Ecology Age


My first ever Factorio Modpack. Requires Space Age DLC

Mod packs
a day ago
2.0
11
Transportation Combat Environment Circuit network Manufacturing Power Storage

Changelog

Version: 0.1.3
Date: 06/26/2026
  Changes:
    - "Coal from Wood" recipe is now 2:1
    - "Seed Extraction" recipe is now 2:1 but needs steam and a source of nutrients
    - Space Age "Wood Processing" recipe is now 1:1 but needs a source of nutrients
Version: 0.1.2
Date: 06/24/2026
  Features:
    - Used Air filter cleaning byproduct is now QuirkyCat Sludge (was suphuric acid)
  Changes:
    - Fixed many enforced mod settings not working
Version: 0.1.1
Date: 06/23/2026
  Features:
    - New "wood to coal" recipe
    - New "seed extraction" recipe in "Agriculture" technology node
  Changes:
    - "Boron Processing" is now a prerequisite to technologies that need it
    - "Duranium" is now a prerequisite to technologies that need it
    - "Make oil from tree seeds" is now a prerequisite for "Plastics"
    - "Air filtering" Technology prerequisites are now more reasonable
    - "Concentrated Solar Energy" prerequisites are now more reasonable
    - Changed freezer allowed freezables to be more realistic
    - Moved plastic from resin and light oil recipe unlock to Plastics technology
    - Removed "EarlyHeating" and "HeatPumps" mods from dependancies
    - Removed "simple wood to coal" mod from dependancies
    - Removed "Rocket Turret" as a prerequisite for Vulanus discovery
    - Added proper mod conflicts for all mod prerequisites
Version: 0.1.0
Date: 06/22/2026
  Features:
    - Initial release