Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
7 days ago
2.0
1.17K
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] small objects

2 months ago

Many sprites appear very small when on conveyor belts or placed on the floor

2 months ago

There is a problem with the belt items brightness variation, disabling it in the start menu solves it

2 months ago

Looks like I have my work set out for me. Could you give some examples of small items?

2 months ago
(updated 2 months ago)

Mine is not a solution, it's just a patch. How can I send photos?

2 months ago

I mean, tell me the names of the items which are too small. Most of them seem fine to me. Could be a setting you're using?

2 months ago

all ingots for sure, objects set brightness_variations = true, in conponents.lua, game settings are standard, I just reinstalled it

2 months ago

I'm having trouble reproducing this one. I did fix ores being too small earlier on, so I believe you for sure.

But I need the most help with the brightness_variations, my terrible eyes can't notice the difference. You can post an image in Markdown like this:

![Alternative text](images/image.png "title")
2 months ago

Tomorrow I'll try, actually I've never noticed any difference in the brightness of objects either. But in this case it's not the brightness that changes but the size, they're half the size of the others and even on the ground, not just on the conveyor belts.

2 months ago
(updated 2 months ago)

sorry for the image but I'm not really able to insert it

2 months ago

What's the current status of this issue, as of 0.3.1?

2 months ago

I checked yesterday, I didn't find the problem anymore!

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