Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
884
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] "Deep Space Mining" Problem

a month ago

Hi Shemp,a report that maybe you don't care about :D the "Deep Space Mining" module gives an error with the "Even Pickier Dollies" mod when moving an entity if you wanted to have fun with it that would be nice :D P.S. are you thinking of making IR3 compatible with Space Age? thx

a month ago

Is that the "cargo transmat" entity? Hopefully Picker Dollies has some kind of denylist that I can register with.

And no, I'm not planning Space Age support. I'm on pretty shaky ground with this mod as it is, and even if I could, I have no idea how I would change the recipes to work on the new planets.

a month ago

Error while running event even-pickier-dollies::dolly-move-east (ID 232)
La mod Industrial Revolution 3: Deep Space Mining (1.0.2) ha causato un errore non recuperabile.
Se possibile riporta l'errore all'autore della mod.

Error while running event IndustrialRevolution3SpaceMining::script_raised_teleported (ID 95)
LuaRendering doesn't contain key get_all_ids.
stack traceback:
[C]: in function 'index'
...trialRevolution3SpaceMining
/code/functions-control.lua:444: in function 'remove_lines_from_entity'
...trialRevolution3SpaceMining__/code/functions-control.lua:619: in function <...trialRevolution3SpaceMining__/code/functions-control.lua:615>
stack traceback:
[C]: in function 'teleport'
even-pickier-dollies/control.lua:194: in function 'move_entity'
even-pickier-dollies/control.lua:251: in function <even-pickier-dollies/control.lua:232>

a month ago

Shemp can I write you a PM?

a month ago

Does the portal even have PMs?

Thanks for the detailed report. Turns out it was a problem on my side, just a code path that I forgot to patch. It will be fixed in the next release.

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