MMZ Accelerated Mod


`MMZAccelerationMod` is a Factorio mod focused on accelerated progression and quality-of-life improvements. It enables key early game recipes, increases movement and production speeds, expands inventory and reach, and adds new custom `-mmz` entities for high-performance gameplay.

Content
6 hours ago
1.1 - 2.0
192
Transportation Logistics Combat Mining Manufacturing Power Storage Cheats
Owner:
MasterManiaZ
Source:
https://github.com/ManianVSS/mmz-factorio-mod
Homepage:
https://mods.factorio.com/mod/MMZMod
License:
MIT
Created:
1 year, 10 months ago
Latest Version:
2.0.5 (6 hours ago)
Factorio version:
1.1 - 2.0
Downloaded by:
192 users

mmz-factorio-mod

Factorio Mods by MMZ

Overview

MMZAccelerationMod is a Factorio mod focused on accelerated progression and quality-of-life improvements. It enables key early game recipes, increases movement and production speeds, expands inventory and reach, and adds new custom -mmz entities for high-performance gameplay.

Build

  • Windows: package.bat (requires tar in PATH)
  • Linux/macOS: package.sh

Installation

Copy the released mod .zip into Factorio mods folder:
- Windows: %APPDATA%\Factorio\mods
- Linux: ~/.factorio/mods

What this mod changes

  • Character:
  • max_health: 1000
  • healing_per_tick: 1
  • collision_box: zero-size
  • build/reach/resource reach: up to 5000
  • run speed: 0.6 multiplier (already fast by default) or additional bonuses, mining_speed 10000, crafting_speed 1000
  • inventory_size: 500
  • ticks_to_stay_in_combat: 100
  • Crafting
  • all item stack_sizes >1 are multiplied by 100
  • recipes unlocked:
    • loader, fast-loader, express-loader
    • steam-engine, electric-mining-drill, steel-plate, steel-chest, steel-furnace, iron-stick, rail, engine-unit, locomotive, cargo-wagon, rail-signal, rail-chain-signal, train-stop, medium-electric-pole, big-electric-pole, assembling-machine-1, assembling-machine-2, solar-panel
  • Labs
  • energy usage reduced and researching_speed increased by 10x
  • Mining drills
  • burner-mining-drill: mining_speed *15, energy_usage *15, pollution removed
  • created new entities: electric-mining-drill-mmz, burner-mining-drill-mmz, pumpjack-mmz (15x mining and energy + recipes)
  • Furnaces
  • stone/steel/electric furnaces: new -mmz variants with higher crafting speed and energy usage
  • electric-furnace recipe changed to require steel-furnace, electronic-circuit, copper-plate
  • Assembling machines
  • New -mmz variants with increased speed and energy use, plus pollution changes (based on script logic)
  • Solar panels / Accumulators
  • new solar-panel-mmz, accumulator-mmz with higher production/storage and crafted recipes
  • Trains
  • locomotive, cargo-wagon, fluid-wagon, artillery-wagon: max_speed and braking_force *3
  • Weapons
  • submachine-gun-mmz: cooldown /100, range *100

New/Modified items and entities

  • Items:
  • electric-mining-drill-mmz, burner-mining-drill-mmz, pumpjack-mmz
  • stone-furnace-mmz, steel-furnace-mmz, electric-furnace-mmz
  • solar-panel-mmz, accumulator-mmz
  • submachine-gun-mmz
  • plus their recipes and placeable entities (if data extension succeeds)
  • Recipes:
  • All base recipes above are set enabled and/or unlocked, plus the -mmz variants are enabled automatically by script

Added in-game commands

Registered with commands.add_command in control.lua:
- teleport — teleport player
- reviveGhosts — rebuild ghost entities (requires item supply unless cheat_mode)
- deconstruct — clear nearby entities
- refillEntities — refill refuelable entities from nearby player/chest inventory
- depositIntoChests — move player inventory into nearby chests
- removeDecoratives — clear decorative tiles around player
- waterRing — place water ring around player
- protectionRing — generate defensive ring around player
- landFill — fill area with land
- waterFill — fill area with water
- deleteResources — delete resource entities within area
- generateResources — create resource entities within area
- blackDeath — kill nearby enemies
- marcoPolo — explore map area
- aegis — auto-armor / defenses (admin use)
- enableAllTech — research all technologies for player force
- changeDiplomacy — modify enemy relationships
- enableAllRecipes — unlock all recipes for player force
- equipPlayer — give power armor+equipment and combat loadout
- pandorasBox — give rocket launcher + atomic bombs
- toggleCheat — toggle cheat crafting mode

Notes

  • Some operations in the Lua code may be incomplete or are intentionally commented out for example behavior (e.g., mining drills pollution changes, full entity scaling) — but you can still use the commands and revised recipes from this mod.

Updated documentation to include mod behavior and command list (user request).