Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

b Undoing water path removal makes it ghost

2 years ago

If you place the water path, then remove it, then undo the change, it will result in the water path ghost.

2 years ago

It doesn't happen for me in a simple test game. When I undid removal with ctrl-z (after mining or using deconstruction planner), usable waterways were recreated. What other mods do you have installed, and what situation exactly did this occur in?

2 years ago
(updated 2 years ago)

One which can affect is Remote View.
I am using Freight Forwarding modpack, as well as number of utility & QoL mods.

Screenshot: https://disk.yandex.ru/i/WhhD4KSPksyCnA (Russian Locale)
Save File: https://disk.yandex.ru/d/DPQ33hIPjdNUpg

2 years ago

Removing remote view didn't fix it, but it's definitely another mod that is preventing the Undo command from raising the usual on_entity_built event that triggers the waterway revival script. Can you do a little more investigating to find which mod is doing it? It may have to be fixed on their end, since we can't do anything without a ghost-built event.

2 years ago

I haven’t looked at the save file, but maybe the redo mod? It also completely reimplements the undo functionality. Presumably it raises script_raise_built instead, which maybe we aren’t listening for?

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