Fall of Promethea: Shattered Foundations


Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.

Content
4 months ago
2.0
2.57K
Transportation Logistics Combat Mining Manufacturing Power

Changelog

Version: 0.1.9 
Date: 2025-05-12
  Bugfixes:
    - fixed BCR bug, Wube changed the usage_priority allowed to a electric-energy-interface.  Used to be "solar", had to change it to "tertiary", which is not what I wanted, but what's what we've got.
  Compatibility:
    - Permanent incompatibility with alatar-rocketry, I'm not able to fix this one.  
  Known Issues:
    - Ion Cannon projectile graphics offset from barrel.
    - Promethium BCR power does not scale with Quality
Version: 0.1.8 
Date: 2025-04-07
  Features:
    - Ion Cannon mechanics improved.    
  Balance:
    - Ion Cannon turrent rotation speed 5x faster.  Warmup increased to 2 seconds, cooldown increased to 1.5 seconds.
  Bugfixes:
    - Debug messages disabled.  This is likely to happen often until v1.0.0
  Graphics:
    - Enhanced graphics for Promethium Thruster.
    - Enhanced graphics for Ion Cannon.
  Compatibility:
    - Added incompatibility for alatar-rocketry
  Modding:
    - Fall of Promethea: Shattered Foundations code made public at https://codeberg.org/LunarNex/fall-of-promethea
  Known Issues:
    - Ion Cannon projectile graphics offset from barrel.
    - Promethium BCR power does not scale with Quality
Version: 0.1.7
Date: 2025-04-02
  Bugfixes:
    - Removed cerysian-science-pack requirement from promethium sciences.  
  Known Issues:
    - Unfinished graphics for Ion Cannon
    - Ion Cannon functionality in beta status.  
    - Promethium BCR power does not scale with Quality
Version: 0.1.6
Date: 2025-04-02
  Major Features:
    - Promethium Asteroids now have a small spawn rate inside the solar system.  Can be disabled in settings.
  Minor Features:
    - Part 1: Storyline integrated into Tips-N-Tricks, with some additional art.  
  Compatibility:
    - If planet-muluna is installed, interstellar-science-pack is now required for promethium-space-travel, promethium-power-handling, and promethium-weapons-tech technology research
    - If castra is installed, castra-science-pack is now required for promethium-weapons-tech
    - If Cerys-Moon-of-Fulgora is installed, cerysian-science-pack is now required for promethium-space-travel and promethium-power-handling
  Known Issues:
    - Unfinished graphics for Ion Cannon
    - Ion Cannon functionality is still alpha status, lots of bugs.
    - Promethium BCR power does not scale with Quality
Version: 0.1.5
Date: 2025-03-25
  Changes:
    - Changed periodic "sufficient power" check for Radiation Containment Grid items from 5 to 2 seconds. 
    - Radiation Containment Grid now visible on Thruster and Ion Cannon, with hoverable tool tips. 
  Bugfixes:
    - Fixed issue with Plasma Projector secondary beams damage
  Balance:
    - Plasma Projector now splits damage between electric, laser and radiation
  Known Issues:
    - Unfinished graphics for Ion Cannon
    - Ion Cannon functionality is still alpha status, lots of bugs.
    - Promethium BCR power does not scale with Quality
Version: 0.1.4
Date: 2025-03-19
  Changes:
    - Technology tree changes: Several techs are now unlocked by traveling a specific distance towards the Shattered Planet, after other techs are researched
    - Fixed several broken icons.
    - Fixed broken Plasma Projector tech unlock.
  Features:
    - Overhaul of Tips N Tricks. (Incomplete)
  Bugfixes:
    - Power usage for Thruster and Ion Cannon now registers in Electric Network Info graphs.
  Balance:
    - Reduced max fuel consumption of Promethium Thruster, and increased efficiency.  
  Compatibility:
    - Resolved incompatibility with mod: "Distant Misfires"
  Known Issues:
    - Unfinished graphics for Ion Cannon
    - Ion Cannon functionality is still alpha status, lots of bugs.
    - Plasma Projector secondary beams sometimes do only electrical damage.
    - No tooltip info on Thruster or Ion Cannon power requirements
    - Promethium BCR power does not scale with Quality
Version: 0.1.3
Date: 2025-03-16
  Changes:
    - Initial mod version migration scripts implemented.  
  Features:
    - Added Ion Cannon, ship to ship weapon with mechanics similar to Thruster, experiemental graphics
  Optimizations:
    - Removal of some debugging and unused code.
    - Optimized power checking and entity removal code for powered entities
    - Improved task scheduling system.
  Bugfixes:
    - Fixed an issue where copy/paste breaks dummy power draw entities.
  Balance:
    - Increased charge and discharge rates for Promethium Accumulator to 6MW/24MW
    - Reduced Promethium BCR to 32kW, and 150 health.
    - Promethium Ore spoil time increased to 38 minutes.
  Compatibility:
    - Several adjustments for compatibility with FoP PT2
  Locale:
    - Several fixes for names and descriptions that better align with the FoP lore.
  Graphics:
    - Tweaked graphics for several items.  Most still temporary graphics.  More graphics improvements to come.
  Known Issues:
    - Unfinished graphics for Ion Cannon
    - No tooltip info on Thruster or Ion Cannon power requirements
    - Migration Scripts partially complete. Upgrading mod versions may require pickup/replacing mod entities still.  These will be implemented fully closer to the v1.0 release.
Version: 0.1.2
Date: 2025-03-6
  Changes:
    - Promethium ammo types spoil into nothing.  Radiation effects are still preserved.
  Features:
    - Added Promethium Rocket, an upgrade to the explosive rocket.  
    - Added Tips And Tricks
  Compatibility:
    - Added incompatibility for Distant Misfires
Version: 0.1.1
Date: 2025-02-27
  Changes:
    - Enhanced Recycling chain for Promethium resources to better facilitate Quality production.
  Features:
    - Added Promethium Tesla turret with radiation damage.  Can damage asteroids.  Needs 6 ingredients, this may change.
  Balance:
    - Reduced explosive damage on explosive bullets to 3 from 6.
    - Reduced Promethium Wall impact resistance from 99% to 97%.
    - Changed P-Accumulator output_flow_limit = "6MW", up from 3MW
  Graphics:
    - Altered custom animation for thruster and accumulator.
  Sound:
    - Custom radiation sound effects.
Version: 0.1.0
Date: 2025-02-26
  Features:
    - Initial release of **Fall of Promethea**.
    - Introduced Promethium Asteroid processing chain asteroid->gravel->ore->plate->u-isotope->s-isotope.
    - Implemented radiation as damage type, and initial mechanics.  
    - Added initial weaponry.  explosive bullets, enhanced grenade.  
    - Added initial ship parts.  asteroid resistant wall, enhanced thruster.
    - Added initial power management.  BCR/Always-on solar panel, enhanced accumulator.
    - Introduced initial Tech tree, promethium-processing, isotope-processing, weapons, power, thrusters.
  Known Issues:
    - Promethium Walls do not block/shield radiation damage.  Resistances only work for wall itself.