Current state of the mod
This mod is in early alpha. In my current playthrough I can finish the first tier of science packs (about 200h taking it casually). For the recipes unlocked during first tier there are no plans to change anything (except maybe change some ratios). All recipes comming after allready exist, but might not be reachable through tech tree.
I am currently cleaning up the second science tier in tech tree which is the longest and most complex phase in the development. I want to publish my mod now, because I need some help and gather feedback to tune in the balance.
If you have some cool ideas you can give me feedback in the discussions section.
Spaghetorio
Introducing the Spaghetorio mod for Factorio, where your factory is no longer a place of efficiency but a labyrinth of madness!
Say goodbye to simple crafting trees and hello to a world where even the most basic item requires an epic saga of assembly steps. Want to build a express conveyor belt? You'll first need extract copper and zinc for making brass to combine it with rubber to build some dampeners, followed by crafting overcomplicated gearboxes and then you are machining the titanium frames while you are wondering if its rather worth to built the entire factory just with inserters.
Warning: This mod may lead to sudden outbursts of laughter (probably not), tears of despair (hopefully not), and the realization that you’ve spent three hours just trying to build a coil. Perfect for fans of over-engineering, unnecessary complexity, and anyone who thinks regular Factorio is too straightforward.
Your factory will never be the same... because it’s going to need therapy. Enjoy the chaos!
Features
- 25 new resources like chromite, iodine-brine, core-fragment and blunagium
- over 600 new items like molybdenum, inconel, ceramics, gear box, integrated circuit, spark-plug and of course flux capacitor
- over 90 new fluids like aqueous niobium, helium 3, glycerin and chronomatter
- over 40 new buildings like alloy forge, induction hardening facility and electrolysis plant
- 30 new science packs
- over 800 new recipes including different production chains for processing resources and intermediate products
- over 270 new techonolgies
Compatibility
- Requires Space Age DLC
- Requires Everything on Nauvis
- Compatible with AAI Containers & Warehouses by Earendel
Future plans
- Breeder reactor for acquiring radioactive isotopes.
- Clyclotron for acquiring super heavy elements (and maybe reach the island of stability).
- Particle accelerator for completing the standard model.
- Quantum stabilizer to make use for acquired knowledge from particle accelerator.
- Pathogen lab for an extense biological tech branch.
- Freezer for freezing biological / spoilable items.
- Support for text plates
- Support for LTN
Reviews
- eotinb -- I can't stop playing.
- Eri_ -- I am by no means far in, but wow. [...] I love it.
- muaddib912 -- Just built my first 11 recipe building.... it broke my brain lol
- karlhuber1 -- I fell in love with this mod.
Contributors
- S3BA for polish translations
- rlcyyg1108 for chinese translations
- Snow Note for japanese translations
- Cyfagy for building sounds
- Andromeda for compatibility with other mods
Special Thanks
- Hurricane046 for his awesome graphics
- raiguard for Krastorio 2 and letting me use some of his awesome graphics
- eotinb and javi55573 for suggestions and bug reporting
- SafTheLamb for assisting with code