Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
5 months ago
0.16 - 1.1
192K
Transportation Logistics Trains Mining Fluids Power

b Undoing water path removal makes it ghost

6 months ago

If you place the water path, then remove it, then undo the change, it will result in the water path ghost.

robot256 ☆
6 months ago

It doesn't happen for me in a simple test game. When I undid removal with ctrl-z (after mining or using deconstruction planner), usable waterways were recreated. What other mods do you have installed, and what situation exactly did this occur in?

6 months ago
(updated 6 months ago)

One which can affect is Remote View.
I am using Freight Forwarding modpack, as well as number of utility & QoL mods.

Screenshot: https://disk.yandex.ru/i/WhhD4KSPksyCnA (Russian Locale)
Save File: https://disk.yandex.ru/d/DPQ33hIPjdNUpg

robot256 ☆
6 months ago

Removing remote view didn't fix it, but it's definitely another mod that is preventing the Undo command from raising the usual on_entity_built event that triggers the waterway revival script. Can you do a little more investigating to find which mod is doing it? It may have to be fixed on their end, since we can't do anything without a ghost-built event.

6 months ago

I haven’t looked at the save file, but maybe the redo mod? It also completely reimplements the undo functionality. Presumably it raises script_raise_built instead, which maybe we aren’t listening for?

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