Bob + SE + K2 Integration - Teq's Fork

by Teqed

Integrates several of Bob's mods into the Space Exploration experience. Forked from Qatavin's with additional mod compatibility, created for personal use.

Overhaul
23 days ago
1.1
77
Transportation Logistics Trains Combat Mining Logistic network Manufacturing Storage

Changelog

Version: 0.0.5
Date: 2024-6-2
  Fixes:
    - Logistics: Resolved an issue with fast_replaceable_group of storage-tank when used with color-coded-pipes mods
    - Add incompatibility with original mod to prevent issues with fork.
Version: 0.0.4
Date: 2024-6-2
  Fixes:
    - Logistics: Resolved issue with normal/expensive recipe modification.
Version: 0.0.3
Date: 2024-3-4
  Fixes:
    - Assembly: Fixed new electric and fluid burning furnaces not being able to smelt stone bricks.
Version: 0.0.2
Date: 2024-2-23
  Fixes:
    - Logistics: Resolved issue with the Robot Attrition robot repair setting if advanced flying robot frames are disabled.
    - Logistics: Resolved issue with K2 steel pipes being in recipes by mass-replacing all such ingredients with Bob's steel pipes.
Version: 0.0.1
Date: 2024-2-21
  Features:
    - Rewrites recipes for Bob's Classes, Logistics, Assembly, Mining, and Personal Equipment to use a variety of Space Exploration materials.
    - Added support for Krastorio 2.
    - Added support for LeahCim's Space Exploration Simplified.
    - Setting: Space Exploration modules from tier 5 and up can be made to only require 1 of the previous tier.
  Changes:
    - Assembly: Assembling machine 5+6 and oil refinery 2+3+4 crafting speed increased.
    - Assembly: Assembling machine 5+6 module slots increased (6 Slots, 8 slots).
    - Assembly: Electronics assembler 2+3 module slots increased (5, 8).
    - Assembly: Chemical plant 3+4 module slots increased. Chemical plant 1 module slots reduced (2, 4, 6, 8).
    - Assembly+K2: If Bob's higher tier machines exist, advanced assembling machine module slots increased (5), and advanced chemical plant module slots increased. (5)
    - Logistics: Space and deep space belts will be affected by Logistics' belt speed per tier setting if belt speed overhaul is enabled.
    - Logistics: Deep space underground belts will always be at least as long as ultimate underground belts.
    - Logistics: If AAI Loaders is active, Ultimate loader will have the same lubricant cost as the loader tiers above and below it instead of being more expensive.
    - Logistics: With the Robot Attrition robot repair setting enabled, more advanced logistic robots can be repaired with a much higher rate of return for intermediates, and no longer require robots of the previous tier to repair, which further reduces the cost.
    - Mining: Mining drills from tier 2 and up are now slower to maintain the intended difficulty of mining operations in Space Exploration, but have base productivity from 5% to 50%.
    - Logistics+K2: Redundant Krastorio 2 belt recipes will be hidden, with existing entities changing into their Bob equivalent when mined. Krastorio 2 loaders will be switched to AAI loaders in the same way if the AAI Loaders mod is active.
    - Mining+K2: Redundant Krastorio 2 mining drills will be hidden, with existing entities changing into their Bob equivalent when mined.