Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.9K
Combat Environment Mining Manufacturing Power

b [Fixed] Tiberium Not Spreading

4 years ago

Ore is not spreading out of nodes
debug says only No place found.
where there is single node but no ore around it
seems mods that create new teams does something to tiberium regeneration.
tested with https://mods.factorio.com/mod/team_competition
and it does stop regenerating ore.

4 years ago

...I'm not sure how that would impact it, but ok.

Another mod to figure out.

4 years ago

I belive its a problem somehow conected to teams.
that mod creates new teams

4 years ago

I don't understand how it could possibly affect it, as we use forces too.

4 years ago

I don't understand how it could possibly affect it, as we use forces too.

But again, I'll look at it.

4 years ago

Maybe its because mod creates surface named difrently from basic one?

4 years ago

That would probably do it.

Guess we need to make our growth surface independent.

4 years ago

if i may sugest doing something
check mod rampant how he deals with controling units on only one surface
mayyybe doing it that way coud work

4 years ago

he alows to define what surface needs to be used by using comand in game
also informs that player is on other surface than rampant is set to

4 years ago

Does it work if you use the base game surface?

4 years ago

his mod allows to use it only on his stuff so i cant check it

4 years ago

https://mods.factorio.com/mod/team_competition/discussion/5f13b0c036f9730d25a714a0
i made a report on other mod that was doing it as i dont know what problem is exacly and who need to do stuff to make it work

4 years ago

It's their fault, but it's our problem. We can fix it, and probably should so the mod fully works with things like Space Exploration.

4 years ago
(updated 4 years ago)

Hi I'm team_competition author. The mod creates surfaces on each game. There are also many game modes, that for sure not all of them wil be compatible.
But for a normal Factorio game play, the mod only creates many forces spawn points on a suface called game_surface. If you need more info, feel free to ask.

4 years ago

Yeah, we just need to decouple our code from hardcoding surfaces.

4 years ago

FYI, as of version 1.0.0 we support Tiberium across all surfaces.

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