[ALPHA] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.

Overhaul
12 hours ago
2.0
1.58K
Transportation Logistics Combat Enemies Mining Logistic network Manufacturing
Owner:
Onoulade
Source:
https://github.com/Onoulade/Administratorio
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
0.4.3 (12 hours ago)
Factorio version:
2.0
Downloaded by:
1.58K users

Administratorio

The factory must grow. Subject to approval.

Overhaul mod for Factorio 2.0 that replaces military conflict with corporate bureaucracy. No guns. No turrets. No military science. Every machine you build, every inserter you place, and every furnace you fire up requires the proper paperwork — and the biters you used to shoot now have HR representation and a grievance process.

This is an Alpha. Still buggy, still evolving fast, some graphics and sounds are placeholders, the economy is still being tuned. Bug reports are welcomed with the solemn gratitude of a man whose backlog is larger than his will to live.

Update 0.4.0 - incompatible with old saves :/

Paperwork gates everything

Machines, smelting, chemistry, centrifuging, research — all of it now needs the correct form stapled to the usual ingredients. Iron and copper stop being your bottleneck somewhere around the first hour. After that, your bottleneck is paper, ink, Work Orders, and the one permit you forgot exists until the whole factory quietly stops moving.

Complaints replace combat

Biters don't raid your walls. They get intercepted and rerouted to your Biter Administration Desk, where they queue up as neutral citizens and file complaint tickets about landscape, smog, noise, and unemployment. You process each ticket through a Resolution Office chain, and the satisfied citizen leaves paying you in Taxpayer Money. It's restorative justice with positive externalities.

Leave them waiting too long and they protest — walk to one of your buildings and disable it until you intervene. Throw a Bureaucratic Promise capsule to pacify them with temporary, legally non-binding reassurance. Throw an Eviction Notice to clear a nest, but be warned: the displaced biters show up at your desk already halfway to furious and freshly opinionated about property law.

Your former enemies are now on payroll

Resolve a complaint with a Job Offer waiting in the desk, and the biter picks up the contract on its way out. Congratulations, you just hired a Biter Worker. They come in small, medium, big, and behemoth — bigger biter, more workers per hire, same health plan.

From there, the workforce branches out:

  • Formation Center — the only building that can train biters into specialists (Union Delegates, Chemical Operators, Nuclear Technicians), logistics formations, and rideable assignments. Chemical plants, centrifuges, nuclear reactors, and Union HQs require certified specialists to construct. Credentials matter.
  • Biter Employment Office — dispatches workers to nearby managed machines, one authorized craft per visit. Breakrooms, Union HQs, Propaganda Distilleries, oil refineries, centrifuges, and the industrial printer all run on biter visits. Which means the biters are now upstream of your own paperwork supply.
  • Biterport — a roboport, but staffed by walking biters instead of flying robots. Progress.
  • Rideable Biter — personal transport that runs on Taxpayer Money, available well before the vanilla car. Cannot be picked back up once placed, because the assignment is permanent by design. Run out of funding for 10 minutes and it reverts to a regular biter and files a complaint about you. Which is fair.
  • Hired Biter (Field Agent) — a controllable worker you deploy via capsule to evict enemy nests and follow waypoints.

Labor relations

Because the workforce is real, the paperwork is too. Your Union Headquarters negotiates Union Approval as a fluid, and neglected workplaces eventually produce OSHA Violations that have to be scrubbed away in union-brokered cleanup runs. You fund the workers, the workers file the forms, the forms cite you, you pay the workers to make the citation go away. The loop closes. The loop is the point.

Office hours

Office Desks, Corporate Breakrooms, and Union Headquarters clock out at night unless you install an Overtime Exemption. Biter Employment Offices and Biterports keep working past sunset, but their night dispatches require Liquid Coffee piped into the back. The biters, it turns out, also get tired. If you'd rather skip the whole circadian subplot, there's a startup setting to keep the factory on 24/7.

New resources, new fluids, new red tape

Bullshit Ore, Redundant Rubble, and Politician Fluid feed a parallel economy of excuses, justifications, narratives, misinformation, policy, and slush funds. It is exactly as dignified as it sounds. Coffee is the lifeblood of the operation — you grow it in Greenhouses, brew it, and pipe it into anything important. When the coffee stops, the office stops, and then so does everything else, in that order.

A full tech tree built on red tape

The entire research tree is reworked around bureaucratic milestones instead of military ones. New branches for paperwork throughput, renewable wood and coal, approvals, public finance, queue capacity, workforce management, logistics formations, and the late complaint families. The complaint endgame runs through Constitutional Law for biters and Vagrancy Ordinances for spitters. The rocket is still there, if you can justify it to finance.

Pneumatic Form Transport

Forms travel through pneumatic tubes — Tube Intakes consume items into a per-network signal pool, and Tube Outtakes dispense them. Network capacity scales from 10 to 100 items via research. Tube Intakes use furnace-style intake validation with hidden per-paperwork recipes, so inserters feed only valid pneumatic paperwork items.

Current State

Incompatible with Space Age and Quality. Requires Factorio 2.0. Space Age and Quality compatibility is on the radar, pending approval.

One caveat: the Working Hours shutdown is runtime logic, so planner mods like Factory Planner will mis-model those buildings unless you account for it manually. If you prefer planner accuracy over the day/night subplot, disable Working Hours in startup settings.

Credits

The Resolution Office scrubber art and Propaganda Distillery art are by Hurricane (Hurricane046).


Disclaimer: This mod was vibecoded by a real programmer who does not have enough free time to code himself, but it's still made with love and attention.