Industrial Revolution 3 Patchset for 2.0 (Unofficial, BETA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
3 days ago
2.0
455
Transportation Logistics Environment Mining Fluids Manufacturing Power

g [Addressed] Water ratio change

7 days ago

The electric boiler, geothermal heat exchanger, and ambient heat exchanger have the 1:1 input:output ratio of water. could you fix this and make it take a tenth of the water it should?
Thanik you, im loving IR3

7 days ago

you might also want to do the same to liquid nitrogen, liquid oxygen, liquid helium, etc to a 1:10 or 1:40 to be consistent with this change

7 days ago

Before I go making this change, I have a question. I'm not familiar with the IR3 recipes so you'll have to forgive me.

Considering that I'm trying to keep IR3 faithful to the old experience, why shouldn't I just nerf the vanilla boiler back to 1:1? You'll need more pumps of course, but that's hardly the only thing IR3 makes harder.

7 days ago

I don't see the need to implement questionable vanilla changes to the mod, the mod is balanced to work that way, otherwise you might as well play vanilla. Almost the entire mod is calculated from basic parameters entered in the globals file, arbitrarily modifying one would make it unbalanced.

6 days ago

when it comes to water and steam, It will mostly come down to ammount of water pumps needed and with how cheap those are, it's mostly an aesthetic thing. I personally wouldn't mind if i just neded one or two pumps for my nuclear reactor rather than 20, for purely aesthetic reasons.

Now the cryogenic liquids. Those I wouldn't touch. That would affect balance more severely. Flow rates, energy spent, all that should need rebalancing for porper progression and it would definitely be more work than it's worth.

6 days ago

Looking at boilers and heat exchangers again, it seems like everything in IR3 is consistently set to the 1:1 ratio.

My proposal: I'm going to buff offshore pumps (both kinds) by 4x. This should make nuclear setups a bit less ridiculous, and if you need higher rates, they're a fairly cheap item to make Quality versions of.

My only concern is that the increased rate may be too much for pipes to handle, but placing some tanks as a buffer should solve that, right?

6 days ago

But in a "normal" game, can you really use so much water?

6 days ago

that works, i think the 1:10 ratio is to make nuclear setups viable on space age space platforms, which dont exist in IR3. I
i dont think it will hurt anything either way.
If youre going to buff offshore pumps, could you buff normal pumps, too? I feel like this will be needed in a lot of midgame boiler setups.

6 days ago

Yes I'll do that. Space Age can be a problem for another day...

5 days ago
(updated 5 days ago)

Looking at boilers and heat exchangers again, it seems like everything in IR3 is consistently set to the 1:1 ratio.

My proposal: I'm going to buff offshore pumps (both kinds) by 4x. This should make nuclear setups a bit less ridiculous, and if you need higher rates, they're a fairly cheap item to make Quality versions of.

My only concern is that the increased rate may be too much for pipes to handle, but placing some tanks as a buffer should solve that, right?

Pipes are not an issue in 2.0, they have infinite throughput. Issue comes from machines consuming or producing more than 6k/s of liquids, as that is the theoretical maximum amount that one input/output port can handle, in practice that number is as low as 4.2k/s. So as long as individual offshore pump doesn't go above that then no problem (if offshore pumps even shares this limitation in the first place, not sure if its only machines that uses recipes)

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