Angel's+Space Age Galore


An overhaul mod that seamlessly integrates all 4 Angel's mods (and optionally all Angel's add-ons) with Space Age! It builds on the pure-Angel's framework established in Angel's Galore. Includes all 3 Galore mods. No factory will be the same.

Content
8 hours ago
2.1
20
Environment Mining Fluids Logistic network Manufacturing Power Storage
Owner:
JTnadrooi
Source:
https://github.com/JTnadrooi/Project-Galore
Homepage:
https://github.com/JTnadrooi/Project-Galore
License:
MIT
Created:
3 days ago
Latest Version:
0.9.1 (8 hours ago)
Factorio version:
2.1
Downloaded by:
20 users

Angel's+Space Age Galore

SPACE AGE-LESS VERSION HERE

What To Expect

Expect a complete overhaul of (bio-)chemistry, ore processing and metallurgy as inherited from Angel's mods, with their scope expanded to include Space Age. This is built on a modified version of Angel's Special Vanilla (as established in Angel's Galore). This allows for near-perfect integration into Space Age, but does not include the eight extra metals (which, without Bob's mods, would only be used for crafting buildings).

The inclusion of the entire Galore suite makes this probably the "mod with the most ways to do something." Lots of choices will need to be made, all differing per save, so replay value is major. You could, for example, go full bioprocessing, or maybe have a metal-heavy base with a focus on maximum-efficiency metallurgy. This being a proper overhaul mod, I have been able to make the alternate production paths even more in-depth than I ever could in Vanilla Galore or Space Age Galore.

As for difficulty, it's harder than Krastorio 2 but not nearly as hard as AngelBob or Seablock.

Notes

  • For a full list of changes made to Pure Angel's to make it a smoother playing experience, see the Angel's Galore mod page.
  • Recipes can be enabled or disabled in the mod settings. Make sure to review these settings before starting your game.
  • Unlike most large overhaul mods, ASAGAL's lack of Bob's mods has allowed me to make it very stable and compatible with other mods. Play however you like. No planet mods are necessary for this mod to run, but ASAGAL includes many compatibility scripts for many different planet mods. (not yet) Please create a suggestion thread if you wish for a mod compatibility patch to be added!
  • All balance calculations are documented in the GitHub repo, both in the docs/ folder and through comments in the scripts.
  • As of writing this, Aquilo content has not yet been completely implemented. This will change in the following week.

Recommended Mods

Community Compat Patches

None yet, but any future community compatibility mods will be included here. If you are planning to make or have made such a mod, feel free to let me know and I will list it here.

Special Thanks

  • KiwiHawk - For making the Angel's-style icons for the new holmium and tungsten processing items possible.
  • All Angel's code maintainers - For maintaining Angel's mods.
  • Everyone in the Factorio Discord - For sharing their thoughts during my playtest.
  • And you, for playing :D