclear-module.lua (GT++'s fluoride salt reactor loop, which the multiblock audit of #246 left out) and 60-omnium-module.lua (solidified gases, not in GregTech), with the icons and names only they used. Nothing in the game changes.
    - Saves of Gregtorio Continued 0.4.x and older (and of 0.5.0 to 0.5.2 with a me-network older than 0.5.0): load the save once with Gregtorio Continued 0.5.2 and me-network 0.5.0 and save it before updating. Since 0.5.1 me-network no longer converts saves from before me-network 0.5.0 and refuses to load them (the save file is not changed) (issue #209).
    - Saves of Gregtorio Continued 0.4.x and older with ME Molecular Assemblers: the load with me-network 0.5.0 makes each assembler one tile, its centre where the 3x3 one stood, so the Pattern Provider next to it is empty afterwards. Move the assembler next to its provider and encode its crafting pattern again in the ME Pattern Terminal; a crafting job of the save that waits for it then goes on (issue #219).
Version: 0.5.3
Date: 2026-10-07
  Features:
    - Recycling as in GregTech New Horizons (issue #190): machines, casings, hulls, motors and the other items made at the crafting table go back into their materials, never into their parts: the macerator gives the main material and three more as dusts, the arc furnace the metals as ingots (with oxygen; copper comes out as annealed copper), the fluid extractor the main material as its melt. The composition comes from the item's recipe down to its plates, rods, wires and ingots; circuits count nothing, a machine hull is its casing and two cables, and an item with several recipes gives back only what all of them need. Whole dusts and ingots only, the rest is lost. Platinum group metals come out as the platinum line's powders. 2337 recipes for 797 items, in their own rows next to their machines. No Recycler (its scrap has no use in Gregtorio).
    - The circuit recipes of a tier look like their GregTech New Horizons circuit (issue #164): Basic Electronic Circuit, Integrated Logic Circuit, Microprocessor, Good Electronic and Good Integrated Circuit, Integrated Processor, Advanced Integrated Circuit, Processor Assembly, Workstation, Mainframe, the nanoprocessor, quantum and crystal lines, with GregTech's textures as recipe icons. The circuit they make stays the one item of its tier, so every recipe that needs a circuit takes any of them, as in GTNH. The SoC, quantum and crystal recipes have their GTNH names.
    - The ME Pattern Terminal of me-network 0.5.0 has GregTech New Horizons' recipe (issue #159): an ME Terminal, 2 certus quartz screws, a blank pattern, 2 nether quartz plates and an engineering processor in the MV assembler, 10 s; with ME Autocrafting. Nether quartz plates are new (the bending machine bends a nether quartz into one).
    - Ore processing, the rest of phase 4 (issue #193): the LV Autoclave (GregTech's Basic Autoclave: 4 steel plates, 2 glass, the hull, 2 circuits, a pump; with Extractor), so the autoclave recipes start at LV. The laser engraver joins three gems of a grade into one of the next higher grade (from MV; HV for flawless, EV for exquisite) with a lens of the gem's colour, which stays in the machine's input: the ruby lens for ruby, the new emerald lens for emerald and monazite, the new diamond lens for diamond and nether quartz (the lathe makes both from an exquisite gem). The implosion compressor leaves two tiny piles of dark ashes per grade (nine make dark ashes at the crafting table, the electrolyzer turns them into carbon). Chipped and flawed gems grind into one and two small piles of their dust (four make a dust).
    - Ore processing as in GregTech New Horizons, phase 4 (issue #188): the Sifting Machine sifts purified ruby, emerald, diamond, nether quartz, certus quartz, apatite, tricalcium phosphate, lazurite, sodalite, lapis and monazite ore into GregTech's grades (exquisite, flawless, gem, flawed, chipped) and dust, in 40 s with GregTech's chances. 40 new grade items and five new gems (apatite, tricalcium phosphate, lazurite, sodalite, monazite), with GregTech's uses: the forge hammer splits a grade into two of the next lower one, the implosion compressor joins three into the next higher one (with an explosive), the macerator grinds them into dust, the lathe turns exquisite ruby and diamond into three lenses. The autoclave grows the gem of nether quartz, certus quartz, apatite, lazurite, sodalite, lapis and monazite from impure and pure dust (water or distilled water). The forge hammers, the steam one included, crush raw ore into crushed ore and crushed, purified and centrifuged ore into impure, pure and plain dust in 0.5 s, without byproducts.
    - Ore processing as in GregTech New Horizons, phase 3 (issue #187): the Electromagnetic Separator, LV to MAX (GregTech's recipe: a conveyor, 4 cables, the electric coils of the tier, the hull, an iron, steel or neodymium rod, a circuit; LV with Ore Washing), separates the pure dusts of vanadium magnetite (gold), tin, ilmenite, nickel, pentlandite, chromite, bornite (iron), bastnasite and monazite (neodymium) into their dust, a small pile of the metal's dust (40 %) and a nugget of it (20 %) in 20 s. Small piles of gold, iron and neodymium dust (four make a dust at the crafting table) and gold, iron and neodymium nuggets (nine make an ingot in the alloy smelter with the mold) are new.
    - Ore processing as in GregTech New Horizons, phase 2 (issue #186): the chemical bath washes crushed ore into purified ore in 40 s with a much better byproduct, for the ores GregTech tags: with 100 mercury gold, copper, nickel and sheldonite ore (gold, platinum or sheldonite dust, 70 %) and galena, lead, silver and tungstate ore (silver dust, 99 %); with 10 sodium persulfate iron, gold, copper, tin, tetrahedrite, sphalerite, nickel, pentlandite, cobaltite and sheldonite ore (nickel, copper, zinc, tetrahedrite or cobalt dust, 70 %). The mercury washing of the early ores comes with Primitive Electronic Circuit Assemblies (the first technology after both the Chemical Reactor and Ore Centrifuging, the source of mercury), the sodium persulfate washing with Microprocessors.
    - Ore processing as in GregTech New Horizons, phase 1 (issue #185, plan docs/ORE-CHAIN.md): every ore with a crushed form (65 of them) has GregTech's purified and centrifuged ores and impure and pure dusts. The ore washer turns crushed ore into purified ore (100 water in 25 s, or 20 distilled water in 15 s), the new Thermal Centrifuge (LV to MAX) purified or crushed ore into centrifuged ore (25 s), the macerator crushed ore into impure dust, purified ore into pure dust and centrifuged ore into dust (20 s), the centrifuge impure and pure dust into dust (in the time of the material's mass), and impure and pure dust smelt like the dust. Every step gives one of GregTech's byproducts of the ore (washer and impure dust the first, thermal centrifuge and pure dust the second, centrifuged ore the third). Eight new byproduct dusts (andradite, red and yellow garnet, lignite, magnetite, netherrack, pyrite, quartzite) with their electrolyzer or centrifuge recipes; lignite dust burns. The Thermal Centrifuge comes with Ore Crushing (and with Galena and Hydrochloric Acid).
    - Sifting Machine, LV to MAX, as in GregTech New Horizons (issue #175): it runs the sifter recipes (coal, diamond and the sifter steps of the platinum, palladium and rhodium lines), which only the HV Large Sifter ran before; the Large Sifter stays. GregTech's recipe: 2 cables, 2 item filters, 2 pistons, the machine hull, 2 circuits. LV with the technology Basic Air Centrifuging, MV and up with the machines of their tier.
    - Electric Furnace, LV to MAX, as in GregTech New Horizons (issue #174): it smelts everything the stone, iron and steel furnace smelt, on power. GregTech's recipe: 2 circuits, the heating wire of its tier (copper, cupronickel, kanthal, nichrome), the machine hull and 2 cables. LV with the technology Wiremill, MV and up with the machines of their tier.
    - Forming Press, LV to MAX, as in GregTech New Horizons (issue #173): it presses the printed silicon and the printed logic, calculation and engineering circuits of the ME processors (a plate or crystal and the inscriber press, which comes back; 10 s), which the LV circuit assembler made before. The LV Forming Press comes with the technologies of the printed circuits (GregTech's recipe: 4 cables, 2 pistons, 2 circuits, the machine hull); MV and up with the machines of their tier. Saves: a circuit assembler that made a printed circuit has no recipe after the update; build a Forming Press for it.
    - Arc Furnace, LV to MAX, as in GregTech New Horizons (issue #171): annealed copper (1 copper ingot and 6.3 oxygen, 3.15 s) is made in it instead of the MV electric blast furnace, unlocked as before by Integrated Circuits, which also brings the LV Arc Furnace (GregTech's recipe: 8 cables, graphite, 2 circuits, the machine hull, 3 plates of the tier); MV and up come with the machines of their tier. Saves: an electric blast furnace that made annealed copper has no recipe after the update; build an Arc Furnace for it.
