Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
884
Transportation Logistics Environment Mining Fluids Manufacturing Power

g Advanced Fluid Handling

6 days ago

As we all know, IR3 has Advanced Fluid Handling by staplergun mod support in factorio v1, is it able to return this with patch? now its going to crash bcs of some props is null. yes i know i can run it if i just comment "required('advanced fluid handling')" in mods.lua or comment problem lines in "advanced flui handling.lua", but then i lost able to connect pipes or lost some recipes or both. sorry , but i'm not skilled in factorio mods development. mb some one know how to fix them and make it works together?

6 days ago
(updated 6 days ago)

As we all know, IR3 has Advanced Fluid Handling by staplergun mod support in factorio v1

This is not true, IR3's code has no references to AFH. If AFH worked with IR3 in 1.1, it must have been from AFH's side or due to a third-party mod.

However, the Patchset has support for AFH. From the Compatibility page:

Advanced Fluid Handling is unlocked with Steel analysis packs. Only Tier 3 pipes can be made.


EDIT:

yes i know i can run it if i just comment "required('advanced fluid handling')" in mods.lua or comment problem lines in "advanced flui handling.lua", but then i lost able to connect pipes or lost some recipes or both

Oh, you just want to have the Tier 1 and 2 technologies back?

Commenting out require("port.mods.advanced-fluid-handling") at the end of port/updates/mods.lua is enough to restore the default behaviour of AFH, which should still be playable.


If you're wondering why I made these particular changes to AFH, it's solely for balancing reasons. Fluids are used all throughout IR3, and I feel that this powerful type of pipe should be unlocked a bit later in the progression.

Also, I didn't like that the recipes require components from the previous tier. IR3 doesn't tend to do recipes that way, so I condensed all the tiers into one.

6 days ago

Thanks for answer! You right, i did changes in already patched zip, but should do it in patcher haha. Thank you for patchset, awesome work!

6 days ago

i did changes in already patched zip, but should do it in patcher

For anyone else who wants to make changes like this, changing "port" in either location should work the same - the one outside the mod gets directly copied into the mod.

You should NEVER edit the contents of "patch" or "input" directly, or the patch program will get quite angry.

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