Ancient asteroids dot the surface of this derelict megastructure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.
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This has been my obsession for the last couple of days, I think it's in a playable state.
Find your way deeper into the maze to find extractors that produce more and more rare equipment.
Trade tokens for items, and items for tokens.
I'm basically uploading this to check to make sure it can work in multiplayer, so I don't know if it will or not.
This is super early into development.
There is... a lot of placeholder graphics... I've been focusing on the game play loop for now.
I would love any feedback or opinions about the planet.
Especially looking for feedback on balance, gameplay loop, or suggestions on things that I've overlooked.
Here is my list of things I've gotta do:
More custom graphics. (Buildings, items, enemies)
More researches for the techtree. (I have some sneaky ideas)
Add enemy base spawn modifiers into the autoplace/slider planet generation.
Change research values to something not so cheap.
Refine maze generation further.
I used AI a whole bunch for everything, but it was either I use it, or I don't make this. If that bugs you; don't play this?