mmz-factorio-mod
Factorio Mods by MMZ
Overview
MMZAccelerationMod is a Factorio mod focused on accelerated progression and quality-of-life improvements. It enables key early game recipes, increases movement and production speeds, expands inventory and reach, and adds new custom -mmz entities for high-performance gameplay.
Build
- Windows:
package.bat(requirestarin PATH) - Linux/macOS:
package.sh
Installation
Copy the released mod .zip into Factorio mods folder:
- Windows: %APPDATA%\Factorio\mods
- Linux: ~/.factorio/mods
What this mod changes
- Character:
- max_health:
1000 - healing_per_tick:
1 - collision_box: zero-size
- build/reach/resource reach: up to
5000 - run speed:
0.6multiplier (already fast by default) or additional bonuses, mining_speed10000, crafting_speed1000 - inventory_size:
500 - ticks_to_stay_in_combat:
100 - Crafting
- all item stack_sizes >1 are multiplied by
100 - recipes unlocked:
loader,fast-loader,express-loadersteam-engine,electric-mining-drill,steel-plate,steel-chest,steel-furnace,iron-stick,rail,engine-unit,locomotive,cargo-wagon,rail-signal,rail-chain-signal,train-stop,medium-electric-pole,big-electric-pole,assembling-machine-1,assembling-machine-2,solar-panel
- Labs
- energy usage reduced and researching_speed increased by
10x - Mining drills
- burner-mining-drill: mining_speed
*15, energy_usage*15, pollution removed - created new entities:
electric-mining-drill-mmz,burner-mining-drill-mmz,pumpjack-mmz(15x mining and energy + recipes) - Furnaces
- stone/steel/electric furnaces: new
-mmzvariants with higher crafting speed and energy usage electric-furnacerecipe changed to requiresteel-furnace,electronic-circuit,copper-plate- Assembling machines
- New
-mmzvariants with increased speed and energy use, plus pollution changes (based on script logic) - Solar panels / Accumulators
- new
solar-panel-mmz,accumulator-mmzwith higher production/storage and crafted recipes - Trains
- locomotive, cargo-wagon, fluid-wagon, artillery-wagon: max_speed and braking_force
*3 - Weapons
submachine-gun-mmz: cooldown/100, range*100
New/Modified items and entities
- Items:
electric-mining-drill-mmz,burner-mining-drill-mmz,pumpjack-mmzstone-furnace-mmz,steel-furnace-mmz,electric-furnace-mmzsolar-panel-mmz,accumulator-mmzsubmachine-gun-mmz- plus their recipes and placeable entities (if data extension succeeds)
- Recipes:
- All base recipes above are set enabled and/or unlocked, plus the
-mmzvariants are enabled automatically by script
Added in-game commands
Registered with commands.add_command in control.lua:
- teleport — teleport player
- reviveGhosts — rebuild ghost entities (requires item supply unless cheat_mode)
- deconstruct — clear nearby entities
- refillEntities — refill refuelable entities from nearby player/chest inventory
- depositIntoChests — move player inventory into nearby chests
- removeDecoratives — clear decorative tiles around player
- waterRing — place water ring around player
- protectionRing — generate defensive ring around player
- landFill — fill area with land
- waterFill — fill area with water
- deleteResources — delete resource entities within area
- generateResources — create resource entities within area
- blackDeath — kill nearby enemies
- marcoPolo — explore map area
- aegis — auto-armor / defenses (admin use)
- enableAllTech — research all technologies for player force
- changeDiplomacy — modify enemy relationships
- enableAllRecipes — unlock all recipes for player force
- equipPlayer — give power armor+equipment and combat loadout
- pandorasBox — give rocket launcher + atomic bombs
- toggleCheat — toggle cheat crafting mode
Notes
- Some operations in the Lua code may be incomplete or are intentionally commented out for example behavior (e.g., mining drills pollution changes, full entity scaling) — but you can still use the commands and revised recipes from this mod.
Updated documentation to include mod behavior and command list (user request).