Hephaestus


Ancient asteroids dot the surface of this derelect megastructure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.

Content
2 days ago
2.0
643
Planets Logistics Enemies Mining Manufacturing Power Storage

b Recycling recipes altered

9 days ago
(updated 8 days ago)

Hi there

Don't know if that's intentionally, I don't think so though. After installing the mod, the recycling recipe for advanced circuit and lds are switched to produce a hephaestus-token.

I'm not sure how this works, it seems that one recipe will win in the end, and you seem to add additional reciped for those in prototypes/recipe.lua.

I think Factorio/data/quality/prototypes/recycling.lua picks up these as described here https://wiki.factorio.com/Recycler#Technical_details, although I don't belive that this part is correct "items with multiple viable recycling recipes are made non-recyclable to avoid ambiguity", because then no recycling recipe should be created at all I think.

However, maybe you can set auto_recycle to false for your recipes? I'm not sure if that would be the valid way or how to handle this correctly, but it seems to me that changing the recycling recipes to outputting hephaestus-token is not correct/intended...

Edit: Yes, just tried, if I add auto_recycle = false to the recipes created via create_exchange, the normal recycling recipes are back. I'll leave that for now in my save, so I can use recycling as usual/as before.

7 days ago

Yeah, that was a massive oversight on my behalf.
I'm going to put out an update tomorrow with that change just because i know how annoying that can be.

Thank you so much for the great problem report and solution!

7 days ago

No worries, thank you for your quick reply! :-)

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