Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
5 months ago
1.1 - 2.0
8.57K
Transportation Logistics Trains Combat Enemies Manufacturing

b Crash

11 months ago
(updated 11 months ago)

Hi! Sorry to bother you, but I have a crash on new game start with the latest version. Only vanilla+Colony (I started with my full modpack and ended up with only your mod loaded and crash still persists)
Screenshot: https://i6.imageban.ru/out/2024/10/01/ee49308a1017209b6b66777194a130bb.png

11 months ago
(updated 11 months ago)

I have removed the latest version of the mod, I will fix this first then reupload.

11 months ago

It's okay, code is hard :D (for me atleast)

11 months ago

Should be fixed now, thanks for reporting.

11 months ago
(updated 11 months ago)

Should be fixed now, thanks for reporting.

NP, Your mod worth the hassle.

But I have another issue. If I mount Titan and kill something with its main gun, game spits this:
https://i2.imageban.ru/out/2024/10/01/740f8207898d85d0ec0a41d9f2c3b4a6.png

I'm pretty sure, that this is new error massage, but like in 0.1.3 I managed to fix it in both cases by simply commenting out this code:
local ammo = event.cause.get_inventory(defines.inventory.car_ammo)[event.cause.selected_gun_index]
if ammo.valid_for_read then
ammo = ammo.name
end

But maybe you can come up with more robust solution?
What did I commented anyway? x) Script for "bounty" bullets in cars?

10 months ago

Yes it is a check to see if your vehicle is using non-lethal ammo. This issue should be fixed now with the latest patch.

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