Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
5 months ago
1.1 - 2.0
8.57K
Transportation Logistics Trains Combat Enemies Manufacturing

g Medieval Colony

9 months ago

Hi dev,
is there any plan to create medieval variant of this mod?
I do not know, how works the Workers, but if they work similarly to Flying robots, it would be nice.
In combination of Mining Robots mod, it will look awesome.

9 months ago

Maybe they could be created like Spidertron but with custom commands, that may include mining, foresting, farming, ...

9 months ago

Colonists in this mod are more akin to biters than to robots, so there are some limitations there. Initially when I started this mod I did want to do something like you described, putting colonists to actual work, but I never managed to implement it in a way that works and decided to go another route (by placing them as 'modules' in buildings).

I currently have no plans to revisit this, especially not since the release of 2.0 completely broke the mod and all my time is spent fixing things. Maybe at some point I'll take another shot at doing something like this but for the foreseeable future it won't happen.

9 months ago

Yeah the version 2.0 broke my mod also, but yours is much bigger and uses more API stuff then mine.

But I like, that you had same idea.
Maybe the implementation would be not too hard.

We need only make fake targets on spot of their work and then transfer damage action to the work.

9 months ago

You can then make a special burner that will use special item created by the attack on target.

9 months ago

You may create a force that will hold the targets for specific command and remove it when finished.
For example you can create woodcutter's enemy as a tree marker.
Then when the marker is killed, you may add item to it's virtual inventory.

Maybe I would start with something like Knights and Merchants or The Settlers, where each unit may have special tasks.

9 months ago

I would like to see how it worked before 😀

9 months ago

Knights and Merchants, played that game a lot back in the day.
You bring some interesting and creative ideas, thank you for that. A system like this would be very cool indeed, but I would only implement it if it doesn't kill performance. Maybe some day I'll give it another shot, but for the foreseeable future all my time is spent bugfixing and integrating all the Space Age stuff into the mod.

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