LTN - Logistic Train Network

by Optera

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.

Content
11 days ago
0.14 - 2.0
257K
Trains Circuit network

b Game Crashes

a month ago

The mod LTN - Logistic Train Network (2.1.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LogisticTrainNetwork::on_entity_renamed (ID 62)
LogisticTrainNetwork/script/stop-events.lua:347: assertion failed!
stack traceback:
[C]: in function 'assert'
LogisticTrainNetwork/script/stop-events.lua:347: in function <LogisticTrainNetwork/script/stop-events.lua:343>

Happens when renaming other entities like Spidertron, car etc

a month ago

This will be fixed in the next release.

28 days ago

That would be great thanks!

25 days ago

this should have been fixed for a while now (2.2.1 is the current version).

12 days ago

Thanks, everything works properly again.

11 days ago

LTN - Logistic Train Network (2.3.1)のMODが回復不能なエラーを発生させました。
MOD作成者にこのエラーを報告してください。

Error while running event LogisticTrainNetwork::on_train_changed_state (ID 29)
LogisticTrainNetwork/script/schedule.lua:31: assertion failed!
stack traceback:
[C]: in function 'assert'
LogisticTrainNetwork/script/schedule.lua:31: in function 'analyzeRecord'
LogisticTrainNetwork/script/schedule.lua:47: in function 'updateFromSchedule'
LogisticTrainNetwork/script/stop-update.lua:521: in function 'UpdateStopOutput'
LogisticTrainNetwork/script/train-events.lua:178: in function 'TrainArrives'
LogisticTrainNetwork/script/train-events.lua:402: in function <LogisticTrainNetwork/script/train-events.lua:396>

11 days ago

Interesting. This assertion triggers when the requester and the provider have the same name. What were you trying to do?

11 days ago

Please try 2.3.2.

if the problem still persists, you should see an error message in the console (if you have message level > 0). In that case, please open a bug on github (https://github.com/hgschmie/factorio-LogisticTrainNetwork/issues) and attach a screenshot of that train's schedule.

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