Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
How to let damage text change big?
posted by
ifmissky
3 years ago
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General |
1
last message by
Layarion
1 year, 1 month ago
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Couple ideas
posted by
Arctomachine
3 years ago
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Ideas & suggestions |
1
last message by
calcwizard
3 years ago
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Aggregate health changes over a longer period of time and/or by type
posted by
slippycheeze
3 years ago
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Ideas & suggestions |
4
last message by
slippycheeze
3 years ago
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Global memory leak
posted by
Klonan
4 years ago
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Bugs |
2
last message by
calcwizard
4 years ago
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New Factorio update, new bugs!
posted by
SelfDestructor
4 years ago
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Bugs |
1
last message by
calcwizard
4 years ago
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0.0 damage output seems odd, should probably be hidden?
posted by
slippycheeze
4 years ago
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Bugs |
4
last message by
slippycheeze
4 years ago
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Using format '%d', frequent '0' values, presumably due to floor(value) where 0 < value < 1
posted by
slippycheeze
4 years ago
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General |
3
last message by
calcwizard
4 years ago
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Local settings table wasn't initalized
posted by
Slasherbane
4 years ago
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Bugs |
3
last message by
Slasherbane
4 years ago
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RGB palette floating damage texts
posted by
T-82
4 years ago
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Ideas & suggestions |
2
last message by
T-82
4 years ago
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Configuration to remove negative number / add healing
posted by
doktorstick
4 years ago
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Ideas & suggestions |
2
last message by
Mernom
4 years ago
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