Post-Space Age: adds a series of electrified weapons and super equipment, including the Electric Railgun Turret, Electric Rocket Turret, Electric Machine Gun Turret, Super Energy Storage, Super Thruster and Super Asteroid Collector. Replaces ammo production lines with grid power, with slightly reduced damage, focusing on automated defense and energy expansion in the post-Space Age era. Each building can be toggled in the startup settings.
Mods introducing new content into the game.
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| Dependency | 0 | |
|---|---|---|
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Built-in dependency |
base >= 2.1.0 | - |
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Built-in dependency |
space-age >= 2.1.0 | - |