An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
Optional graphics for ME Network: textures of Applied Energistics 2 in place of ME Network's own sprites. The textures are by AlgorithmX2 et al. (and, in today's AE2, Ridanisaurus Rid) under CC BY-NC-SA 3.0, and so is everything in this mod: no commercial use, changed versions under the same license. Install ME Network too; it runs without this mod. This version replaces nothing yet. Source: https://github.com/Rykon00/me-network (folder ae2-textures)
Small changes concerning balance, gameplay, or graphics.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
The Krastorio 2 air purifier as a standalone building for vanilla, with a configurable absorption radius. Filters are made in the chemical plant from steel, plastic and coal. Code and graphics from Krastorio 2 / Krastorio2Assets (LGPL-3.0, sounds MIT).
Mods introducing new content into the game.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map. With Space Age the three tiers are crafted in the Electromagnetic Plant from Fulgora materials, store far more energy and are unlocked by their own technologies after the Electromagnetic Plant. AccumulatorFarm+ is a standalone extension based on AccumulatorFarm (MIT) by EliteRamsay - https://mods.factorio.com/mod/AccumulatorFarm
Mods introducing new content into the game.
Set the drop chance of every possible output of the Fulgoran scrap recycling recipe individually via startup settings.
Small changes concerning balance, gameplay, or graphics.