[Beta] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy. Compatible with Space Age.

Overhaul
10 hours ago
2.0
3.55K
Transportation Logistics Combat Enemies Mining Logistic network Manufacturing

b Buildings and biters stop working

12 days ago

0.6.10

Building that require workers from employment office stop working when they get protested for too long or after a few protests in a row i don't know really. Which means they must be picked up and placed again to work. Or maybe they start working after some time, i don't know.

When workers from BEO can't reach their building they sort of dance in their office and burn the money supply. Very realistic btw.
(workers start going somewhere and immediately reset their position and run again, they do it many times a second, not moving more than 1 meter)

I would suggest using BEO like large beacons until it is fixed, because the pathing is horrible, maybe allow them to walk over inserters, since they dont seem to have that ability. add power polls too and make em invincible to belts, im only using yellow, so i imagine blue will make it a nightmare.

I dont have simillar problems with biterports. biterporters zoom like its nothing through the same places.

12 days ago

Found the issue and fixed in 0.6.11. I will try to add custom collisions for the biters that would be neat indeed but the engine does not like this in the slightest !

12 days ago

Thank you for your hard work!

New response