Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
a month ago
1.1
2.47K
Transportation Logistics Trains Combat Enemies Manufacturing
Owner:
BozeHendrik
Source:
N/A
Homepage:
https://mods.factorio.com/mod/ColonyBuilder
License:
MIT
Created:
2 months ago
Latest Version:
0.1.5 (a month ago)
Factorio version:
1.1
Downloaded by:
2.47K users

If you are looking for a mod that adds a lot of complexity or makes things more difficult, this may not be the mod for you. If you look for alternative ways to play and progress through the game, or if you are tired of being alone on Nauvis, then it may be for you.

Description:
At the heart of this mod is a simplified economic system that is tied in with the colony mechanics and allows you to trade items, giving you free reign in what factories you want to build and not railroading you into building the same factories over and over. Create a forgeworld where people live in dystopic conditions and where only steel bars are produced, or a mighty military-industrial powerhouse where soldiers perpetually fight biters, or a prosperous colony focused on trade and service-industry where people live in utopian abundance, the choice is yours.

All new features unlock with existing vanilla technologies as you progress through the game normally, and you are entirely free to what degree you want to engage with these systems. A lot of the new mechanics introduced in this mod may take some time to fully understand. I highly advise you to read all the custom ingame TIPS & TRICKS if you have any questions about how things work, as it is all documented there. Also the descriptions on items and entities may give important information.

Features:
- A simplified economic system that grows or destroys wealth based on your ability to match supply and demand.
- Build housing, services and facilities to grow and support your colony.
- Use greenhouses to produce organic products.
- Recruit workers and infantry and put them to work or send them out to deal with enemies.
- New vehicles such as VTOL dropships, armored personel carriers and bunkers. Mount infantry units on these vehicles to make them fire their weapons from it.
- New weapons and ammunitions such as the anti-materiel rifle and incendiary rounds ammo.
- Alternative ways to progress through the game through trading and/or building science facilities.

Known issues:
- This is the first public release of Colony Builder. Due to the size and complexity of the mod there will undoubtedly be bugs.
- Pathfinding/controlling units can be a bit janky sometimes.
- In rare occurrences a private citizen may turn hostile toward the player.
- Placing infantry in the inventory of a spidertron with the colony selector tool requires to you click near the bottom/ground of the spidertron instead of on its head/torso.

Support the author:
I'm a hobbyist who's free time is sparse, and through-out the years I have spent a lot of it on creating this mod. If you appreciate the effort that went into making Colony Builder, you can throw some Bitcoin my way.

BTC wallet:
bc1qcwff8yz505kfparlkh5e3l078qwzqy48z8969q