"Planet" Hephaestus


Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets. Designed to not effect base game. Designed to not add tile effects or layers.

Content
2 days ago
2.0 - 2.1
4.53K
Planets Transportation Logistics Enemies Mining Manufacturing Power Storage

b Linked Chest Assembly

2 days ago

When I try and make these, they only output more tokens?
Recipe: Linked Chest Assembly
Ingredients: 20x Steel Plate, 100x Hephaestus Token, 10x Processing Unit
Product: 100x Hephaestus Token

No chest assembly parts.

2 days ago
(updated 2 days ago)

Does it count as a bugfix if it's a PEBKAC error?

I'll put out an update tonight.
Thank you for letting me know! I hope you're enjoying the mod!

EDIT: 0.4.3 release fixes this.

2 days ago

"Does it count as a bugfix if it's a PEBKAC error?" .... technically, yes?

"Thank you for letting me know! I hope you're enjoying the mod!" not sure yet... I'm only JUST into it, haven't figured out any solution to the "labyrinth" yet if there is one.

I definitely didn't mind the amalgamated science pack, a bit interesting if fairly "weak"... I think adding maybe a coin as payment might actually make it more valuable, then you have to actually either ship in the science packs, or built them on H instead. As it is, all I did was export the H machine to Nauvis and just fill them there... Wasn't any real challenge to it beyond that.

But, then I rain into this PEBKAC error and put it down for awhile.

Its intended that you can bring the processor off-world. But I guess I've overlooked the fact that you can inherently build the transitive science packs on, say, Nauvis, because of that.
I think I'll change it so the transitive science pack can only be built on Hephaestus, but I still like the idea of importing other science packs to build it if necessary.
Very valuable feedback, thank you!

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