Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Version: 0.1.5 Date: 09.10.2024 New: - Added visualisation in alt mode to opened command post service Bugfixes: - Fixed crash when vehicle with non-player, non-character entity placed in them kills enemy - Fixed crash when vehicle without selectable weapon kills enemy - Fixed rust overlay texture for commercial high-rise building blocking working lights Changes: - Removed some unused legacy code - Taskforces will now wait for all units to be at full health before attacking enemies - Updated Taskforces tips & tricks to reflect the aforementioned change
Version: 0.1.4 Date: 01.10.2024 Bugfixes: - Fixed error when vehicle driven by a player without a character kills an enemy - Fixed crash when ordering units to depot through the colony selector GUI when no depot exists - Fixed ordering units to follow player not working if player has no character - Fixed killscore for bounties not counted when player is driving Spidertron Changes: - Colony GUI can now be used by players without a character like in sandbox mode - Units can be placed in Spidertron inventory but not its grid (click near ground not the head) - Private citizens moved to colony resources are now capped based on transportation services
Version: 0.1.3 Date: 22.09.2024 New: - Added visualisations to opened colony buildings in alt-mode for depot range and nearest depot - Added setting to control visualisation delay which controls how long the new visualisations should stay active after closing the building gui - Added 'Taskforces' entry to the tips and tricks - Added 'Piloted VTOL dropships' entry to the tips and tricks Bugfixes: - Fixed various small coding errors - Fixed Science facility not included in event filters - Added 'script_raise_' events to fix issue with composite entities staying behind when a colony building is removed in the editor or by another mod - Fixed Defense specialist counting as gunner when resolving piloted dropship orders Changes: - Right clicking with the Colony selector tool now orders or assigns units - If a VTOL dropship piloted by an npc has shields it will now wait for them to recharge before intercepting enemies - Minor changes to localization - Removed some legacy code of old features that were cut
Version: 0.1.2 Date: 19.09.2024 Bugfixes: - Added missing textures - Fixed incorrect texture paths
Version: 0.1.1 Date: 18.09.2024 New: - Public release