[...] Now, you should be able to call this function which accepts a new optional third argument:
DIR.set_fluid_spill_multiplier("ammonia", 1.0, "spores")
You can even declare a separate multiplier for "pollution" on the same fluid if you wish.
Awesome! That's perfect. :)
I originally intended only for ammonia to produce spore, but I might add a few other gases if I see fit. (probably sour gas or natural gas)
(While you're at it, could you take a look at the rubber trees and tell me what you think?)
I've generated a few worlds and so far, it seems pretty good. Deserts still suck, but that's deserts.
They feel a little close to spawn, but as long as you can't trip on them while you're still in the boiler phase, it'll be fine.
Most of them spawned as far as tiny biter nests, if not near them, forcing the player to risk their forestries if they don't clear out nests.
Since forestries absorb pollution though, it shouldn't be a problem. All in all, pretty neat and less of a pain!