Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Version: 0.1.9
Date: 2025-05-12
Bugfixes:
- fixed BCR bug, Wube changed the usage_priority allowed to a electric-energy-interface. Used to be "solar", had to change it to "tertiary", which is not what I wanted, but what's what we've got.
Compatibility:
- Permanent incompatibility with alatar-rocketry, I'm not able to fix this one.
Known Issues:
- Ion Cannon projectile graphics offset from barrel.
- Promethium BCR power does not scale with Quality
Version: 0.1.8
Date: 2025-04-07
Features:
- Ion Cannon mechanics improved.
Balance:
- Ion Cannon turrent rotation speed 5x faster. Warmup increased to 2 seconds, cooldown increased to 1.5 seconds.
Bugfixes:
- Debug messages disabled. This is likely to happen often until v1.0.0
Graphics:
- Enhanced graphics for Promethium Thruster.
- Enhanced graphics for Ion Cannon.
Compatibility:
- Added incompatibility for alatar-rocketry
Modding:
- Fall of Promethea: Shattered Foundations code made public at https://codeberg.org/LunarNex/fall-of-promethea
Known Issues:
- Ion Cannon projectile graphics offset from barrel.
- Promethium BCR power does not scale with Quality
Version: 0.1.7
Date: 2025-04-02
Bugfixes:
- Removed cerysian-science-pack requirement from promethium sciences.
Known Issues:
- Unfinished graphics for Ion Cannon
- Ion Cannon functionality in beta status.
- Promethium BCR power does not scale with Quality
Version: 0.1.6
Date: 2025-04-02
Major Features:
- Promethium Asteroids now have a small spawn rate inside the solar system. Can be disabled in settings.
Minor Features:
- Part 1: Storyline integrated into Tips-N-Tricks, with some additional art.
Compatibility:
- If planet-muluna is installed, interstellar-science-pack is now required for promethium-space-travel, promethium-power-handling, and promethium-weapons-tech technology research
- If castra is installed, castra-science-pack is now required for promethium-weapons-tech
- If Cerys-Moon-of-Fulgora is installed, cerysian-science-pack is now required for promethium-space-travel and promethium-power-handling
Known Issues:
- Unfinished graphics for Ion Cannon
- Ion Cannon functionality is still alpha status, lots of bugs.
- Promethium BCR power does not scale with Quality
Version: 0.1.5
Date: 2025-03-25
Changes:
- Changed periodic "sufficient power" check for Radiation Containment Grid items from 5 to 2 seconds.
- Radiation Containment Grid now visible on Thruster and Ion Cannon, with hoverable tool tips.
Bugfixes:
- Fixed issue with Plasma Projector secondary beams damage
Balance:
- Plasma Projector now splits damage between electric, laser and radiation
Known Issues:
- Unfinished graphics for Ion Cannon
- Ion Cannon functionality is still alpha status, lots of bugs.
- Promethium BCR power does not scale with Quality
Version: 0.1.4
Date: 2025-03-19
Changes:
- Technology tree changes: Several techs are now unlocked by traveling a specific distance towards the Shattered Planet, after other techs are researched
- Fixed several broken icons.
- Fixed broken Plasma Projector tech unlock.
Features:
- Overhaul of Tips N Tricks. (Incomplete)
Bugfixes:
- Power usage for Thruster and Ion Cannon now registers in Electric Network Info graphs.
Balance:
- Reduced max fuel consumption of Promethium Thruster, and increased efficiency.
Compatibility:
- Resolved incompatibility with mod: "Distant Misfires"
Known Issues:
- Unfinished graphics for Ion Cannon
- Ion Cannon functionality is still alpha status, lots of bugs.
- Plasma Projector secondary beams sometimes do only electrical damage.
- No tooltip info on Thruster or Ion Cannon power requirements
- Promethium BCR power does not scale with Quality
Version: 0.1.3
Date: 2025-03-16
Changes:
- Initial mod version migration scripts implemented.
Features:
- Added Ion Cannon, ship to ship weapon with mechanics similar to Thruster, experiemental graphics
Optimizations:
- Removal of some debugging and unused code.
- Optimized power checking and entity removal code for powered entities
- Improved task scheduling system.
Bugfixes:
- Fixed an issue where copy/paste breaks dummy power draw entities.
Balance:
- Increased charge and discharge rates for Promethium Accumulator to 6MW/24MW
- Reduced Promethium BCR to 32kW, and 150 health.
- Promethium Ore spoil time increased to 38 minutes.
Compatibility:
- Several adjustments for compatibility with FoP PT2
Locale:
- Several fixes for names and descriptions that better align with the FoP lore.
Graphics:
- Tweaked graphics for several items. Most still temporary graphics. More graphics improvements to come.
Known Issues:
- Unfinished graphics for Ion Cannon
- No tooltip info on Thruster or Ion Cannon power requirements
- Migration Scripts partially complete. Upgrading mod versions may require pickup/replacing mod entities still. These will be implemented fully closer to the v1.0 release.
Version: 0.1.2
Date: 2025-03-6
Changes:
- Promethium ammo types spoil into nothing. Radiation effects are still preserved.
Features:
- Added Promethium Rocket, an upgrade to the explosive rocket.
- Added Tips And Tricks
Compatibility:
- Added incompatibility for Distant Misfires
Version: 0.1.1
Date: 2025-02-27
Changes:
- Enhanced Recycling chain for Promethium resources to better facilitate Quality production.
Features:
- Added Promethium Tesla turret with radiation damage. Can damage asteroids. Needs 6 ingredients, this may change.
Balance:
- Reduced explosive damage on explosive bullets to 3 from 6.
- Reduced Promethium Wall impact resistance from 99% to 97%.
- Changed P-Accumulator output_flow_limit = "6MW", up from 3MW
Graphics:
- Altered custom animation for thruster and accumulator.
Sound:
- Custom radiation sound effects.
Version: 0.1.0
Date: 2025-02-26
Features:
- Initial release of **Fall of Promethea**.
- Introduced Promethium Asteroid processing chain asteroid->gravel->ore->plate->u-isotope->s-isotope.
- Implemented radiation as damage type, and initial mechanics.
- Added initial weaponry. explosive bullets, enhanced grenade.
- Added initial ship parts. asteroid resistant wall, enhanced thruster.
- Added initial power management. BCR/Always-on solar panel, enhanced accumulator.
- Introduced initial Tech tree, promethium-processing, isotope-processing, weapons, power, thrusters.
Known Issues:
- Promethium Walls do not block/shield radiation damage. Resistances only work for wall itself.