Angel's+Space Age Galore


An overhaul mod that seamlessly integrates all 4 Angel's mods (and optionally all Angel's add-ons) with Space Age! It builds on the pure-Angel's framework established in Angel's Galore. Includes all 3 Galore mods. No factory will be the same.

Content
22 hours ago
2.1
73
Environment Mining Fluids Logistic network Manufacturing Power Storage

i [ASSESSED] Bob Angels Sa Galore?

9 days ago
(updated 9 days ago)

Would like the extra metals from bobs mods WITHOUT changes like this do.
https://mods.factorio.com/mod/TIMSABA
https://mods.factorio.com/mod/angelbob-spaceage-rebalance

Simple & easy like the once you have done already looks awesome.

9 days ago

I appreciate the suggestion but I don't think it would work. If I were to add the metals like they are in Full Angels (without bobs mods), they would only be used for higher building tiers. But because of how Angel's Galore (And thus ASAGAL) makes the building tiers work more vanilla-like by removing most of the super high-tier buildings and rebalancing the other tiers, the metals will have even less use. (Including them would be bloaty)

Then I could have them be used for stuff like robot frames or LDS, but then there are other issues that arise. First would be that I cannot think of an interesting way to obtain all the extra metals on other planets, but even then, no matter what method I choose (even if it's a good one) repetition would also be a major factor. I already think the many metals in BA can get repetitive, and then multiplying that by 4 (for each planet) would make that even more so. I could always try to make them more fit for the 3 extra planets, but that would require making changes to them (and the chance that even with the changes they fit well with Space Age is small). Not to mention that they would still not have enough uses for it to be worth including them. (Implementing the new metal types would also require me to get rid of the iron/copper pebbles, slag, nuggets sorting)

But thanks for the suggestion nevertheless :D

(P.S: If you're suggesting full Bobs support instead; I don't think Bobs+Angel's works well with Space Age as nearly everything that makes Angel's work so well with Space Age would pretty much go out the window. I would go more in-depth but this msg is already getting a bit too long)

8 days ago
(updated 8 days ago)

I guess skip Angels but do a full bob Sa Galore that don't include Angles at least that would be something?

i have some code myself when it comes too how bobs & SA if there is any code there that interest you welcome to grab it
https://mods.factorio.com/mod/Alt_Chemical_Processing

6 days ago

It will take a while before I make a new Galore entry, and the next Galore mod is most likely not going to be Bob's+Space Age Galore. I still think Bob's wouldn't work well with Space Age. (Most of the possible issues I named in my first message would still be there + other issues.)

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