Floating Damage Text


Damage dealt to enemies and structures appear as floating text above their heads. Highly configurable.

Utilities
2 months ago
0.17 - 2.0
17.2K

FAQ

How to configure colors

Colors are strings in the format r,g,b where each of r, g, b is a number between 0 and 255. If any of the numbers are greater than 1, it is assumed to be an integer between 0 and 255 with 255,255,255 corresponds with white. If none of the values are above one (ie they are all decimals) it is assumed to be a decimal between 0 and 1 with 1,1,1 corresponding to white.

Examples

255,255,255 for white
1,0.5,0 for orange

How to configure text

The actual formatting of the text is handled by two variables: digit rounding and the format string.
Digit rounding rounds numbers to the listed number of decimal points. Additionally, if the damage taken is small enough to round to zero, it will instead be rounded up to the smallest non-zero number. For example, if the setting is set to 2 decimal points, then a number between 0 and 0.01 would display as 0.01. If the setting is set to a negative number, it will instead round to multiples of 10.
Lua text formatting is identical to that used by printf in C. In short, it replaces each instance of a format specifier with the value of the corresponding variable. In this case, the first format specifier will be replaced with the damage amount and the second will be replaced with the damage type. Other characters are displayed as is. For most users, it is recommended to use %s since it works best with the rounding option.

Examples

Consider the case of shooting a medium biter with a piercing firearm magazine. This deals 3.6 damage to the biter after damage reduction:

  • %s with at least 1 decimal of rounding would display 3.6. Setting rounding to 0 decimals will display 4. Setting it to -1 will display 10 because numbers that round to zero instead round up.
  • %s %s damage would display 3.6 physical damage.
  • ow would display the word "ow" above their head when hurt (but won't display how much damage was taken).