Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
6 months ago
1.1 - 2.0
8.89K
Transportation Logistics Trains Combat Enemies Manufacturing

g Non Recoverable Crash

8 months ago
(updated 8 months ago)

Hello,

Apparently The Colony Builder Mod dosent really like our Server and is causing some Frequent crashes;


Error;
46.115 Error MainLoop.cpp:1435: Exception at tick 8640000: The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ColonyBuilder::on_nth_tick(36000)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_kill_count_statistics'
ColonyBuilder/script_libs/script-economy.lua:363: in function 'count_casualties'
ColonyBuilder/script_libs/script-economy.lua:378: in function 'periodic_casualty_resources'
ColonyBuilder/control.lua:68: in function <ColonyBuilder/control.lua:68>
46.115 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ColonyBuilder::on_nth_tick(36000)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_kill_count_statistics'
ColonyBuilder/script_libs/script-economy.lua:363: in function 'count_casualties'
ColonyBuilder/script_libs/script-economy.lua:378: in function 'periodic_casualty_resources'
ColonyBuilder/control.lua:68: in function <ColonyBuilder/control.lua:68>"
46.115 Info ServerMultiplayerManager.cpp:806: updateTick(8640000) changing state from(InGame) to(Failed)


Modlist;

Log mods once: {
AircraftRealism = "2.0.3",
CleanFloor = "2.0.0",
ColonyBuilder = "0.2.3",
FluidMustFlow = "1.4.2",
FluidWagonColorMask = "2.0.0",
["Kux-CoreLib"] = "3.15.10",
["Kux-OrbitalIonCannon"] = "3.8.9",
Milestones = "1.4.4",
MiningScars = "2.0.0",
Nanobots2 = "3.3.1",
OCs_ammo_casting = "0.2.2",
RPGsystem = "2.0.4",
RateCalculator = "3.3.6",
SearchlightAssault = "2.3.10",
Smart_Inserters = "2.0.16",
StableFoundations = "1.2.0",
["alien-biomes"] = "0.7.2",
["alien-biomes-graphics"] = "0.7.0",
ballistic_booster = "1.0.7",
ballistic_missile = "0.1.17",
base = "2.0.32",
["better-ammo-better-range"] = "1.2.1",
biterexpansionnotifier = "1.1.1",
["bullet-trails"] = "0.7.1",
["days-without-incident"] = "0.2.0",
["elevated-rails"] = "2.0.32",
flib = "0.16.2",
kj_747 = "2.0.0",
kj_b2 = "2.0.0",
kj_b17 = "2.0.0",
kj_b29 = "2.0.0",
kj_bf109 = "2.0.0",
kj_fuel = "2.0.1",
kj_ho229 = "2.0.0",
kj_ju52 = "2.0.0",
kj_ju87 = "2.0.0",
kj_jug38 = "2.0.0",
kj_king_jos_planes = "2.0.0",
kj_phalanx = "2.0.3",
kj_vehicles = "2.0.18",
kj_vierling = "2.0.1",
kj_xb35 = "2.0.0",
kry_stdlib = "2.0.1",
["kustom-ammo-count"] = "1.0.0",
["large-storage-tank"] = "1.2.1",
["mining-patch-planner"] = "1.6.32",
["not-enough-parameters"] = "1.0.1",
quality = "2.0.32",
["show-max-underground-distance"] = "0.1.0",
["slp-dyson-sphere-reworked"] = "1.0.2",
["solar-productivity"] = "2.1.4",
["space-age"] = "2.0.32",
["squeak-through-2"] = "0.1.2",
stdlib2 = "2.0.1",
yafla = "0.1.13"
}


Hope this helps on finding the Problem and possibly fixing it;

Best Regards,
Myzumi

7 months ago

I have never tested this mod in multiplayer so there could certainly be issues specific to that I am unaware of. I am not entirely sure why this crash happens but I will include a potential fix in the next patch. I would be grateful if you let me know if it works or not.

7 months ago

I've had a dig into it too as i found it a bit weird. This seems like this is an Space Exploration issue actually, When a Space platform was destroyed it was still kept in game.surfaces for some reasons, which i belive should be a simple fix to check if said surface still exists/checking for nil.

We've Decided to take the Colony out for now in favor for the Cerys Planet, which sadly isnt compatible with colony builder, so i sadly cannot test it, but i thank you for providing a fix for it (or atleast for the other Folks out there using this)

7 months ago
(updated 7 months ago)

I have crash in single player mode vanilla plus your mod. It happened after i set recipe to my first home and closed window:

The mod Colony Builder (0.2.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event ColonyBuilder::on_gui_closed (ID 97)
Unknown entity name: colony-chu1-composite-decrepit-bottom-nauvis
stack traceback:
[C]: in function 'find_entity'
ColonyBuilder/script_libs/script-colony.lua:676: in function 'composite_entity'
ColonyBuilder/control.lua:359: in function <ColonyBuilder/control.lua:357>

Try'ed again and get similar error...
Then taked house and placed in other place, now error is gone.

7 months ago

Hopefully this issue is fixed in the latest patch.

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