Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Version: 0.1.9 Date: 2025-05-12 Bugfixes: - fixed BCR bug, Wube changed the usage_priority allowed to a electric-energy-interface. Used to be "solar", had to change it to "tertiary", which is not what I wanted, but what's what we've got. Compatibility: - Permanent incompatibility with alatar-rocketry, I'm not able to fix this one. Known Issues: - Ion Cannon projectile graphics offset from barrel. - Promethium BCR power does not scale with Quality
Version: 0.1.8 Date: 2025-04-07 Features: - Ion Cannon mechanics improved. Balance: - Ion Cannon turrent rotation speed 5x faster. Warmup increased to 2 seconds, cooldown increased to 1.5 seconds. Bugfixes: - Debug messages disabled. This is likely to happen often until v1.0.0 Graphics: - Enhanced graphics for Promethium Thruster. - Enhanced graphics for Ion Cannon. Compatibility: - Added incompatibility for alatar-rocketry Modding: - Fall of Promethea: Shattered Foundations code made public at https://codeberg.org/LunarNex/fall-of-promethea Known Issues: - Ion Cannon projectile graphics offset from barrel. - Promethium BCR power does not scale with Quality
Version: 0.1.7 Date: 2025-04-02 Bugfixes: - Removed cerysian-science-pack requirement from promethium sciences. Known Issues: - Unfinished graphics for Ion Cannon - Ion Cannon functionality in beta status. - Promethium BCR power does not scale with Quality
Version: 0.1.6 Date: 2025-04-02 Major Features: - Promethium Asteroids now have a small spawn rate inside the solar system. Can be disabled in settings. Minor Features: - Part 1: Storyline integrated into Tips-N-Tricks, with some additional art. Compatibility: - If planet-muluna is installed, interstellar-science-pack is now required for promethium-space-travel, promethium-power-handling, and promethium-weapons-tech technology research - If castra is installed, castra-science-pack is now required for promethium-weapons-tech - If Cerys-Moon-of-Fulgora is installed, cerysian-science-pack is now required for promethium-space-travel and promethium-power-handling Known Issues: - Unfinished graphics for Ion Cannon - Ion Cannon functionality is still alpha status, lots of bugs. - Promethium BCR power does not scale with Quality
Version: 0.1.5 Date: 2025-03-25 Changes: - Changed periodic "sufficient power" check for Radiation Containment Grid items from 5 to 2 seconds. - Radiation Containment Grid now visible on Thruster and Ion Cannon, with hoverable tool tips. Bugfixes: - Fixed issue with Plasma Projector secondary beams damage Balance: - Plasma Projector now splits damage between electric, laser and radiation Known Issues: - Unfinished graphics for Ion Cannon - Ion Cannon functionality is still alpha status, lots of bugs. - Promethium BCR power does not scale with Quality
Version: 0.1.4 Date: 2025-03-19 Changes: - Technology tree changes: Several techs are now unlocked by traveling a specific distance towards the Shattered Planet, after other techs are researched - Fixed several broken icons. - Fixed broken Plasma Projector tech unlock. Features: - Overhaul of Tips N Tricks. (Incomplete) Bugfixes: - Power usage for Thruster and Ion Cannon now registers in Electric Network Info graphs. Balance: - Reduced max fuel consumption of Promethium Thruster, and increased efficiency. Compatibility: - Resolved incompatibility with mod: "Distant Misfires" Known Issues: - Unfinished graphics for Ion Cannon - Ion Cannon functionality is still alpha status, lots of bugs. - Plasma Projector secondary beams sometimes do only electrical damage. - No tooltip info on Thruster or Ion Cannon power requirements - Promethium BCR power does not scale with Quality
Version: 0.1.3 Date: 2025-03-16 Changes: - Initial mod version migration scripts implemented. Features: - Added Ion Cannon, ship to ship weapon with mechanics similar to Thruster, experiemental graphics Optimizations: - Removal of some debugging and unused code. - Optimized power checking and entity removal code for powered entities - Improved task scheduling system. Bugfixes: - Fixed an issue where copy/paste breaks dummy power draw entities. Balance: - Increased charge and discharge rates for Promethium Accumulator to 6MW/24MW - Reduced Promethium BCR to 32kW, and 150 health. - Promethium Ore spoil time increased to 38 minutes. Compatibility: - Several adjustments for compatibility with FoP PT2 Locale: - Several fixes for names and descriptions that better align with the FoP lore. Graphics: - Tweaked graphics for several items. Most still temporary graphics. More graphics improvements to come. Known Issues: - Unfinished graphics for Ion Cannon - No tooltip info on Thruster or Ion Cannon power requirements - Migration Scripts partially complete. Upgrading mod versions may require pickup/replacing mod entities still. These will be implemented fully closer to the v1.0 release.
Version: 0.1.2 Date: 2025-03-6 Changes: - Promethium ammo types spoil into nothing. Radiation effects are still preserved. Features: - Added Promethium Rocket, an upgrade to the explosive rocket. - Added Tips And Tricks Compatibility: - Added incompatibility for Distant Misfires
Version: 0.1.1 Date: 2025-02-27 Changes: - Enhanced Recycling chain for Promethium resources to better facilitate Quality production. Features: - Added Promethium Tesla turret with radiation damage. Can damage asteroids. Needs 6 ingredients, this may change. Balance: - Reduced explosive damage on explosive bullets to 3 from 6. - Reduced Promethium Wall impact resistance from 99% to 97%. - Changed P-Accumulator output_flow_limit = "6MW", up from 3MW Graphics: - Altered custom animation for thruster and accumulator. Sound: - Custom radiation sound effects.
Version: 0.1.0 Date: 2025-02-26 Features: - Initial release of **Fall of Promethea**. - Introduced Promethium Asteroid processing chain asteroid->gravel->ore->plate->u-isotope->s-isotope. - Implemented radiation as damage type, and initial mechanics. - Added initial weaponry. explosive bullets, enhanced grenade. - Added initial ship parts. asteroid resistant wall, enhanced thruster. - Added initial power management. BCR/Always-on solar panel, enhanced accumulator. - Introduced initial Tech tree, promethium-processing, isotope-processing, weapons, power, thrusters. Known Issues: - Promethium Walls do not block/shield radiation damage. Resistances only work for wall itself.