No idea, I haven't played any of those. The mod is designed to be one step above vanilla in terms of power of weapons, and in most cases, the weapons are slightly more powerful, but have a bigger boost in specific use-cases, like AoE. The extra damage is usually countered by a drawback, typically radiation effects, more careful handling required, a big power requirement, or having to work with difficult resources to craft it.
I tried to make the balance be the next step past the vanilla game, and should flow like it was simply content that could have been in the vanilla game.
I will say, Part 2 introduces space battles, which in early testing, are requiring much better weapons than the base game offers. I'm undecided if I will include super weapons as part of this mod, or make them exclusive to Part 2. Balancing is still in progress on that.