Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.
Find your way deeper into the maze to find extractors that produce more and more rare equipment.
Trade tokens for items, and items for tokens.
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Features:
New surface to grow your factory on. (This is basically a planet mod, but it's not a planet)
New enemies (standard Nauvis pollution for now)
New buildings to convert and generate tokens into items and items into tokens.
New science pack.
Special building with an inherent 60% production bonus to science packs.
Overspecialized Assembler variants. - Incorporate modules into assemblers themselves, locking them in to a certain module type, but technically allowing for more module effects.
Planet based linked chest pairs - research allows for one pair of linked chests per planet.
Warp routes - research special space connections that are shorter than the usual way - has setting.
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I would love any feedback or opinions about the planet.
Especially looking for feedback on balance, game play loop, or suggestions on things that I've overlooked.
There is... a lot of placeholder graphics... I've been focusing on the game play loop for now.
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Here is my list of things I've gotta do:
More custom graphics. (enemies, buildings, techtree)
More researches for the techtree.
Add compatibility for other mods.
-> More warp routes. Tellus? Vesta?
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I used AI for coding/syntax, some troubleshooting, and some temp graphics, but it was either I use it, or I don't make this. If that bugs you; don't play this?
A lot of graphics provided by the very talented Hurricane046.
Music provided by SophieMarieLulz.