Factorio Transport Tycoon - beta
New in 0.1.5
- Contract board with icons of offered items
Fixes in 0.1.4
- fixes in contract board offer
- adj. of spawning new trade posts
Fixes in 0.1.3
- contract board on click not hoover
- equal exchange for whole selected offer
- fixed "unknown key" in items names
- minor fixes
New in 0.1.2
- early railroad access.
- chocolate to alcohol and alcohol to chocolate prize editable in mod settings .
Turn alien bugs into a galactic trading network.
Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Features:
• Tradeposts and contract boards
• Each colony spawns a neutral tradepost with a contract board.
• Interact with the board to view available trade offers.
• The GUI opens when you select the board and closes only when you press X.
• Custom currencies
• Chocolate and alcohol act as core trade currencies.
• Special exchange colonies let you swap chocolate for alcohol or alcohol for chocolate at fixed rates.
• Dynamic offers
• Regular colonies generate 10 to 20 unique trade offers.
• Offers cover a wide range of items, including science packs and advanced components.
• Offers are generated per colony and stay consistent, turning each location into a distinct trade hub.
• Contract board control
• Each offer has a checkbox.
• You can select multiple offers at the same time.
• Your selections are stored per colony and shared for all players.
• Fair auto trading
• Tradeposts automatically process trades based on selected offers.
• Available currency in the tradepost chest is spent across all selected offers in balanced rounds.
• If one offer becomes impossible to fulfill, remaining offers keep running as long as resources and space allow.
• Progression support
• Early game: buy metals, components and engines when production is limited.
• Mid and late game: redirect surplus currency into science, high tier parts or specialty items.
• Designed to integrate with automation, trains and logistic systems for full transport tycoon gameplay.
Question for you: which items will you dedicate whole routes to, and which colonies will become your strategic hubs?