Version 0.2.0 of Colony Builder is now live. I'm happy with how the mod works and is balanced in vanilla Factorio 2.0. For Space Age thats a different story and my focus going forward will be bug fixing and features/balancing around the Space Age experience. There may be some extensive reworks in the future so I consider Space Age compatibility in beta. Here are some issues:
- Quality is not well supported and the trading system doesn't take it into account when pricing items. It is on my to-do list but it requires some extensive rewriting of the system.
- Some decorations on housing units may look out of place on other planets, like Nauvis growth and dirt on them. Fixing this is also on my to-do list.
- The science facility has no recipes for Space Age science packs, also on my to-do list.
- Space Age is made significantly easier by this mod party due to the trading system and trivializes orbital logistics. I may decide to rebalance things at some point.
- I also changed a few recipes so they fit better with the new tech tree layout.
I also added some new features specific for Space Age, like flying VTOLS to space and even other planets. And being able to walk around on space platforms. These features are a little bit experimental and you can disable them in the settings.
I've spend a lot of time these past few weeks fixing this mod and I may take a little break to prevent getting burned out. I will do my best to fix game-breaking bugs though. Thank you for your patience and the kind remarks and I hope you enjoy building your colonies!