    - Forge Hammer, LV to MAX, as in GregTech New Horizons (issue #170): the electric version of the Steam Forge Hammer, with its recipes (3 ingots -> 2 plates of iron, copper, bronze, red alloy, steel and tin) and three new ones of GregTech's hammer: gravel -> sand, glass -> glass dust, brick block -> 3 bricks (these also in the Steam Forge Hammer, technology Steam Forge Hammer). GregTech's recipe: 4 cables, a piston, 2 circuits, the machine hull and an anvil. LV with the technology Bending Machine, MV and up with the machines of their tier; it can be placed over a Steam Forge Hammer.
    - Fluid Extractor, LV to MAX, as in GregTech New Horizons (issue #152): it makes the fluid recipes the Extractor made: the melts of every ingot, molten tin, soldering alloy, wood tar and the other recipes with a fluid result. Same recipe and technology as the Extractor of its tier, same size and pipe ports. The Extractor and the Steam Extractor keep the item recipes (sticky resin, raw rubber pulp, monazite); the Large Fluid Extractor (IV) runs the fluid recipes. A Fluid Extractor can be placed over an Extractor.
  Changes:
    - Needs me-network 0.5.1 (a processing pattern of a recipe with a byproduct at a chance, as the ore crushing of this version has, no longer holds its autocrafting job; a save whose ME blocks are from before me-network 0.5.0 must be loaded once with me-network 0.5.0 first). Its Acceleration Card (a real card that speeds up the ME Molecular Assembler) replaces Gregtorio's own, which did nothing (issue #195): the same GregTech New Horizons recipe (advanced card, engineering and logic processor, fluix crystal), with ME Upgrade Cards. Saves: Gregtorio's Acceleration Cards become me-network's.
    - The diamond sifter sifts purified diamond ore instead of crushed diamond ore, as in GregTech, and comes with the Sifting Machine (Basic Air Centrifuging) instead of Fusion Reactor Mk-I (issue #188).
    - The Thermal Centrifuge has its names (they were missing since issue #185).
    - Ore processing is slower and has more steps (issue #185): the ore washer no longer turns crushed ore into dust in 1 s, and the centrifuge no longer takes crushed ore; the shortest way is crushed ore -> impure dust (macerator) -> dust (centrifuge) or -> ingot (furnace). Tin's third byproduct is bismuth, its only source. Platinum, palladium and firestone keep their own recipes. Saves: an ore washer or centrifuge that ran the old recipe runs the new one of the same ore (purified ore; impure dust).
    - One Extreme Industrial Greenhouse instead of a greenhouse per tier, as GregTech New Horizons has one greenhouse multiblock and no tiered ones (issue #165): the LV Greenhouse is the Extreme Industrial Greenhouse (same recipe, technology Greenhouse, size, pipes, trees and wheat); the MV to MAX greenhouses are gone. Saves: every greenhouse becomes the Extreme Industrial Greenhouse and keeps its recipe, at LV speed (a higher tier made more per second before: build more of them); greenhouse items become Extreme Industrial Greenhouses.
    - The technologies Concrete, Galena and Invar need the technology Extractor (it brings the LV Fluid Extractor that melts their metals; the Steam Extractor no longer melts).
    - Saves: every Extractor (LV to MAX) becomes the Fluid Extractor of its tier, so melting goes on. An Extractor that made sticky resin, raw rubber pulp or monazite has no recipe after the update: place an Extractor over it (it takes its place) and choose the recipe again. Extractor items in inventories and chests stay Extractors.
    - Machine names follow GregTech New Horizons (issue #156); the machines, their items, recipes and technologies are the same, only the names changed (old name -> new name): Ore Washer -> Ore Washing Plant, Rock Crusher -> Rock Breaker, Laser Engraver -> Precision Laser Engraver, Cracker -> Oil Cracking Unit, Primitive Blast Furnace -> Bricked Blast Furnace, Multismelter -> Multi Smelter, Drilling Rig -> Fluid Drilling Rig, High Pressure Steam Turbine -> Large HP Steam Turbine, Godforge -> Forge of the Gods, Magnetic Flux Exhibiter -> Magnetic Flux Exhibitor, Turbocan Pro -> TurboCan Pro, Hyper Intensity Laser Engraver -> Hyper-Intensity Laser Engraver, Industrial Mixer -> Industrial Mixing Machine, Large Extractor -> Large Fluid Extractor, Chemical Bath Plant -> Industrial Chemical Bath, Fusion Reactor MK1 to MK5 -> Fusion Reactor Mk-I to Mk-V. The tier stays in the name as before ("LV Ore Washing Plant", "Industrial Mixing Machine (IV)"); the controllers and technologies of these machines are renamed with them.
    - Air comes from the compressor, as in GregTech New Horizons (issue #153): the recipe Air Collection (1000 air in 10 s at LV speed, unlocked by Basic Air Centrifuging as before) runs in every electric compressor, which got two fluid outputs at the bottom (shown only with a fluid recipe). The Air Collector (GregTech CEu's machine, LV to MAX) is gone. Saves: every Air Collector becomes the compressor of its tier, with its recipe, so it goes on making air at the same rate through the same pipes; Air Collector items become compressors. The Nether Air and Ender Air Ender Tanks take an HV and an EV compressor instead of an air collector.
    - Raw Cassiterite is its own ore, as in GregTech New Horizons (issue #202): the macerator crushes it into 4 Crushed Cassiterite instead of crushed tin, with its own ore chain (purified and centrifuged ore, impure and pure dust, Cassiterite Dust; the byproduct is tin dust). Cassiterite dust and its impure and pure dust smelt into tin, the electrolyzer splits 3 cassiterite dust into a tin dust and 200 oxygen (with Ore Centrifuging). Saves: a macerator that crushed Raw Cassiterite keeps its recipe and makes crushed cassiterite.
    - Naquadah ore gives goodgenerator's naquadah earths, as in GregTech New Horizons (issue #205): every step of its ore processing that made a dust gives two naquadah oxide mixtures, its byproduct is two enriched naquadah oxide mixtures (instead of one enriched naquadah dust). Ether is made from 100 ethanol and 100 sulfuric acid (50 ether, 150 diluted sulfuric acid) in the MV chemical reactor. Saves: an LV chemical reactor that made ether has no recipe after the update.
  Bugfixes:
    - Raw Tin has a macerator recipe again (issue #202): 1 Raw Tin -> 2 crushed tin in 20 s, with Ore Crushing. Raw Cassiterite's recipe had replaced it, because both had the same name.
  Balancing:
    - More of GregTech New Horizons' ore processing (issue #205): Lignite Coal, Quartzite, Red Garnet and Yellow Garnet are gems with their grades (chipped to exquisite), small piles and, for the garnets, their lens; the raw ore macerator gives them as its byproduct. The furnaces smelt crushed, purified and centrifuged ore: into 10 nuggets where the ore is the metal (iron, copper, tin, gold, lead, silver, nickel, beryllium, thorium, ledox, realgar), into an ingot where it smelts into another metal (cassiterite, galena, molybdenite, pentlandite, sphalerite, stibnite, tetrahedrite; sheldonite into 2 platinum metallic powder), and every dust, impure and pure dust of them into an ingot. New nuggets of nine metals (9 make an ingot in the alloy smelter with the mold) and ingots of realgar, thorium, antimony and molybdenum. Crystallisable gems grow in the LV autoclave from their dust (20 water, 70 %, 100 s; 10 distilled water, 90 %, 75 s), ruby, emerald, the garnets and monazite are imploded from 4 dusts into 3 gems. Tricalcium phosphate gets laser engraver steps with the yellow garnet lens.
    - The naquadah line has GregTech New Horizons' numbers (issue #205): a hot naquadah ingot from 3 naquadahine (was 30 ingots), 112 gallium hydroxide from the emulsion, 2 enriched naquadah oxide mixtures from the naquadria sulphate distillation, the enriched naquadah sludge from 60 sodium hydroxide and 1000 solution (8 sludge, 250 P-507). New: gallium from gallium hydroxide and sodium, zinc from zinc sulfate and hydrogen, and with UV Materials the centrifuge of naquadah and enriched naquadah dust into the oxide mixtures and the naquadria oxide mixture branch (indium phosphate, low quality naquadria phosphate, naquadria-rich solution, indium and indium gallium phosphide).
