As my playthrough is going well i find more features from 2.0 that are not implemented well.
Right now i wanted to make an automatic module formatting unit that will look into my stockpile of different modules and format those that exceed certain treshold, but i could't find recipe signals for formatting…
Oh, I'm sorry about that. Recipe signals are definitely something that I forgot to look at as well (IR3 has a lot of ground to cover!). The latest build on Codeberg now has the module formatting recipes available in combinators.
Or if you don't want to update again (or you find other recipe signals that you want to set), you could try using the Compact Recipe Pins mod, which will let you pipette recipe signals from the Recipe Pins.
I like that there is no recycler but a scrapping machine. This forces me to implement complete quality line to make end product, i can't just re-craft a module unltill it is legendary.
Yes this is deliberate. One of my users asked me if I could allow the Quality mod to be loaded, so here it is, but consider it very experimental. The Scrapping machine is quite generous, but you will have to create a truly chaotic factory.