Factorio Transport Tycoon


Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.

Content
15 hours ago
2.0
155
Transportation Logistics Trains Enemies Environment Mining Manufacturing

g How is this supposed to work?

3 days ago

I crafted some choclate and placed it in one tradepost using inserters, it got converted to alcohol but I can't seem to get it out using any means. Player can't interact with trading post (can't interact with enemy structures), and the inserter could insert the choclate but can not get alcohol out.

Plain vanilla factorio - i.e. no space age and there is no other mod installed.

2 days ago
(updated 2 days ago)

Im eager to play this but having same troubles as mentioned above. Moreover tooltips looked scuffed\broken\underdeveloped like opening Chocolate to Alc windows i see text like :
You get | Cost
100x Alcohol | Unknown key "10"
and so on.

And for God sake - please remove tradepost sign dialog window appearing on cursor hover and just make it clickable

a day ago

You're absolutely right guys ... I was a little too excited to finally get it working, that I forgot the basics...

At the same time, I moved away from the idea of ​​players being paid in cash for transporting goods...
But I also liked the idea of ​​trading with locals...
I need to rethink this from the beginning and will post an update soon.
I'm also open to your suggestions.

12 hours ago

Ok, then first of all, call this experimental or pre-alpha, so players know, what to (not) expect.

The general idea is compelling, like MindMystery said, the opening of the window on hover is just annoying to the tenth, just having it clickable would be the right solution.

Doing trading with alcohol/chocolate is not any better than using some kind of currency, if you really don't want currency, then create a bunch of other recipes like some iron vs iron gear wheels.

Another question: Is this mod supposed to extend the game or more like replace basic functionality? Like remove tons of recipes and add trading options instead to force players to trade? In the other case: Add discount trades? Like 1 gear for 1 iron (instead of having to use two iron plates to craft one). Or skip steps (still need two but instead of 2 iron plates, a gear costs 2 iron ores).

Or trading reduces pollution/evolution but is more expensive (3 iron plates for 1 gear but -10 pollution or so).

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