    - Raw ore crushing as in GregTech New Horizons (issue #202): the forge hammers, the steam one included, crush every ore the macerator crushes (also cassiterite, platinum and palladium ore) into half the macerator's crushed ore in 0.5 s, and coal, ruby, emerald, diamond, lapis, lazurite, sodalite, apatite, certus quartz, nether quartz, monazite and tricalcium phosphate ore into their gems instead (their crushed ore comes only from the macerator). The macerator gives the ore's first GregTech byproduct with the crushed ore, at 5 % (10 % for apatite, coal and monazite, 20 % for cryolite, lapis, lazurite and sodalite), as a gem where GregTech gives one (emerald, apatite, tricalcium phosphate, lazurite, sodalite, monazite). GregTech's ore multipliers: monazite 8 (was 4), cryolite 4 (1), scheelite and tungstate 2 (1), bastnasite, lepidolite and naquadah 1 (2), grossular and spessartine 1 (3); the furnaces smelt their raw ore into as much dust.
    - The platinum group byproducts of the ore chain are the platinum line's powders, as in GregTech New Horizons (issue #199): nickel ore gives platinum metallic powder (two for a dust, also in the mercury washing), sheldonite ore palladium metallic powder and iridium metal residue, instead of plain platinum, palladium and iridium dust. Platinum and palladium dust come only from the platinum line again.
    - Research from LV to IV is shorter (issue #146): the technologies with red and green packs only need a sixth of their units instead of a quarter (15 to 35; a player found a sixth right), and the MV, HV, EV and IV technologies are divided by 10, 13, 19 and 16, so one costs about as long in the factory of its tier as an LV technology in the LV one (most of them 5 to 50 units instead of 50 to 1200). The vanilla technologies whose cost Gregtorio sets late (circuit network, automobilism, fluid wagon, research speed and others) are divided too; they were missed before.
  Graphics:
    - The basic machines from IV to MAX (assembling machine, macerator and the other 21 kinds) look like the ones of LV to EV (issue #148): the same upstream picture with its outline, bevelled casing frame, window and working animation, the casing in the tier's colour (from UHV up with the pattern of the tier's GregTech hull); the item icons are the LV to EV cubes in the tier's colour. A row of one machine from LV to MAX is one family now; the Fluid Extractors IV to MAX are drawn the same way from the LV Fluid Extractor (molten tubes, the drop of melt on the icon).
    - The fire of the stone furnace, the iron furnace and the Small Coal Boiler burns slower and smoother (issue #147): 48 pictures in which the flames rise and flicker in small steps, one loop in 2 seconds, instead of 4 unrelated pictures three times a second. The iron furnace's fire no longer runs twice as fast as the stone furnace's.
  Info:
    - The mod description names the Discord server of Gregtorio Continued and ME Network: https://discord.gg/bfkwAanSD8
Version: 0.5.2
Date: 2026-10-06
  Changes:
    - Material Parts tab: the materials of a row are ordered by the technology that unlocks their ingot (its highest science pack: steam to MAX) and no longer by the tier of the solidifier that can cast them: europium comes with the LuV materials, not between copper and gold, steel and the other steam age metals come first (issue #145). 50 materials move later, 8 earlier, 81 stay.
    - One family of ME cards (issue #121): Gregtorio's own Advanced Card is gone, the ME Network's Advanced Card has its GregTech New Horizons recipe (2 platinum, 3 titanium, 1 red alloy, 1 calculation processor) and is unlocked by ME Upgrade Cards with the cards made from it (Fuzzy, Inverter, Equal Distribution), no longer by ME 256k Storage. The Acceleration Card is made from it and unlocked there too; it stays Gregtorio's item until it becomes a real ME Network card with a function of its own. Saves: Advanced Cards become ME Network's Advanced Cards.
    - The firearm magazine, light armor, rail ramp, rail support and Space Age's wood processing (the recipes only the character could make) are made in the assembling machines and the ME Molecular Assembler too, as 769 other recipes are (issue #126). The equipment and the other armors stay as they were: their technologies cannot be researched.
    - Material parts (ingots, plates, blocks, rods, gears, rotors, wires and the rest: 633 items of 139 materials) are in one item group, "Material Parts" (after the Microminer tab), with one row per form (ingots, hot ingots, nuggets, plates, ... cables, in GregTech's order) and the materials by tier inside the row, in the item lists, the signal and filter choosers and Factoriopedia (issue #118). Before, most materials were sorted by form and the later ones (neutronium and the fork materials) in a row of their own. The machine tabs of the crafting menu are unchanged.
    - The crafting menu shows the machine recipes of the Manual Inserter, the iron chest, the wooden chest, the iron rod and the pipe next to their crafting table recipes (they were hidden: a player saw only the crafting table recipe); an LV assembling machine offers the Manual Inserter, the chests and the iron rod's lathe and the MV extruder the pipe as soon as their technology is researched (issue #126).
    - The anvil, the firebrick block and paper have GregTech New Horizons' machine recipes besides their crafting table recipes: the anvil in the LV fluid solidifier (446.4 molten iron, technology Concrete) and the MV alloy smelter (31 iron ingots and the mold, technology MV Machines), the firebrick block in the LV assembling machine (24 firebricks, 8 gypsum, 460.8 liquid concrete -> 4, technology Concrete), paper in the LV chemical bath (1 wood pulp, 10 water; technology Chemical Reactor).
    - Microminer tab (issue #120): it starts with a row of the Microverse Projectors (MV to MAX) and their controller, so a search for "micro" finds the machine that runs the missions. Then one row per tier: the microminer, the data it needs, the mission and the ender tank of that tier's projector. Moved: the tier four mission (was alone in a tab of the processing machine recipes), the lunar navigation data (tier four, was in tier one), the nether and end data (tier two and three), the Ender Air Ender Tank (tier three, was in tier two) and the steel plated microminer (tier one, was in the processing machine recipes). The unused rows of the tiers five to twelve are gone.
    - The microminers, the data and the mission items say in their description where they run (a Microverse Projector of which tier, or an assembling machine).
    - The twelve base game and Space Age fluids that nothing in Gregtorio makes or uses (heavy and light oil, petroleum gas, ammoniacal solution, fluoroketone cold and hot, holmium solution, electrolyte, lithium brine, thruster fuel and oxidizer, fusion plasma) are hidden with their void recipes: gone from the fluid choosers and the Fluids tab (issue #119).
  Bugfixes:
    - The Lapotronic Supercapacitor keeps its charge when another tier replaces it (fast replace, upgrade planner): up to the capacity of the new one, so an upgrade no longer empties it and a downgrade loses only what does not fit (issue #124).
    - Molten metals: one melted ingot gives 14.4 (it showed 14.3), and nine melted ingots fill one block cast (issue #117). The game keeps fluid amounts in steps of 1/16777216 and cut every amount of a recipe off at the step below, so a tenth melt was needed for a block, a fifth for a large gear, and a rest stayed in the tank. Every fluid amount that is off that grid is now set on it: a recipe takes its amount rounded up and gives it rounded up and a little more (below one millionth), so n melts always cover the casts they are worth. Fluid already in tanks is unchanged.
  Balancing:
    - The technologies with red and green science packs only (80 to 200 units, 56 of them) need a quarter of the units, rounded to 5: 20 to 50 (issue #127). A green pack costs 3 steel, 4.5 iron, 19 copper and 8 tin ingots, so 80 units were 240 steel, 5 hours in one primitive blast furnace. Technologies with other packs are unchanged.
  Graphics:
    - The basic machines from IV to MAX (assembling machine, macerator and the other 21 kinds) look like the machines of ULV to EV: the sprite is a block with depth on the right and at the bottom instead of a flat square, and the item icon is a cube, in the tier's colours (issue #138). The multiblocks are unchanged.
    - The stone furnace and the iron furnace show a fire in their lower opening while they smelt (and glow at night); the small coal boiler is drawn without fire and shows its fire only while it burns, it was always burning (issue #137).
    - Molten iron, molten copper and steam have Gregtorio's fluid icons (GregTech's molten texture in the material's colour, GregTech's steam) instead of Space Age's and the base game's, and the two melts are in the molten row of the Fluids tab (issue #119). They are still the same fluids.
Version: 0.5.1
Date: 2026-10-03
  Features:
    - Startup setting "Cheap research: one science pack per technology" (default off): every technology costs one research unit with one science pack of each kind it needs, instead of hundreds or thousands; the infinite technologies cost one unit per level. Each tier's science pack still has to be made once. It can be turned on or off for a running game, researched technologies stay.
