Spaghetorio


Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.

Overhaul
a month ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing Power

g Just wanted to compliment the mod.

6 months ago

I am by no means far in, but wow. For a while, I've been waiting for mods like K2 or SE to come out, and I was somewhat disappointed with all of the planet mods, mostly because they offered little in terms of unique or required gameplay. The merging of all of the regular planets with Nauvis, and the potential for a more complicated space mid-game, gives me high hopes for this mod.
That with the sheer scope and scale, combined with the already interesting ways this forces you to play, and it feels like a midway between K2 and Py. I love it.
Question - Do you intend to add new planets or resources only available off-world as mid-end game progression? Seemed thematically consistent given the space techs added.

6 months ago

Hi, ty for your review. I just do not like the space logistics of space age. I will add some space related things but i am not sure on how to do it yet, like the screenshot with the 4 rockets thats actually playable with an older version than 0.3.0. Although pretty sure i wont add planets. I have some concepts for new resources like acid lakes but this is for later down the road.

6 months ago
(updated 6 months ago)

This mod does look rather interesting I have to say. I'm watching my brother play through it and am incredibly liking what I've seen. I'd be playing it myself if I wasn't so invested in my Pyanadon's playthrough at the moment. I don't know how complete the mod is, seeing as it is in alpha, but if you're still working on it, good luck!

If you were interested in doing any space logistics, I'd heavily recommend not doing anything that would require you to land on other planets, but rather have the platforms basically be "trains" that go out to grab certain resources and bring them back. You could even spice it up by needing certain weapons or fuels to get the platform to a destination too. But for me, the best part about this mod is that it feels like overhaul mods used to but with all the new stuff added in.

6 months ago
(updated 6 months ago)

Ty for your feedback :) The mod is not complete, but you should be able to play for 100 - 200h without encountering any issue. It might not be worth to some people to start playing now since i sometimes change some recipes in the midgame, and it can break the factory.

Dont worry i do not like the space stuff at all. I will keep the wincondition of reaching the edge of the solarsystem and maybe i add some different asteroids for some other resources, but thats it.

5 months ago

This looks amazing! Like Eri said, getting serious K2 vibes from it - I'll be keeping an eye on this one.

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