Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
a month ago
1.1
2.47K
Transportation Logistics Trains Combat Enemies Manufacturing

Changelog

Version: 0.1.5
Date: 09.10.2024

  New:
    - Added visualisation in alt mode to opened command post service 
  Bugfixes:
    - Fixed crash when vehicle with non-player, non-character entity placed in them kills enemy
    - Fixed crash when vehicle without selectable weapon kills enemy
    - Fixed rust overlay texture for commercial high-rise building blocking working lights
  Changes:
    - Removed some unused legacy code
    - Taskforces will now wait for all units to be at full health before attacking enemies
    - Updated Taskforces tips & tricks to reflect the aforementioned change
Version: 0.1.4
Date: 01.10.2024

  Bugfixes:
    - Fixed error when vehicle driven by a player without a character kills an enemy
    - Fixed crash when ordering units to depot through the colony selector GUI when no depot exists
    - Fixed ordering units to follow player not working if player has no character
    - Fixed killscore for bounties not counted when player is driving Spidertron
  Changes:
    - Colony GUI can now be used by players without a character like in sandbox mode
    - Units can be placed in Spidertron inventory but not its grid (click near ground not the head)
    - Private citizens moved to colony resources are now capped based on transportation services
Version: 0.1.3
Date: 22.09.2024

  New:
    - Added visualisations to opened colony buildings in alt-mode for depot range and nearest depot
    - Added setting to control visualisation delay which controls how long the new visualisations 
      should stay active after closing the building gui
    - Added 'Taskforces' entry to the tips and tricks
    - Added 'Piloted VTOL dropships' entry to the tips and tricks
  Bugfixes:
    - Fixed various small coding errors
    - Fixed Science facility not included in event filters
    - Added 'script_raise_' events to fix issue with composite entities staying behind when a colony
      building is removed in the editor or by another mod
    - Fixed Defense specialist counting as gunner when resolving piloted dropship orders
  Changes:
    - Right clicking with the Colony selector tool now orders or assigns units
    - If a VTOL dropship piloted by an npc has shields it will now wait for them to recharge before 
      intercepting enemies
    - Minor changes to localization
    - Removed some legacy code of old features that were cut
Version: 0.1.2
Date: 19.09.2024

  Bugfixes:
    - Added missing textures
    - Fixed incorrect texture paths
Version: 0.1.1
Date: 18.09.2024

  New:
    - Public release