    - 319 recipes that no technology unlocked are unlocked now, each by a technology of its tier (issue #91): the blocks, 16x wires and cables, long rods, dense plates and large gears of many metals, the ore lines of bastnasite, monazite, molybdenite, platinum, palladium, sheldonite, chromite and more (macerator, ore washer, centrifuge, furnace and multi smelter), the GT++ alloys Hastelloy C-276, W and X, Incoloy 020 and MA956, Inconel 625, 690 and 792, Stellite, Talonite, Ultimet and Zeron-100 with their parts, the naquadah, europium and americium wafer variants, the quantum processors, cheaper circuits from the system on chip, the HV sensor and field generator, and more. Saves get them when they load (the researched technologies are reset).
    - Component Assembly Line (UV multiblock, technology UV Multiblocks): makes 64 LV to EV motors, pistons, pumps, conveyors, robot arms, sensors, emitters or field generators at once from long rods, 16x wires and cables and circuit wraps.
    - Nether Air Ender Tank and Ender Air Ender Tank are machines now (technology End Steel): they collect nether and ender air, which the vacuum freezer liquefies and the distillation tower splits into carbon monoxide, sulfur oxides, neon, helium-3, deuterium, tritium, krypton, xenon and more.
    - Signalum ingots in the alloy smelter (3 copper, 1 silver, 10 redstone -> 4), naquadah doped boules in the EV blast furnace, charcoal byproducts in the pyrolyse oven (distilled into wood tar, wood vinegar, wood gas and dimethylbenzene).
    - Technology Super Glue (IV): ethyl cyanoacrylate from formaldehyde, hydrogen cyanide, sodium cyanide, chloroacetic and cyanoacetic acid and ethyl cyanoacetate, for the graphene recipes with europium and americium wafers.
    - Technology Tier Four Microminers (IV): the lunar mission (lunar navigation data, the tungsten carbide plated microminer with its signalum engine and vibrant thrusters), compressed moon turf and moon dust.
    - Microminer missions of the end for the ores of GregTech's space veins: neutronium and adamantium, black plutonium and borax (technology Bedrockium), infinity catalyst and cosmic neutronium (technology Quantium); chromite with ilmenite on the tier two microminer (technology Titanium).
    - Fluid solidifier: every material with a melt casts every form it has (ingot, plate, block, nugget, gear, large gear, rotor, rod, long rod, bolt, ring, screw, round), with the mold, at GregTech's amounts per form (an ingot's worth per plate, half for a rod, an eighth for a bolt or screw ...) and on the solidifier tier of the material (issue #91). 322 new casts.
    - Fluid extractor: every ingot with a melt can be melted (one ingot -> 14.4); 113 new recipes, among them the fusion inputs (copper, silver, aluminium, titanium, chromium ...) on their own tier instead of the IV extractor from LuV on.
    - 45 new melts for the metals that had an ingot but no melt: steel, bronze, brass, gold, lead, nickel, zinc, invar, electrum, platinum, iridium, osmium, palladium, the EnderIO alloys, the superconductor bases and more, each with its casts and melt recipe.
    - Neon, krypton and xenon (from the nether and ender air) are blast furnace gases, as in GregTech: every blast furnace recipe with argon, helium or radon has a variant with each of them, faster and with less gas the heavier the gas (xenon: half the time of argon, less than a third of the gas).
    - Nitric acid from nitrogen dioxide, oxygen and water (LV chemical reactor).
    - Gasoline: raw gasoline from naphtha, refinery gas, methanol and acetone, gasoline from raw gasoline and toluene (HV large chemical reactor, technology Cetane-Boosted Diesel), and the gasoline cell for the combustion generator (230.4 MJ, diesel 192 MJ).
    - Large Steam Turbine (EV, new technology Large Steam Turbine; issue #97): burns steam at GregTech's 2 L per EU with its large magnalium rotor (125 %): up to 11.25 MW from 180 steam/s. A Turbine Output Hatch next to it gets distilled water back (one per 16 steam, GT's 1 L per 160 L).
    - High Pressure Steam Turbine (IV, new technology High Pressure Steam Turbine): burns superheated steam (a new fluid, twice the fuel value of steam) with GT's large titanium rotor (135 %): up to 28.35 MW from 210 superheated steam/s; the steam comes back 1:1 through a Turbine Output Hatch, for a Large Steam Turbine. Each turbine burns only its own steam: the other one stops it ("Wrong fuel").
    - Fluid Nuclear Reactor (IV, new technology Fluid Nuclear Reactor): burns uranium and thorium fuel rods (fuel slot, depleted rods come out) at the 10.5 MW of the Basic Nuclear Reactor and heats coolant into hot coolant (5.25/s) instead of making power. Coolant from 1 lapis dust and 100 distilled water in the LV mixer.
    - Large Heat Exchanger (IV, same technology; was on Nuclear Power without an entity): hot coolant and distilled water into coolant and steam (1 hot coolant -> 40 steam) or superheated steam (-> 20), by recipe, without power, up to 160 hot coolant/s. One reactor's hot coolant runs half a High Pressure Steam Turbine and a Large Steam Turbine at 58 %: about 20.7 MW from the rods that make 10.5 MW in the basic reactor.
    - Lapotronic Supercapacitor (technology Lapotronic Energy Orbs; issue #97): a 5x5 battery of 27 IV capacitor blocks that holds 1012.5 GJ and charges and discharges at 20.48 MW (two IV amps), losing 1 % of its capacity per day as in GregTech. Upgrades: LuV (new LuV capacitor blocks from the orb cluster and osmiridium, 5062.5 GJ, 40.96 MW) and ZPM (new ZPM capacitor blocks from the energy module and naquadah alloy, 25 312.5 GJ, 81.92 MW), each with its own technology; the replaced blocks and hatches come back.
    - High octane gasoline as GregTech has it (issue #98, technology High Octane Gasoline, EV): light fuel hydrocracked with hydrogen (HV cracker) and distilled into octane, naphtha, propane, ethane and methane; nitrous oxide from nitrogen and oxygen; anti-knock agent from ethanol and butene; high octane gasoline from gasoline, octane, nitrous oxide, toluene and anti-knock agent in the EV large chemical reactor, and the high octane gasoline cell for the combustion generator (1000 MJ, gasoline 230.4 MJ).
    - Black plutonium and cosmic neutronium dust (microminer missions) go into the ZPM blast furnace and the vacuum freezer as in GregTech, with every blast furnace gas (nitrogen, helium, argon, radon, neon, krypton, xenon; black plutonium also without gas): black plutonium ingots with their melt and casts (technology Bedrockium), cosmic neutronium ingots without the fusion reactor (technology Quantium).
    - Plastic printed circuit boards also with sodium persulfate instead of iron(III) chloride; sodium persulfate from sodium bisulfate in the electrolyzer, sodium bisulfate from salt or sodium hydroxide and sulfuric acid (technology Microprocessors).
    - PPIC wafers also from an NPIC wafer, indium gallium phosphide and molten sunnarium in the ZPM large chemical reactor, as in GregTech.
    - GregTech New Horizons' platinum line (issue #96) replaces the GregTech CEu line for platinum and palladium: platinum group sludge from pentlandite and chalcopyrite with sulfuric acid, the sludge centrifuge (metallic platinum and palladium powder, iridium metal residue, rarest metal mixture, silicon dioxide, gold), platinum concentrate from metallic powder or straight from pentlandite, bornite, tetrahedrite, sheldonite and chalcopyrite with aqua regia, platinum salt, refined platinum salt and reprecipitated platinum (platinum dust with calcium), palladium enriched ammonia, palladium salt and reprecipitated palladium (palladium dust with formic acid). The rhodium, ruthenium, osmium and iridium branches are GTNH's too: potassium disulfate and its melt, rhodium sulfate, rhodium salt solution, rhodium filter cake and reprecipitated rhodium; sodium ruthenate, ruthenium tetroxide solution, distilled into ruthenium tetroxide; osmium solution distilled from the acidic osmium solution; iridium dioxide, acidic iridium solution and iridium chloride, with the sludge dust residues for the centrifuge. Same six technologies, first tier still EV.
  Changes:
    - The energy module (ZPM assembly line) is unlocked by ZPM Lapotronic Supercapacitor as well, not only by Fusion Coil II.
    - The Turbine Output Hatch is an EV recipe (steel turbine casing, titanium plates, pipes) and comes with the Large Steam Turbine as well as with the Large Plasma Turbine.
    - Gregtorio's fluids are in the Fluids tab of the signal and fluid choosers instead of "Unsorted", in rows by kind (gases, acids, fuels, plasmas, molten metals and more); the vanilla fluids Gregtorio redefines are back in the vanilla row, and the iron gear is no longer in "Unsorted".
