Biter Admin desk needs better circuit signals
I've got 8 desks and i don't feel like building chains of resolution desks next to every admin desk. Instead i want to output all complaints, process them and put "resolved" complaints back where they are needed. As far as i know this method is impossible.
How to solve:
RED WIRE
1. resolved signal. takes form of icon of resolved complaint case. Allows us to know when admin desk needs specific resolved case and how many. Its important to have it cancelled out by the items inside admin desk.
GREEN WIRE
1. Complaint signal. Takes form of icon of complaint eg. 1 Smog complaint, i output it into filter inserter so it gets picked out onto conveyor/provider chest
2. Complaint count depicted as "C" eg. 1C, 2C, 3C, etc.
3. Free slots count depicted as "F"
Why not just blacklist money and have my inserter take out everything else? Because this way it takes out resolved cases as well before they can be taken by biter, and there are like 8 different complaints and inserters can have only 5 filters at the same time. so i cant black list all 8
I dont think these changes could solve all problems, but its a start and im not an expert
Currently its hard to know what the signals mean. It would be nice if they were clearly depicted on tips and tricks with images next to text like:
"Picture of biter admin desk" next to "total waiting biters" text.
There is no way of returning a resolved case to its original admin desk automatically from centralized processing structure without some sick circuit network computer stuff (which i wouldnt mind really), most people cant do that.
Maybe im too blind to see the intended solution, but when i connect my inserter to admin desk and it shows 1 smog complaint which i send to my inserter, it doesnt do anything.