Fighting biters, when I get spit on I get a huge number of 0.1 damage events popping up. I'm not sure if it it time-based or not, but it'd be great to aggregate those into a smaller number of larger damage values.
Ah, thanks for the explanation. My suggestion, then, would be to aggregate that internally, and dump it out every N ticks. ...but that might let me do that myself, if I feel the need.