    - The upgrade cards and the ME Cell Workbench of ME Network 0.3.0 have GregTech New Horizons' recipes (issue #95): Basic Card from gold, aluminium, red alloy and a calculation processor; Capacity Card (basic card, two 1k storage components, charged certus quartz), Overflow Destruction Card (basic card, two calculation processors, a storage housing), Fuzzy Card (advanced card, logic, engineering and calculation processor), Inverter Card (advanced card, two decider combinators, calculation processor), Equal Distribution Card (advanced card, logic and engineering processor, turbo splitter), Cell Workbench (computer monitor, crafting table, titanium plates, stainless steel screws, calculation processor). Technology ME Upgrade Cards is IV now (after ME 256k Storage, Circuit Network and Turbo Transport Belt). Gregtorio's Advanced Card is the only Advanced Card: the cards are made from it, ME Network's own Advanced Card is hidden.
    - The crafting blocks of ME Network 0.3.0 (crafting CPUs built as multiblocks) have GregTech New Horizons' recipes (issue #111): ME Crafting Unit from 4 titanium plates, a logic, a calculation and an engineering processor and 2 LV circuits (HV assembler); ME 1k to 64k Crafting Storage from a crafting unit and the storage component of their size (HV assembler), ME 256k Crafting Storage likewise in the EV assembler; ME Crafting Co-Processing Unit from a crafting unit and 2 engineering processors (HV assembler); ME Crafting Monitor from a crafting unit and a computer monitor (MV assembler). ME Autocrafting (EV) unlocks the crafting unit, the 1k and 4k crafting storage and the monitor, ME Co-Processing (IV) the 16k and 64k crafting storage and the co-processing unit, ME Quantum Crafting (LuV) the 256k crafting storage. The smallest crafting CPU is one 1k crafting storage (a crafting unit and a 1k storage component) instead of the old ME Crafting CPU's EV hull, ME controller and two 64k storage components. The ME Crafting CPU, ME Co-Processing CPU and ME Quantum Crafting CPU have no recipe any more; placed ones keep working.
    - Needs ME Network 0.3.0 (the game updates it with Gregtorio Continued). Since ME Network 0.2.0 the ME Interface and the ME Import, Export and Storage Bus handle items and fluids, the ME Fluid Interface and the ME Fluid Import, Export and Storage Bus are gone (placed ones become the unified blocks with their settings and fluid). ME Fluid Storage unlocks the fluid storage cells only.
    - The EV and higher large chemical reactors have a fifth fluid input, in the middle of the north side.
    - Deuterium is centrifuged from hydrogen as in GregTech (16 hydrogen -> 4 deuterium) instead of from water; exhausted water is gone (in saves it becomes water). Butyraldehyde and Imaginary Time are gone (nothing made or used them), and so is the PECA plastic circuit board recipe (GregTech has no polyethylcyanoacrylate; its plastic boards end at polybenzimidazole).
    - No recipe gives platinum or palladium dust directly any more (issue #96): crushed platinum and palladium ore, the nickel byproduct, end stone dust and sheldonite electrolysis give twice as much metallic platinum or palladium powder instead, which goes through the line (the quantum force transformer recipes stay). Raw sheldonite no longer smelts into its dust.
    - Aqua regia, ammonium chloride (a fluid now) and formic acid at GregTech's ratios. The rhodium, ruthenium, iridium and osmium branches run on the new platinum residue.
    - Saves (issue #96): ammonium hexachloroplatinate, crude platinum residue, raw platinum powder, crude palladium residue, raw palladium powder and platinum group residue become platinum salt, metallic platinum powder, reprecipitated platinum, palladium salt, reprecipitated palladium and platinum residue; the leachate and chloroplatinic acid become platinum concentrate, palladium rich ammonia palladium enriched ammonia. Potassium pyrosulfate, iridium dioxide residue, ammonia hexachloroiridiate and the acidic iridium dioxide solution become potassium disulfate, iridium dioxide, iridium chloride and acidic iridium solution. Ammonium chloride items, platinum sludge residue, potassium sulfate, rhodium sulfate items, soda ash, sodium peroxide, osmium tetroxide and hydrogen peroxide are lost, machines with a removed recipe lose it.
    - Iridium group sludge, rarest metal mixture and crude rhodium residue are called by their GregTech names: leach residue, rarest metal residue, crude rhodium metal. Sulfur trioxide makes sulfuric acid with water (GregTech).
  Balancing:
    - Plastic printed circuit boards take 40 s (GregTech) instead of 30 s.
  Graphics:
    - The Large Steam Turbine and the High Pressure Steam Turbine have GregTech's large turbine faces (steel, titanium) with EV and IV dynamo hatches; the Large Heat Exchanger GregTech's titanium casings and controller, the Fluid Nuclear Reactor GregTech's radiation proof casing, the Lapotronic Supercapacitors the casing and capacitor blocks of GregTech's supercapacitor with the energy and dynamo hatches of their tier.
    - The Component Assembly Line has its own look (GT's iridium casing, GoodGenerator's component assembly line casing and controller), the Nether Air and Ender Air Ender Tanks look like ender tanks instead of air collectors (GT's animated ender fluid link in an HV or EV hull, red for nether air), the gasoline cell is GT's orange fluid cell, and 13 melts are brighter or take GT's colour (enriched naquadah glows green as in GT; bedrockium, the ZPM superconductor base, dark steel and others are no longer near-black).
    - Icons from GregTech's textures for the black plutonium and cosmic neutronium hot ingots, the black plutonium ingot and melt, sodium bisulfate and the high octane gasoline cell (GT's orange fluid cell).
    - Icons from GregTech's textures (bartworks' colours) for platinum salt, refined platinum salt, reprecipitated platinum, platinum residue, palladium salt, reprecipitated palladium and the dusts of the rhodium, ruthenium, osmium and iridium branches.
Version: 0.5.0
Date: 2026-10-02
  Features:
    - Encoded patterns for ME autocrafting, as in Applied Energistics 2 (issue #80): a cheap ME Blank Pattern (technology ME Autocrafting) is encoded in the new Patterns tab of the ME Terminal into an ME Encoded Pattern, an item whose tooltip lists the pattern's inputs and outputs. A crafting pattern is a researched recipe (chosen with the recipe chooser); a processing pattern has free inputs and outputs (up to 9 and 6, items and fluids with amounts, or filled from a recipe). Encoding takes a blank from your hand, your inventory or the network and gives the pattern into your hand or inventory; "Clear pattern in hand" turns it back into a blank, "Load pattern in hand" copies it into the editor.
    - The ME Pattern Provider holds 9 encoded patterns (click a slot with a pattern in hand, or click the provider with it). A crafting pattern sets its recipe on an assembling machine next to the provider for each job, so one machine serves many patterns, one job at a time; what is left in a machine when its recipe changes goes into the network. A processing pattern pushes its inputs into a furnace, a machine with its own recipe or a chest next to the provider; its outputs are taken from the machine, or are taken by the waiting job when they come back into the network through an import bus, an interface or the terminal (for production lines).
    - The provider window shows each pattern's status (usable by how many machines, or why not: wrong machine, not researched, a furnace with a crafting pattern, fluid boxes) and the machines next to it. A provider priority decides which pattern is used when several make the same item.
    - Mined providers keep their patterns, destroyed ones drop them. Blueprints carry the patterns as data: a provider built from a blueprint encodes them from blank patterns of its network, so no pattern is created from nothing. Settings paste copies the priority.
  Changes:
    - The ME network (cables, drives and cells, terminal, interfaces, buses, storage buses, autocrafting, fluids) is now its own mod, ME Network (me-network), which Gregtorio Continued depends on; the game downloads it with Gregtorio Continued. In a Gregtorio game nothing changes: the same blocks, recipes and technologies. ME Network also works without Gregtorio, with vanilla recipes.
    - Saves: when a save is loaded, its ME network (cells with their items and fluids, patterns, running jobs, level maintainers, the settings of drives, interfaces and buses) is handed over to ME Network once; nothing is lost. Open ME windows are closed once.
    - Pattern providers no longer read the recipe of the machines next to them, and the furnace recipe choice is gone. Saves: every provider gets encoded patterns for what it provided (a crafting pattern per assembling machine recipe, a processing pattern per furnace recipe or choice), so running setups, level maintainers and saved jobs keep working. Old blueprints with a furnace recipe choice give a processing pattern of that recipe.
Version: 0.4.1
Date: 2026-10-01
  Bugfixes:
    - ME windows (drive, terminal, interface, buses, storage bus, controller, pattern provider, CPU, level maintainer, circuit and fluid interface) closed about a second after opening, and the ME Drive window showed no cell slots: they looked up their block in a way the game does not support for these entities.
