[ALPHA] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.

Overhaul
10 hours ago
2.0
24
Combat Manufacturing
Owner:
Onoulade
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
15 hours ago
Latest Version:
0.1.1 (10 hours ago)
Factorio version:
2.0
Downloaded by:
24 users

Administratorio

The factory must grow. Subject to approval.

I built a total overhaul mod for Factorio 2.0 that replaces military conflict with corporate bureaucracy. There are no guns, no turrets, and no military science. Instead, every machine you build, every inserter you place, and every furnace you fire up requires the proper paperwork.

What Does This Mod Actually Do?

Paperwork gates everything

Most recipes now require an administrative form on top of their regular ingredients. Crafting anything in an assembling machine needs a Work Order. Smelting in a furnace requires a Carbon Offset Certificate. Higher-tier buildings need their own permits — Construction Permits, Management Approvals, and so on. Your factory's growth is limited not just by iron and copper, but by the speed of your printers and the depth of your filing cabinets.

Biters are no longer enemies — they're citizens

Biters don't attack your base. They show up at your Biter Administration Desk to file complaints. Landscape damage, smog, noise — each complaint type comes with its own multi-step resolution chain. Process the ticket, file the paperwork, resolve the case, and the biter leaves satisfied, paying you in Taxpayer Money. Ignore them, and they'll start protesting — disabling your buildings until you deal with the backlog.

You can still clear out biter nests, but not with rockets. You throw Eviction Notices.

New resources to extract

Alongside your usual ores, you'll be mining Bullshit Ore — a naturally occurring deposit of pure, unrefined nonsense — and Redundant Rubble, the mineralized waste of excessive procedural oversight. These feed into a whole parallel economy of excuses, justifications, narratives, and eventually, policy. You'll also need Politician Fluid, distilled into Lies and Misinformation at the Propaganda Distillery.

New buildings to manage

I added a bunch of new buildings to support the bureaucratic machine:

  • Printers — Produce forms, permits, and approvals at industrial scale
  • Corporate Breakroom — Where watercooler gossip and science packs are generated over coffee
  • Propaganda Distillery — Weaponizes misinformation for administrative purposes
  • Resolution Office — Processes complex complaint chains
  • Pneumatic Form Transport — A sealed pipe network dedicated entirely to moving paperwork

And yes, coffee is the lifeblood of the operation. You'll grow it in Greenhouses, brew it, and funnel it into every critical workflow.

A full tech tree built on red tape

I reworked the entire research tree — military milestones are replaced with bureaucratic ones. You'll progress from basic Administrative Science through Printing Technology, Industrial Propaganda, Environmental Compliance, and beyond. Each tier unlocks new complaint types you can handle, new forms you can produce, and new buildings to keep the machine running.

Modules reimagined

Speed modules are now Subpoenas. Productivity modules are Audits. Efficiency modules are Embezzlement Schemes. They work the same way. The paperwork is just different.

Current State

This is an Alpha (v0.1.0) — some graphics and sounds are still placeholders, and I'm still balancing the economy. If you run into issues, feel free to file a report, it genuinely helps.

Currently incompatible with Space Age and Quality. Requires Factorio 2.0. I'd love to make a Space Age and Quality version down the line — no promises, but it's on my radar.


Disclaimer: This mod was vibecoded by a real programmer that does not have enough free time to code himself, but it's still made with love and attention.