Thanks a lot for the detailed feedback, it really helps me see where the balance pain points are showing up in actual play.
Ice / space science: I hear you on the ice bottleneck. Adjusting asteroid generation is tricky in the code, but I do have plans to allow asteroid reprocessing relatively early in the tech tree probably right after green science. That should help smooth out progression and make ice less of a choke point.
Platform costs: The platform is intentionally set to be quite expensive as a limiter, so I don’t have plans to change that. I understand it can feel punishing at times, but it’s meant to encourage careful expansion and resource management.
Steam power: You make a good point here. Solar is available from the start with no research requirement, while steam needs a research unlock and also consumes ice, which makes it less appealing once solar is accessible. I agree it needs a more unique role, and I’ve been considering ways to make it useful beyond simple power generation.
I’m glad to hear you enjoy the concept overall. Balance tuning is a big focus as I keep iterating, so your notes are really valuable.