Version: 0.4.0
Date: 2026-10-01
  Features:
    - Dimensionally Transcendent Plasma Forge (UMV, 11x11, 1.31 GW): makes neutronium, cosmic neutronium, infinity, transcendent metal, spacetime and universium from the inputs of their fusion recipes with two thirds of the input per ingot and in a third of the reactor time, burning an excited dimensionally transcendent catalyst. The fusion reactors keep their recipes. Technology Dimensionally Transcendent Plasma Forge (UMV science).
    - Excited dimensionally transcendent catalysts, made in the forge: crude (helium, iron, calcium and niobium plasma) and resplendent (UXV technology Resplendent Plasma Forge Catalyst: the crude catalyst with boron, sulfur, nitrogen, zinc and titanium plasma), with which the forge makes twice the batch in the same time for less catalyst per ingot.
    - Quantum Force Transformer (UMV, 9x9, 1.31 GW): the platinum line (platinum and palladium metallic powder, iridium metal residue, rarest metal mixture, crude rhodium residue, iridium group sludge) and the naquadah line (naquadah and enriched naquadah oxide mixture) in one step, one recipe per main output, with nitrogen plasma. Technology Quantum Force Transformer (UMV science).
    - Godforge (UXV, 13x13, 2.62 GW), after the stargate with MAX science: raw star matter from hydrogen and helium (the fuel every other godforge recipe burns), lead, thorium and naquadria plasma, universium from half the spacetime and flerovium (technology Godforge: Molten Module), and tachyon rich temporal and spatially enlarged fluid from spacetime and magmatter from the melt of neutronium, tritanium, cosmic neutronium, draconium, infinity, rhugnor or flerovium (technology Godforge: Exotic Module).
    - Stellar Plasma Forge Catalyst (MAX science): the stellar catalyst, with which the plasma forge makes four times the crude batch in the same time.
    - The MAX tier (MAX science): magmatter parts and cable, the Planck line and the MAX circuit, the MAX components, casing and hull, the maximum voltage coil, MAX energy and dynamo hatch, the 23 MAX machines and 13 MAX multiblock upgrades, and the MAX Large Plasma Turbine (20.97 GW). A second MAX science pack recipe makes 100 packs from MAX parts and magmatter; the stargate recipe stays.
    - Godforge Upgrades: an infinite technology (MAX science) that gives the godforge's star matter, universium and magmatter recipes 5 % productivity per level, next to the further levels of Victory the long-term goal after winning.
    - ME network rework, part 1 (issue #68): the ME network now works like Applied Energistics 2 instead of being a logistic network. ME cables (placed with the fluix cable item) connect the ME blocks on all four sides, ME blocks that touch each other connect without a cable, and a network runs with exactly one powered ME Controller (two in one network are a conflict and stop it). The controller uses 120 kW plus 4 kW for every drive, interface, bus, provider and fluid block.
    - ME Underground Cable (technology ME Network): carries the ME network under up to 10 tiles to another underground cable facing it, like an underground pipe; above ground an end connects only on the side opposite its arrow; it is an underground pipe of its own kind, so hovering an end or holding one shows the pairing and the reach exactly like underground pipes (it never connects to pipes). ME cables and underground cables can be walked over.
    - ME Drive: placed empty, takes up to 10 storage cells (open it, click a slot with a cell in hand; clicking the drive with a cell in hand uses the first free slot). A light per cell shows its fill state. Mined drives keep their cells, destroyed drives drop them.
    - Storage cells keep their items: a cell taken out of a drive carries its contents (listed in its tooltip) into any other drive. Capacity as in AE2: 1k to 256k bytes, 63 item types per cell, 8 items per byte plus some bytes per type. Every quality is stored; items that spoil, items with an inventory or grid, blueprints and damaged items are not.
    - ME Terminal: status line (bytes and types used, drives, cells, controller power), search and sort, left click takes a stack into the hand (with something in hand: stores it), right click one item, shift click a stack into the inventory, and a row with your inventory to store items from it.
    - ME Interface: up to 9 config rows (item and amount, set in its window): the network keeps that amount of each item in the interface (fills up, takes back the surplus), everything else put in is imported. Works with inserters and belts like a chest; "Open inventory" shows the container. The config is kept in blueprints and copied with the entity settings.
    - ME Import Bus and ME Export Bus (technology ME Network): rotatable blocks that move items between the network and the machine or chest they face, up to 5 item filters each.
    - ME network rework, part 2 (issue #68): fluid storage cells go into the ME Drive like item cells (a drive can hold both) and keep their fluid when taken out. Capacity like the item cells: 1k to 256k bytes, up to 18 fluids per cell, 8 units per byte (a 1k fluid cell holds 8128 units of one fluid).
    - The ME Terminal shows the fluids in its grid after the items (with search and sort) and the bytes and types of the fluid cells in its status line.
    - ME Fluid Import Bus and ME Fluid Export Bus (technology ME Fluid Storage): rotatable blocks that empty a machine's output or a tank into the network, or fill a machine or tank with their filtered fluids, 1000 units about every quarter second.
    - ME network rework, part 3 (issue #68): every ME block has its own window in one style (title bar, close and drag), opened by clicking the block: ME Drive, storage cell, ME Controller (network status), Pattern Provider (its machines and the furnace recipe), Crafting CPU (its jobs with progress and cancel), Level Maintainer (with the circuit condition), Circuit Interface (filters, output on/off), Fluid Interface, ME Interface and the buses. They replace the panels next to the lamp, combinator and tank windows and the game's window of those blocks. Amounts show as 1.2k, 12k, 1.5M, 2.5G everywhere.
    - The ME Terminal is the hub of the network: Storage (with a filter for items or fluids), Crafting (pick an item or fluid, amount, a plan preview that shows what is missing and what is taken from storage, Craft), Jobs (progress, cancel) and Cells (the drives by priority with their cells and fill; click a drive or a cell to open it, Back returns to the terminal).
    - Cell partitions (AE2's partitioned cells): a storage cell can be restricted to chosen items (with quality) or fluids in its window ("From contents" takes what it holds). A partitioned cell takes only those and gets them before other cells of the same priority; the partition stays with the cell.
    - Drive priorities (-1000 to 1000) in the drive window: items and fluids go into the drives of the highest priority first and are taken from the lowest priority first (and from cells that are not partitioned first). Priority and partitions are kept in blueprints, settings paste and clones of a drive.
    - ME Storage Bus (technology ME Network, issue #68): a rotatable block that makes the chest, logistic chest or cargo wagon it faces part of the network's storage, as in AE2. The terminal shows what is in it, autocrafting, export buses, interfaces and level maintainers take from it, and the network stores into it by its item filters (up to 18) and its priority (shared with the drives: an input or an overflow chest). Modes: read and write, read only, write only. It looks at its chest about every quarter second (bounded: 8 buses per step); taking out always checks the chest first. One storage bus per inventory, none on ME blocks. Settings are kept in blueprints, settings paste and clones.
    - ME Fluid Storage Bus (technology ME Fluid Storage, issue #68): a rotatable block that makes the fluid of the storage tank it faces part of the network's storage. It stores the tank's whole fluid segment (every tank and pipe connected to it), so two tanks joined by pipes count once; one fluid storage bus per segment, and when pipes are removed or built the buses take the new segments over. The terminal shows it, autocrafting, fluid export buses, fluid interfaces and level maintainers take from it, and the network stores into it by its fluid filters (up to 5) and its priority. Modes: read and write, read only, write only. A tank at another temperature than the fluid's default (hot steam) is read, but nothing is put into it, so it keeps its heat. Settings are kept in blueprints, settings paste and clones.
  Changes:
    - The ME network no longer uses Factorio's logistic network: the ME Controller is no roboport (it no longer extends logistic or construction coverage and no longer reads the network on its circuit connection; use the ME Circuit Interface), the ME Drive is no storage chest and the ME Interface no requester chest. Robots no longer store items in ME Drives.
    - ME Drives are no longer crafted with four cells: the drive chassis is the ME Drive, the cells go into it. Old drive items cannot be crafted any more; placing one builds an ME Drive with its four cells. Storage cells stack to 1.
    - ME Crafting CPU and Co-Processing Crafting CPU take two storage components instead of two storage cells (a cell may carry items).
    - ME Interfaces of older saves: each filtered slot becomes a config row of one stack (the same item in several slots adds up) when the interface first works after the update, and the slot filters are cleared; blueprints with the old filters are converted when built. Open ME windows and panels of older versions are closed on the update.
