LTN - Logistic Train Network

by Optera

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.

Content
2 months ago
0.14 - 2.0
267K
Trains Circuit network

b 0x0 errors

3 months ago

Playing vers 2.0.55 with LTN 2.3.3 and LTN Manager 0.5.0

Attempting to move fluids I get not train available 0x0 error in the log.

2 months ago

trying to move any train I get not train available 0x0 error in the log.

2 months ago

You are not providing a network id from the stations and have not changed the default setting for network id.

Settings -> Mod Settings -> Map -> LTN - Logistic Train Network -> "Default network ID". Change it away from 0 , e.g. to 1.

I will add even more of a FAQ to the readme.

Q: WHY WAS THE DEFAULT NETWORK ID VALUE CHANGED FROM -1 (before 2.2.0) TO 0?

A: Before 2.2.0, if a station provided any signals (provider, requester, items etc.) to a LTN train stop but did not provide a "LTN Network ID" signal, then this station was automatically considered in all networks and LTN would send trains from any network to that stop, because the default of -1 meant "all networks". This was especially problematic when using the LTN Combinator and turning it off. The station would still receive any non-LTN specific signal but none of the LTN signals that come out of that combinator and suddenly trains would show up at the stop. With the default value of "0", the player has to explicitly enable the network that at station belongs to (by sending a network id signal) or changing the default value.

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