Industrial Revolution 3 Patchset for 2.0 (Unofficial IR3)

by Shemp

Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
13 days ago
2.0
884
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] small objects

a month ago

Many sprites appear very small when on conveyor belts or placed on the floor

a month ago

There is a problem with the belt items brightness variation, disabling it in the start menu solves it

a month ago

Looks like I have my work set out for me. Could you give some examples of small items?

a month ago
(updated a month ago)

Mine is not a solution, it's just a patch. How can I send photos?

a month ago

I mean, tell me the names of the items which are too small. Most of them seem fine to me. Could be a setting you're using?

a month ago

all ingots for sure, objects set brightness_variations = true, in conponents.lua, game settings are standard, I just reinstalled it

a month ago

I'm having trouble reproducing this one. I did fix ores being too small earlier on, so I believe you for sure.

But I need the most help with the brightness_variations, my terrible eyes can't notice the difference. You can post an image in Markdown like this:

![Alternative text](images/image.png "title")
a month ago

Tomorrow I'll try, actually I've never noticed any difference in the brightness of objects either. But in this case it's not the brightness that changes but the size, they're half the size of the others and even on the ground, not just on the conveyor belts.

a month ago
(updated a month ago)

sorry for the image but I'm not really able to insert it

a month ago

What's the current status of this issue, as of 0.3.1?

a month ago

I checked yesterday, I didn't find the problem anymore!

This thread has been locked.