Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
Issues filed at the issue tracker have a higher chance to be addressed / not dropped.
I prefer discussion / reports here instead of the Forum; I read the forum only sporadically. -- @hgschmie
non-recoverable error.
posted by
frozen001
2 days ago
|
Bugs |
2
last message by
pace357
a day ago
|
Logistic train stop output not give multiple quality signal
posted by
ShinoHarvest
3 days ago
|
Bugs |
0
last message by
ShinoHarvest
3 days ago
|
No train to transport with length between 1 and 100 found
posted by
fartdog1234
5 days ago
|
Bugs |
0
last message by
fartdog1234
5 days ago
|
Provided goods not regonized
posted by
Olias_85
26 days ago
|
Bugs |
0
last message by
Olias_85
26 days ago
|
Bug with debug logging
posted by
SeredaOM
29 days ago
|
Bugs |
0
last message by
SeredaOM
29 days ago
|
The request station becomes a supply station
posted by
AlexBrin
2 months ago
|
Bugs |
2
last message by
mikegarrison
2 months ago
|
on latest update
posted by
Beareo
2 months ago
|
Bugs |
19
last message by
roland77
2 months ago
|
Fuel station resets schedule
posted by
Spacey42
7 months ago
|
Bugs |
15
last message by
Quaitgor
2 months ago
|
K2SE
posted by
bombered
3 months ago
|
Bugs |
4
last message by
hgschmie
2 months ago
|
Bug in default liquid plans
posted by
Generalisator
4 months ago
|
Bugs |
4
last message by
hgschmie
2 months ago
|
Error in train shedula
posted by
Generalisator
4 months ago
|
Bugs |
3
last message by
Generalisator
4 months ago
|
Double delivery
posted by
Ghostified_Gamer
9 months ago
|
Bugs |
6
last message by
hgschmie
4 months ago
|
0x0 errors
posted by
IIsengard
7 months ago
|
Bugs |
2
last message by
hgschmie
7 months ago
|
LTN deploys more trains than limit set
posted by
roland77
10 months ago
|
Bugs |
9
last message by
roland77
8 months ago
|
[2.0.42][2.3.2] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
posted by
boywithumbrella
10 months ago
|
Bugs |
1
last message by
hgschmie
8 months ago
|
Non recoverable error
posted by
kasper20011
10 months ago
|
Bugs |
2
last message by
hgschmie
10 months ago
|
Bug on requesting station
posted by
Sirzento
10 months ago
|
Bugs |
1
last message by
hgschmie
10 months ago
|
Game Crashes
posted by
Xasthuricon
11 months ago
|
Bugs |
7
last message by
hgschmie
10 months ago
|
Interrupts resetting
posted by
jivaii
11 months ago
|
Bugs |
3
last message by
jivaii
10 months ago
|
Default network id #0 not working
posted by
roland77
10 months ago
|
Bugs |
1
last message by
hgschmie
10 months ago
|
Error while running event LogisticTrainNetwork
posted by
Blub_FAC
11 months ago
|
Bugs |
4
last message by
Blub_FAC
11 months ago
|
Mod package read error
posted by
kevok
11 months ago
|
Bugs |
2
last message by
PiCarlo
11 months ago
|