hi, I found this topic because I've experienced the same problem. I checked, my LTN version is 2.4.2, which should have the fix.
In my case the result is the same as Spacey reported, my trains get stuck at the refuel station, with their original train schedule gone, which was only "go to depot".
however my case is weird... I forgot to actually enable the option in the settings for probably the last 20h.
After finally noticing it and turning on the setting the trains actually are sent to the refuel station and get stuck the same as mentioned above. However... my refuel station is no longer wired to the constant combinator giving the "refuel station" signal, I probably disconnected that by accident in the beginning.
I didn't notice that my refuel station wasn't working for so long because I use nuclear trains, their initial fuel lasts for a long time.
After that I tried removing the station and combinator, placing it again and hooked up the wire and it turned light blue (it was green lamp before). I noticed that the trains get a new refuel interrupt added to their schedule after entering a depot. However its never triggering, even when I manually remove all fuel.
I tested this by removing fuel while they were waiting in depot, and removing fuel on a train in the process of making a delivery. They dont go refueling anymore.
I can manually click on the refuel interrupt and it works fine.
So in short:
- Forgot to enable refuel station, but placed a refuel station, but accidentally disconnected the wire after some time, all while the setting was disabled.
- Enabled refuel station setting. Trains get send to the station despite not being hooked up to the combinator. Get stuck the same way as described above (no interrupts created in their schedule).
- Creating a new refuel station now adds interrupts to the trains, the station now has a light blue lamp, but the trains now never visit the refuel station.
Edit: Did some more testing, trains refuse to go to the refuel station. out of the 30 trains 10 got their fuel removed. Not a single one ever went for fuel and 5 of them ran out of fuel and stopped.
Removed the fuel from a further 10. I reset their schedule completely and readded the Depot station. 3 of them ran out of fuel after a while, however a single one of them did go refuel at some point. (cant keep my eyes on 20 trains zipping around the base at once...). I don't know why one did it correctly and the rest is still refusing. It is one of those that got their schedule reset, easy to identify because the "old" ones still got a wait timer of 5s and the new ones got 2s automatically added (i changed that in the settings some while ago).
Edit2: I cant recreate the one train that actually refueled. Here is a savegame.
https://drive.google.com/file/d/11-8Ehd5mRE4O3X_5S9JiSZfCKDSBbYLu/
This save is after I enabled the refuel station setting but not yet wired or replaced the refuel station.
The refuel station is called "(UranFuelCell_Icon) LTN Refuel". If you load the savegame one train is already on its way to that station and arrives within 15seconds, having lost its schedule already and driving to the not-wired LTN Refuel Station. If you wire the station to its constant combinator you can observe how the trains get their interrupt added upon arriving in a depot. but they never go refuel.
My modlist has a mod in the top left that allows you to speed up or slow down time.
Edit3: found hidden in the github page that refuel stations need a fuel-item in its signal. Adding the uran fuel cell signal now actually sends most trains trains to visit the station to refuel properly now. Some still refuse and will run out of fuel...
Also this doesn't explain why trains randomly decide to go refuel despite the station not being set up properly (no fuel signal), or why the train try to reach a a LTN Refuel station thats not even hooked up to a constant combinator. and why their schedule gets wiped.