[ALPHA] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.

Overhaul
4 days ago
2.0
1.67K
Transportation Logistics Combat Enemies Mining Logistic network Manufacturing

i Visible Operation Range for Field Office

6 days ago
(updated 6 days ago)

The Field Office building needs to be built within 100 tiles* of a biter nest, but this can be hard to estimate. Especially if you let spaghetti get out of hand like me as it can push the buildings further and further out. A nice QoL in my opinion would be having a visible range when trying to place a Field Office to indicate what is within range of a nest. Immersive Colony Building has a similar circle to what I'm thinking with it's Depo building. Except it centers around the Depo and shows up when a built Depo is selected while in this mod I figure it would be most helpful centering around the nearest nest and appear when holding a Field Office in hand.

Also great mod so far. I'm really enjoying it. It's the only mod I know of that applies external pressure without using the vanilla "enemy waves" style. Which makes it really unique.

6 days ago

Go ahead and stress test the distance, you'll be surprised.
As of the last update I was running biters at 7 chunks, so ~224ish tiles. It gets to the point where you couldn't see the limit without placing from the map. I would alternatively suggest it is a "out of range" popup on the placed field office itself, for instant feedback on placement.

Side note for notifications, the "no power" popup on the field office only stays for a moment before disappearing, making an unpowered field office look like its just out of biter range instead for a new player.

And yes, an updated tooltip :v

5 days ago

Oh yeah, simply having the "out of range" warning take priority over "out of materials" and "out of power" warnings might work and sounds a lot simpler. Means the player immediately knows if it's in range or not instead of finding out later. The experience that really annoyed me was I finally placed my ghosts to automate science and than found out that the last office was just out of range. I should just build closer to the nests in the future though. Was just lazy and didn't wanna belt everything over there before I had automated belts.

5 days ago

Will work on a popover, and the electricity overlay issue is a pain in the a** but I can't figure out how to solve this yet :/

New response