Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
23 hours ago
1.1 - 2.0
2.53K
Transportation Logistics Trains Combat Enemies Manufacturing

b Crash

2 months ago
(updated 2 months ago)

Hi! Sorry to bother you, but I have a crash on new game start with the latest version. Only vanilla+Colony (I started with my full modpack and ended up with only your mod loaded and crash still persists)
Screenshot: https://i6.imageban.ru/out/2024/10/01/ee49308a1017209b6b66777194a130bb.png

2 months ago
(updated 2 months ago)

I have removed the latest version of the mod, I will fix this first then reupload.

2 months ago

It's okay, code is hard :D (for me atleast)

2 months ago

Should be fixed now, thanks for reporting.

2 months ago
(updated 2 months ago)

Should be fixed now, thanks for reporting.

NP, Your mod worth the hassle.

But I have another issue. If I mount Titan and kill something with its main gun, game spits this:
https://i2.imageban.ru/out/2024/10/01/740f8207898d85d0ec0a41d9f2c3b4a6.png

I'm pretty sure, that this is new error massage, but like in 0.1.3 I managed to fix it in both cases by simply commenting out this code:
local ammo = event.cause.get_inventory(defines.inventory.car_ammo)[event.cause.selected_gun_index]
if ammo.valid_for_read then
ammo = ammo.name
end

But maybe you can come up with more robust solution?
What did I commented anyway? x) Script for "bounty" bullets in cars?

a month ago

Yes it is a check to see if your vehicle is using non-lethal ammo. This issue should be fixed now with the latest patch.

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