No, I can't think of anything at the moment, but I'm doing a new run. If I find something that seems unbalanced, I'll let you know. The reason why IR3's recycler is so generous is that, unlike vanilla, it's vastly more resource-intensive. Everything is much more expensive, starting with the technology, and entities aren't integrated into the next-level ones, but must be destroyed every time. Then, keep in mind that, unlike vanilla, which gives you objects, here it gives you scraps that must be reworked from the start. I strongly favor this method, but it's definitely much more difficult.