Floating Damage Text


Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.

Utilities
3 years ago
0.17 - 1.1
14.0K

i Aggregate health changes over a longer period of time and/or by type

3 years ago

Fighting biters, when I get spit on I get a huge number of 0.1 damage events popping up. I'm not sure if it it time-based or not, but it'd be great to aggregate those into a smaller number of larger damage values.

3 years ago

It's based on the on_entity_damaged event, so each time you take damage it creates text.

3 years ago

Ah, thanks for the explanation. My suggestion, then, would be to aggregate that internally, and dump it out every N ticks. ...but that might let me do that myself, if I feel the need.

3 years ago

I could give it a try. I personally like the explosion of tiny numbers, but I'll have to see what it looks like with a step size of 1.

3 years ago

:) sounds fair!

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