    - ME Fluid Drives are replaced by fluid storage cells in ME Drives: when a save is loaded, every ME Fluid Drive becomes an ME Drive with four fluid cells of its tier holding its fluid, recovered fluid of destroyed drives goes into the fluid cells of its network, and a fluid drive item that carries fluid keeps its item while its fluid comes as fluid cells next to it. Nothing is lost; old fluid drive items can no longer be crafted or taken apart, placing one gives an ME Drive with its fluid cells. Recovered fluid and the "Take over" button are gone: a fluid cell keeps its fluid, a destroyed drive drops its cells.
    - Saves: old ME networks are converted when the save is loaded: every old drive becomes an ME Drive with four cells of its tier holding its items, the controller and interfaces are replaced in place, ME cables are laid from the controller to every block of the network, and further controllers of the same network go into it as items. Items the cells cannot hold go into chests next to the controller; blocks no cable can reach are named in the chat. Fluid drives, CPUs, patterns and running jobs are kept.
  Graphics:
    - ME cable (a picture for every combination of connected sides), ME Drive with ten cell bays, ME Controller, ME Import and Export Bus, drawn with Pillow from the existing GregTech based ME sprites.
    - ME Fluid Import and Export Bus: the item buses in fluid blue with a pipe ring.
    - ME Storage Bus: the bus casing with a green plate, a two-way arrow and a chest.
    - ME Fluid Storage Bus: the bus casing with a blue plate, a two-way arrow and a tank.
    - The plasma forge and the quantum force transformer, their parts and technologies use GregTech textures (dimensionally transcendent casing, dimensional bridge, plasma forge screen; QFT coil and controller).
    - The godforge, the MAX tier's machines, hatches, components, magmatter parts, the Planck circuits and the new technologies use GregTech textures (godforge casings and controller, MAX hull, GT's MAX components and coil, magmatter icon set, the Planck-scale circuit).
  Bugfixes:
    - The main menu no longer stops with "The scenario level caused a non-recoverable error" (LuaEntity was invalid). Menu simulations that research every technology (research_all_technologies) did not get the bonuses of the vanilla weapon and health technologies that Gregtorio disables, so the character of the "biter base laser defense" simulation died and its script failed. Those simulations now get the bonuses of the disabled technologies and run as in vanilla; no simulation is removed.
Version: 0.3.2
Date: 2026-09-30
  Features:
    - Lapotronic Energy Orbs technology (ZPM): the lapotronic energy orb and a second recipe for the lapotronic energy orb cluster in the circuit assembler (eight orbs, qubit CPU chips, naquadah alloy).
    - High density plutonium (wrapped plutonium ingot, high density plutonium nugget from the implosion compressor, high density plutonium), unlocked by Naquadah Fuels.
    - Super coolant (LuV technology Super Coolant): ledox and callisto ice from a new end microminer recipe, mixed with lapis coolant.
    - Fluxed electrum (ZPM), bedrockium (UV) and quantium (UHV), each with its technology; bedrockium and quantium come from new end microminer recipes.
    - Space coolant cells (UHV): the 180k, 540k and 1080k space cells and the 1080k super coolant cell.
    - Large Plasma Turbines for UHV (655.36 MW), UEV (1.31 GW), UIV (2.62 GW), UMV (5.24 GW) and UXV (10.49 GW), each an upgrade of the turbine one tier below with the dynamo hatch and a hull of its tier, unlocked by the technologies UHV to UXV Plasma Turbine. One fusion reactor feeds about 12 turbines of its own tier: MK3 UV, MK4 UEV, MK5 UIV turbines.
    - ME Level Maintainer (technology ME Automation, EV): keeps an amount of an item or fluid in the ME network by starting a crafting job for the difference, one job at a time. Its lamp circuit condition switches it on and off; it can take the amount from a circuit signal.
    - ME Circuit Interface (technology ME Automation): puts the items and fluids of the ME network, or only the filtered ones, onto the circuit network.
    - ME Co-Processing Crafting CPU (IV, two jobs at once, twice as fast) and ME Quantum Crafting CPU (LuV, four jobs at once, four times as fast). The upgrade planner swaps Crafting CPU tiers.
  Changes:
    - The UHV to UXV dynamo hatches are also unlocked by the plasma turbine technology of their tier.
    - Plutonium based liquid fuel takes one high density plutonium (like GregTech) instead of 64 plutonium 239 dust.
    - GregTech materials instead of stand-ins: grade 5 water takes 100 super coolant (grade 5 plants stop until you make it), grade 7 water super coolant instead of cryogenic helium; the UEV to UXV energy and dynamo hatches take 2, 4, 6 and 8 1080k super coolant cells, the UIV to UXV ones super coolant instead of cryogenic helium.
    - The UV voltage coil takes fine fluxed electrum wire, the UHV emitter and sensor fluxed electrum foil, the fusion reactor MK3 controller molten fluxed electrum, naquadah based fuel MK2 32 fluxed electrum dust (was 16 naquadria dust).
    - The UHV components take bedrockium cable instead of tritanium cable, the UEV machine casing bedrockium plates; the UEV components take molten quantium instead of molten cosmic neutronium, the UMV components quantium cable instead of spacetime cable.
    - Removed draft content that could never be made and that belongs to other mods (Thaumcraft infused gold, thaumium, magic essence, void and shadow metal, ichorium; force, astral titanium and runite plasma; the atomic separation catalyst, orundum and the naquadah fuel cracking).
    - ME Fluid Drives: recovered fluid flows into the fluid drives of its network by itself as soon as they have room (for example after an export), not only into a newly placed drive. The chat reports it once when all of it is back.
    - ME Fluid Interface: mode, fluid and fill level are copied with the entity settings (shift right click, shift left click) and kept in blueprints and clones.
    - The Crafting tab of the ME Terminal shows the job slots of the network's Crafting CPUs.
    - ME Fluid Drives: upgrading a loaded drive (upgrade planner with robots, or fast replace by hand) moves its fluid into the new drive; what does not fit goes into the network, the rest becomes recovered fluid. The old drive item comes back empty.
  Balancing:
    - Fusion power: one Fusion Reactor MK1 makes about 1 GW of helium plasma (12.5 per second, 12 LuV plasma turbines) instead of 5.12 GW; an MK2 makes about 2 GW, an MK3 about 4 GW. The cheap plasmas give 11x to 17x the energy of their whole input chain instead of up to 70x.
    - Helium-3: 50 per compressed end stone in 200 s instead of 100 in 40 s.
    - Fusion recipes take longer: helium plasma 10 s in the MK1 (was 2 s from helium-3, 4 s from tritium), nitrogen plasma 8 s (was 4 s), niobium plasma 20 s (was 8 s), tin plasma 24 s (was 8 s) in the MK2.
    - Sulfur plasma takes 72 molten lithium and 72 molten aluminium (was 16 each) and 16 s in the MK2 (was 8 s); iron plasma takes 72 molten silicon and 72 molten magnesium (was 16 each) and 8 s in the MK3 (was 2 s).
    - Research from UV to victory costs far fewer units: UV technologies about a quarter (for example UV Energy Hatches 450 instead of 2000), UHV and UEV about a fourteenth, UIV about a 25th, UMV about a 32nd, UXV and the Stargate technology about a 60th (Stargate 50 instead of 3000). Each technology now takes about as long as a ZPM technology in a factory of its tier.
    - Victory takes 15 units per level instead of 1000 (15 * 2^(L-1)): level 1 costs one stargate and a few packs of each tier; the 1000 MAX packs of one stargate last for the first six levels.
    - UV motor: 64 fine americium wires instead of 384 and 8 long neutronium rods instead of 4.
    - Large neutronium gear: 57.6 molten neutronium (4 ingots) instead of 576, like the large tritanium gear; the UV piston, robot arm and everything with them get cheaper.
    - Stargate parts take fewer parts: the ring block has no UXV field generator, the base and power unit one UXV field generator each (was 4 and 2), the controller 8 UXV circuits (was 32), the chevron block its emitter and pistons only through the chevron upgrade; less molten universium and fewer frame parts and radiation containment plates. The stargate needs 2 UXV field generators and about 200 UXV circuits instead of 14 and 620.
  Graphics:
    - Real icons for 393 items that had recolored placeholder icons, from GregTech textures: LuV to UXV components, hatches, casings and hulls, the wetware, bio, optical, exotic and temporal circuits, stem cells, wafers, power ICs, SMDs, fusion and coil blocks, stargate parts, coolant cells, and the new metals in GregTech's material icons and colours. Their technologies show the new icons.
    - Fusion Reactor MK4 and MK5 have their own look (the fusion casings and coils of GregTech's compact fusion reactors MK-IV and MK-V) instead of the MK3 one.
