Industrial Revolution 3 Patchset for 2.0 (Unofficial, BETA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
3 days ago
2.0
455
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] Pipette on ores only works with Advanced mining drill

2 days ago

Hi Shemp, something strange is happening to me. Whenever I press Q on a mineral deposit, it always gives me an electric drill or its ghost. Now it gives me the prohibition symbol and a little ghost. I excluded all the mods before contacting you.

https://drive.google.com/file/d/1djj36gyd-01e8r1tHXlZfol9GAOMCuMu/view?usp=sharing

2 days ago
(updated 2 days ago)

I can definitely reproduce it and I may need some help with this one...

It only occurs when you pipette an ore when you're not carrying any drills (so it would give you a ghost) and before you have "Mining 2" researched.

Interestingly, in 1.1, it only works when you're carrying drills. I guess most of the ghost-building functionality wasn't in the game yet.

EDIT: I thought this might be a problem when higher-tech drills come from research. But I checked my go-to reference mod (Krastorio 2) and it's not. This bug is a very unsatisfying one. :(

2 days ago

I'm sure my entire previous run was problem-free, I do it out of habit. And I think the first part of this run was problem-free too, but I can't guarantee that. I think it's a recent thing.

2 days ago

Never mind, I installed the archaic patchset version 2.0 :D and there's a bug! Apparently, every time I used a pipette, I had an entity in my inventory. O_o

2 days ago
(updated 2 days ago)

This is definitely the strangest bug you've given me so far. The red "prohibition" symbol is the "splitter-blocker" item made by IR3, and it's used as a dummy item in a bunch of places. One of them is for the Manifesto surface, the IR3 logo entity assigns the "splitter-blocker" as the item which can place it in the world.

EDIT: A whole bunch of "simulation" entities do this too, including mining drills! There's your problem! I never figured out why he made all these simulation entities...

For some reason, the game gets mixed up and thinks it can also place a mining drill with priority over the others (and changing the "order" property doesn't help). Fortunately, setting "hidden" on it solves the problem completely.

That means you can no longer select it for item filters. I've taken the new "no-item" prototype from base (it looks like a grey version of it) and put it in the same place.

2 days ago

Great Shemp! Unstoppable! :D I have to find some weird bugs because those are the only ones left ;P

New response