Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.
Find your way deeper into the maze to find extractors that produce more and more rare equipment.
Trade tokens for items, and items for tokens.
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Features:
New surface to grow your factory on. (This is basically a planet mod, but it's not a planet)
New enemies (standard Nauvis pollution for now)
New buildings to convert and generate tokens into items and items into tokens.
New science pack.
Special building with an inherent 60% production bonus to science packs.
Overspecialized Assembler variants. - Incorporate modules into assemblers themselves, locking them in to a certain module type, but technically allowing for more module effects.
Planet based linked chest pairs - research allows for one pair of linked chests per planet.
Warp routes - research special space connections that are shorter than the usual way - has setting.
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Extractors:

Extractors are found deeper and deeper into the maze, they generate completely free resources. The most important being tokens.
Tokens:

Tokens are the basis of requisition and conversion on Hephaestus. You can use tokens to trade for bulk simple supplies, or a reduced amount of more advanced material.
Putting tokens into Power Cores is the only way to generate electricity on Hephaestus. So you'll need a lot of tokens.
Luckily, you can convert your excess bulk items into tokens, for an upcharge of course.
Just be careful, they do expire.
Processors:

Processors are a +60% productivity to all (vanilla) science packs. They also allow for building the new Transitive Science pack for all new Hephaestus technologies.
Stone patches and lubricant leaks allow for crafting all non-planetary sciences on Hephaestus.
Rewards: [Placeholder Graphics]

Integrate modules directly into your assemblers and beacons, pushing them beyond their normal capabilities.
Unlock powerful linked chests, allowing for one pair of chests per planetary surface that share their inventory across the whole planet.
(1 pair per surface, 10 slots only)
Unlock the Hephaestus Mass Relays and use them to travel faster between certain planets.
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I would love any feedback or opinions about the planet.
Especially looking for feedback on balance, game play loop, or suggestions on things that I've overlooked.
There is... a lot of placeholder graphics... I've been focusing on the game play loop for now.
But if anybody is willing to put some sprites together, let me know... I'm not great at it.
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Here is my list of things I've gotta do:
More custom graphics. (enemies, buildings, techtree)
More researches for the techtree.
-> Further Conversion?
Add compatibility for other mods.
-> More warp routes. Tellus? Vesta?
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I used AI for coding/syntax, some troubleshooting, and some temp graphics, but it was either I use it, or I don't make this. If that bugs you; don't play this?
A lot of graphics provided by the very talented Hurricane046.
Music provided by SophieMarieLulz.