    - UHV to UXV machines show the machine casing of their tier around the machine; Large Plasma Turbines and Large Naquadah Reactors show the dynamo hatches of their tier instead of a colour tint.
    - IV to UXV upgrade multiblocks (electric blast furnace, vacuum freezer, large chemical reactor, microverse projector, distillation towers, implosion compressor, cracker, multismelter, pyrolyse oven, greenhouse, drilling rig, alloy blast smelter) show two energy hatches of their tier on the EV art, and their item icons carry the hatch as a badge, so the tiers can be told apart.
    - Graphics from GT5-Unofficial (LGPL-3.0) and NewHorizonsCoreMod (GPL-3.0), see the License section of the README.
Version: 0.3.1
Date: 2026-09-30
  Features:
    - Endgame power: plasmas have fuel values; Large Plasma Turbines (LuV, ZPM, UV) burn them, and a Turbine Output Hatch next to a turbine collects the cooled fluid (helium, nitrogen, ...).
    - Naquadah fuel line (naquadah based fuel MK1 to MK3, excited uranium and plutonium fuels) and Large Naquadah Reactors from UV to UXV.
    - Dynamo hatches from LuV to UXV.
    - ME Fluid Drives: the fluid of a destroyed drive goes into the other drives of its network, the rest is kept as "recovered fluid" that the next drive placed in that network takes over (also with the "Take over" button in the drive window). Every step is reported in chat.
    - ME Pattern Provider: open it to choose the recipe for the furnaces next to it. A furnace is an autocrafting pattern right away and no longer has to smelt the recipe once by hand. The choice is copied with the provider's settings and kept in blueprints.
    - Water purification grades 7 (degassed, UHV) and 8 (quark extraction with a reusable Quark Creation Catalyst, UEV) in the Water Purification Plant.
    - Femto and Atto Power ICs (FPIC, APIC) and complex SMDs (transistor, resistor, capacitor, diode, inductor) with the technologies Femto Power ICs, Atto Power ICs and Complex SMDs.
  Changes:
    - The UEV energy and dynamo hatches and the fusion reactor MK4 controller use FPICs; the UIV to UXV energy and dynamo hatches and the MK5 controller use APICs instead of Quantum Power ICs. Their technologies need the new chip technology.
    - The wetware mainframe, the bio supercomputer and mainframe and the assembly, supercomputer and mainframe of the optical, exotic and temporal lines use complex SMDs instead of advanced SMDs (a quarter of the count). The wetware mainframes technology needs Complex SMDs.
    - Taking the cells out of a loaded ME Fluid Drive is hand crafting only; its fluid goes into the network you stand in. Assemblers set to this recipe lose it.
    - The Crafting tab of the ME Terminal counts furnaces next to a pattern provider that have no recipe.
    - The crafting menu lists the recipes that only a machine can make once they are unlocked (red background, like in vanilla), for example the zinc recipes and the 4x Resistor. Fluid voiding and the replaced vanilla recipes stay hidden. Startup setting "Show machine recipes in the crafting menu" (default on) to hide them again.
    - The start hints mention Factoriopedia (Alt+click): "Alternative recipes" and "Made in".
    - The 23 quality-of-life technologies that could not be researched are now researchable with Gregtorio science packs: Bulk Inserter (MV), Stack Inserter (HV), Inserter capacity bonus 1-7 (MV to IV), Express transport belt (HV), Turbo transport belt (EV), Transport belt capacity 1-2 (EV, IV), Worker robot speed 1-7 (MV to ZPM) and Worker robot cargo size 1-3 (MV to EV). Bulk and stack inserters and the express and turbo belts, undergrounds and splitters get GregTech recipes (robot arms, conveyor modules, pistons, circuits) instead of lubricant, carbon fiber, jelly and tungsten.
  Bugfixes:
    - Large Plasma Turbines only burn plasmas and Large Naquadah Reactors only naquadah and excited fuels. A wrong fluid (for example steam) stops the generator with "Wrong fuel" instead of being burnt; an empty generator shows "No fuel".
    - Turbine Output Hatch: a Large Plasma Turbine now returns exactly one unit of cooled fluid per unit of plasma it burns, at any load (before, up to 12% went missing at partial or changing load). Cooled fluid that does not fit into full hatches waits in the turbine instead of being lost.
Version: 0.3.0
Date: 2026-09-29
  Info:
    - Published on the mod portal as "gregtorio-continued" (Gregtorio Continued). The name "Gregtorio" belongs to the original author, Damien Reave, who can no longer update it. This continuation keeps his work and credits him.
  Features:
    - The GregTech: New Horizons progression is complete up to victory: LuV endgame (naquadah line, bacterial vat, crystal processors, fusion reactor MK1), then ZPM, UV, UHV, UEV, UIV, UMV and UXV with their circuits, components, energy hatches, machines, multiblock upgrades and science packs.
    - Fusion reactors MK1 to MK5 with their plasmas and endgame metals (europium, americium, tritanium, cosmic neutronium, infinity, transcendent metal, spacetime, universium).
    - Wetware, bio and optical circuit lines; water purification plant with grades 1 to 6 and the NPIC, PPIC and QPIC chips.
    - Stargate and MAX science pack; researching Victory level 1 wins the game (you can continue playing).
    - ME network (AE2): ME Controller, ME Drives with storage cells (1k to 256k), ME Interface and ME Terminal on top of the logistic network.
    - ME autocrafting: ME Pattern Provider (the recipe of the machine next to it becomes a pattern, GT machines included), ME Molecular Assembler, ME Crafting CPU and a Crafting tab in the terminal with plan preview, missing items and job list.
    - ME fluids: ME Fluid Drives with fluid storage cells, ME Fluid Interface (import and export), fluids in the terminal and fluid recipes in autocrafting.
  Changes:
    - Molds are no longer used up: alloy smelters, fluid solidifiers and extruders have a mold slot, and their recipes need a mold there. Existing machines get their mold once.
    - The Manual Inserter runs on manual labor instead of for free.
    - The LV science pack is made from an LV motor, LV piston, primitive circuit and tin cables (2 packs) instead of a belt and an inserter.
    - Buildings that burn manual labor show the fist in the empty fuel slot and "No manual labor" instead of "No fuel".
    - Placeholder recipes that turned stone into endgame science packs are replaced by real recipes.
  Graphics:
    - Machine sprites for the new tiers and technology icons instead of the "NYI" placeholder, generated from GregTech 5 Unofficial textures (LGPL-3.0); fluid technologies show a GT fluid cell. Many item icons are still recolored placeholders.
Version: 0.2.0
Date: 2026-09-28
  Features:
    - IV is playable: the IV science pack is unlocked, 23 IV basic machines, 13 IV multiblock upgrades and all 17 GT++ industrial multiblocks are buildable.
    - LuV is playable: HSS-S parts, rhodium-plated palladium, the LuV Assembly Line, LuV components, 37 LuV machines, a LuV science pack recipe and 9 LuV technologies.
    - EV multiblocks that could be crafted but not placed now work: Alloy Blast Smelter, Extreme Entity Crusher, Ender IO machines (Slice'n'Splice, Soul Binder, Powered Spawner) and the HV Large Sifter.
    - New sprites and icons built from GregTech 5 Unofficial textures (LGPL-3.0).
    - English names for 520 items, buildings, fluids and technologies that showed "Unknown key".
  Changes:
    - Vanilla resource patches (iron, copper, stone, coal, uranium, oil, Space Age resources) no longer spawn and can no longer be mined in existing saves; Gregtorio gets all raw materials from its own mines. The admin command /gregtorio-remove-vanilla-ores removes the leftover patches.
    - Machines accept all recipe categories of their own and lower tiers (e.g. the EV Fluid Solidifier can now make MV/HV/EV recipes).
    - Chemical baths have one fluid input and one fluid output (the platinum line needs an output).
    - Iridium dust and HPIC wafers are made in the EV chemical reactor (every IV machine needs them).
    - Intermediate recipes that no technology unlocked are now unlocked together with the recipes that need them.
  Bugfixes:
    - Added missing recipes: zirconium dust (Alloy Blast Smelter) and cryogenic helium.
    - Gregtorio's own tungsten carbide technology was disabled together with the Space Age one of the same name.
    - Industrial Wire Factory needed itself as an ingredient; Industrial Wire Factory and TurboCan Pro had no unlocking technology.
    - Existing saves: newly added unlocks of already researched technologies are applied on load.
Version: 0.1.9
Date: 2025-08-19
  Info:
    - Upstream release by Damien Reave, imported unchanged from the Factorio mod portal as the base of this fork.