Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
Issues filed at the issue tracker have a higher chance to be addressed / not dropped.
I prefer discussion / reports here instead of the Forum; I read the forum only sporadically. -- @hgschmie
Given train stop is not connected to any rails, cannot be used as a target
posted by
lil5
a month ago
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Bugs |
1
last message by
lil5
a month ago
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[train length issues] I must be being dumb...
posted by
Zarnoo
2 months ago
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Bugs |
7
last message by
Zarnoo
a month ago
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Bug with debug logging
posted by
SeredaOM
6 months ago
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Bugs |
1
last message by
hgschmie
a month ago
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No train to transport with length between 1 and 100 found
posted by
fartdog1234
5 months ago
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Bugs |
1
last message by
hgschmie
a month ago
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non-recoverable error.
posted by
frozen001
5 months ago
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Bugs |
3
last message by
hgschmie
a month ago
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Logistic train stop output not give multiple quality signal
posted by
ShinoHarvest
5 months ago
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Bugs |
2
last message by
hgschmie
a month ago
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I get this error multiple times
posted by
ArhangeL1790
4 months ago
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Bugs |
1
last message by
hgschmie
a month ago
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Provided goods not regonized
posted by
Olias_85
6 months ago
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Bugs |
0
last message by
Olias_85
6 months ago
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The request station becomes a supply station
posted by
AlexBrin
7 months ago
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Bugs |
2
last message by
mikegarrison
7 months ago
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on latest update
posted by
KOinVR
7 months ago
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Bugs |
19
last message by
roland77
7 months ago
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Fuel station resets schedule
posted by
Spacey42
1 year, 15 days ago
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Bugs |
15
last message by
Quaitgor
7 months ago
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K2SE
posted by
bombered
8 months ago
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Bugs |
4
last message by
hgschmie
7 months ago
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Bug in default liquid plans
posted by
Generalisator
9 months ago
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Bugs |
4
last message by
hgschmie
7 months ago
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Error in train shedula
posted by
Generalisator
9 months ago
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Bugs |
3
last message by
Generalisator
9 months ago
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Double delivery
posted by
Ghostified_Gamer
1 year, 2 months ago
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Bugs |
6
last message by
hgschmie
9 months ago
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0x0 errors
posted by
IIsengard
1 year, 10 days ago
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Bugs |
2
last message by
hgschmie
1 year, 1 day ago
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LTN deploys more trains than limit set
posted by
roland77
1 year, 3 months ago
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Bugs |
9
last message by
roland77
1 year, 1 month ago
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[2.0.42][2.3.2] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
posted by
boywithumbrella
1 year, 3 months ago
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Bugs |
1
last message by
hgschmie
1 year, 2 months ago
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Non recoverable error
posted by
kasper20011
1 year, 3 months ago
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Bugs |
2
last message by
hgschmie
1 year, 3 months ago
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Bug on requesting station
posted by
Sirzento
1 year, 3 months ago
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Bugs |
1
last message by
hgschmie
1 year, 3 months ago
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Game Crashes
posted by
Xasthuricon
1 year, 4 months ago
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Bugs |
7
last message by
hgschmie
1 year, 3 months ago
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Interrupts resetting
posted by
jivaii
1 year, 4 months ago
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Bugs |
3
last message by
jivaii
1 year, 3 months ago
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Default network id #0 not working
posted by
roland77
1 year, 3 months ago
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Bugs |
1
last message by
hgschmie
1 year, 3 months ago
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Error while running event LogisticTrainNetwork
posted by
Blub_FAC
1 year, 4 months ago
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Bugs |
4
last message by
Blub_FAC
1 year, 4 months ago
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Mod package read error
posted by
kevok
1 year, 5 months ago
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Bugs |
2
last message by
PiCarlo
1 year, 5 months ago
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